module XRXS_FullScreen_AnimationOffset
def animation_set_sprites(sprites, cell_data, position)
super
for i in 0..15
sprite = sprites
pattern = cell_data[i, 0]
if sprite == nil or pattern == nil or pattern == -1
next
end
if position == 3
if self.viewport != nil
sprite.y = 160 # この一行だけ変更
end
end
end
end
end
class Sprite_Battler < RPG::Sprite
include XRXS_FullScreen_AnimationOffset
end
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