#--------------------------------------------------------------------------
# ● 场所移动处理
#--------------------------------------------------------------------------
def update_transfer_player
return unless $game_player.transfer?
fade = false
fadeout(30) if fade
@spriteset.dispose # 释放活动块组
$game_player.perform_transfer # 执行场所移动
$game_map.autoplay # 自动更改 BGM 和 BGS
$game_map.update
Graphics.wait(15)
@spriteset = Spriteset_Map.new # 重新生成活动块组
fadein(30) if fade
Input.update
end
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