以下引用a604682925于2008-7-1 20:43:32的发言:
s1 = "观看"
s2 = "回忆"
s3 = "退出"
s4 = "作者说明"
没有这些啊..
Scene_Title
以下引用a604682925于2008-7-1 20:55:18的发言:
我的是 def create_command_window
s1 = Vocab::new_game
s2 = Vocab::continue
s3 = Vocab::shutdown
s4 =
@command_window = Window_Command.new(192, [s1, s2, s3, s4])
[本贴由作者于 2008-7-1 20:55:34 最后编辑]
以下引用心情de对白于2008-7-1 20:56:14的发言:
以下引用a604682925于2008-7-1 20:55:18的发言:
我的是 def create_command_window
s1 = Vocab::new_game
s2 = Vocab::continue
s3 = Vocab::shutdown
s4 =
@command_window = Window_Command.new(192, [s1, s2, s3, s4])
[本贴由作者于 2008-7-1 20:55:34 最后编辑]
你用的是VX?
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
@command_window.update
if Input.trigger?(Input::C)
case @command_window.index
when 0 #New game
command_new_game
when 1 # Continue
command_continue
when 2 # Shutdown
command_shutdown
when 3 # 帮助
进入帮助的语句
end
end
end
#--------------------------------------------------------------------------
# ● 生成命令窗口
#--------------------------------------------------------------------------
def create_command_window
s1 = Vocab::new_game
s2 = Vocab::continue
s3 = Vocab::shutdown
s4 = "帮助(可自定义)"
@command_window = Window_Command.new(172, [s1, s2, s3,s4])
@command_window.x = (544 - @command_window.width) / 2
@command_window.y = 288
if @continue_enabled # 如果「继续」有效
@command_window.index = 1 # 将光标移至「继续游戏」
else # 否则则将「继续游戏」半透明化
@command_window.draw_item(1, false)
end
@command_window.openness = 0
@command_window.open
end
以下引用a604682925于2008-7-1 22:32:45的发言:
我想让点了帮助以后进入一个网站怎么搞?
以下引用a604682925于2008-7-1 23:23:53的发言:
快捷方式的名称.后缀替换 注意 不要吧 ` ` 替换掉了! <br>
这个看不懂
以下引用a604682925于2008-7-1 21:03:08的发言:
恩..你的是什么?
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