以下引用0飘絮0于2008-6-3 11:18:03的发言:
# 伤害值定位
@_damage_sprite = ::Sprite.new(self.viewport)
@_damage_sprite.bitmap = bitmap
@_damage_sprite.ox = 81
@_damage_sprite.oy = 20
@_damage_sprite.x = self.x
@_damage_sprite.y = self.y - self.oy / 2
@_damage_sprite.z = 3000
@_damage_duration = 40
彩色的就是
以下引用精灵使者于2008-6-3 11:18:27的发言:
@_damage_sprite.ox = 81
@_damage_sprite.oy = 20
@_damage_sprite.x = self.x
@_damage_sprite.y = self.y - self.oy / 2
修改这些部分吧。
self.x和self.y其实就是本身的xy位置
p.s.可以修改ox和oy来实现数字变动
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