# 生成窗口
@help_window = Window_Help.new
@left_window = Window_EquipLeft.new(@actor)
@right_window = Window_EquipRight.new(@actor)
@index_window = @right_window
以下引用禾西于2008-5-31 10:08:50的发言:
强力抽飛樓上!
腳本當中含有 equip 字眼的
Window_EquipLeft
Window_EquipRight
Window_EquipItem
不過實際上你可以在
Scene_Equip 的 main 方法下
# 生成窗口
@help_window = Window_Help.new
@left_window = Window_EquipLeft.new(@actor)
@right_window = Window_EquipRight.new(@actor)
@index_window = @right_window
指定修改各個窗口的 x,y,width,height 值
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