@command_window = Window_Command.new(192, [s1, s2, s3, "选项"])
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
# 更新命令视窗
@command_window.update
# 按下 C 键的情况下
if Input.trigger?(Input::C)
# 命令视窗的游标位置的分歧
case @command_window.index
when 0 # 新的游戏
command_new_game
when 1 # 读取进度
command_continue
when 2 # 结束游戏
command_shutdown
when 3
@win = Window_Base.new(80, 304, 480, 160)
@win.contents = Bitmap.new(@win.width - 32,@win.height - 32)
@win.opacity = 160
@win.contents.draw_text(4 , 0, 480, 32, "制作感言制作感言制作感言制作感言制作感言")
# 第二行
@win.contents.draw_text(4 , 32, 480, 32, "制作感言制作感言制作感言制作感言制作感言")
@command_window.visible = false
@command_window.active = false
end
end
if @win != nil
if Input.trigger?(Input::B)
@win.dispose
@win = nil
@command_window.visible = true
@command_window.active = true
end
end
end
$game_map.setup(地图ID)
game_player.moveto(X坐标, Y坐标)
$game_map.setup(1)
game_player.moveto(0,0)
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