以下引用松谷修三于2008-7-1 17:48:50的发言:
@spsp = Sprite.new
@spsp.bitmap = Bitmap.new("Graphics/Pictures/66rpg.png")#66rpg.png是自己图片的名字
@spsp.opacity = 0
@spsp.ox = @spsp.bitmap.width/2
@spsp.oy = @spsp.bitmap.height/2
@spsp.x = 320
@spsp.y = 240
for i in 0..100
@spsp.opacity += 10
Graphics.update
end
for i in 0..20
@spsp.opacity -= 15
Graphics.update
end
@spsp.dispose
复制到所有脚本的最前面
MS某位高手说的,我试了也有效果
class Scene_Title
alias mmain main
def main
@sprite2 = Sprite.new
@sprite2.bitmap = RPG::Cache.picture("图片名")
@sprite2.x = X座标
@sprite2.y = Y座标
@sprite2.z = 9999
mmain
@sprite2.dispose
@sprite2.bitmap.dispose
end
end
以下引用3535于2008-7-1 18:57:56的发言:
插在Main前:
class Scene_Title
alias mmain main
def main
@sprite2 = Sprite.new
@sprite2.bitmap = RPG::Cache.picture("图片名")
@sprite2.x = X座标
@sprite2.y = Y座标
@sprite2.z = 9999
mmain
@sprite2.dispose
@sprite2.bitmap.dispose
end
end
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
以下引用3535于2008-7-1 18:57:56的发言:
插在Main前:
class Scene_Title
alias mmain main
def main
@sprite2 = Sprite.new
@sprite2.bitmap = RPG::Cache.picture("图片名")
@sprite2.x = X座标
@sprite2.y = Y座标
@sprite2.z = 9999
mmain
@sprite2.dispose
@sprite2.bitmap.dispose
end
end
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
欢迎光临 Project1 (https://rpg.blue/) | Powered by Discuz! X3.1 |