Project1
标题:
事件指令的商店頁面突然出現錯誤了orz....
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作者:
mislay
时间:
2008-7-10 21:50
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作者:
越前リョーマ
时间:
2008-7-10 21:51
可能是旧版本的BUG。
http://rpg.blue/viewthread.php?tid=72185
下载新版本的就可以了。
作者:
Kirin
时间:
2008-7-10 22:09
我也遇到过,我的版本是有一个顶着“Scene_shop ”名字的Scene_skill……
如果你也是的话把这个拷入即可。
#==============================================================================
# ■ Scene_Shop
#------------------------------------------------------------------------------
# ショップ画面の処理を行うクラスです。
#==============================================================================
class Scene_Shop < Scene_Base
#--------------------------------------------------------------------------
# ● 開始処理
#--------------------------------------------------------------------------
def start
super
create_menu_background
create_command_window
@help_window = Window_Help.new
@gold_window = Window_Gold.new(384, 56)
@dummy_window = Window_Base.new(0, 112, 544, 304)
@buy_window = Window_ShopBuy.new(0, 112)
@buy_window.active = false
@buy_window.visible = false
@buy_window.help_window = @help_window
@sell_window = Window_ShopSell.new(0, 112, 544, 304)
@sell_window.active = false
@sell_window.visible = false
@sell_window.help_window = @help_window
@number_window = Window_ShopNumber.new(0, 112)
@number_window.active = false
@number_window.visible = false
@status_window = Window_ShopStatus.new(304, 112)
@status_window.visible = false
end
#--------------------------------------------------------------------------
# ● 終了処理
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_background
dispose_command_window
@help_window.dispose
@gold_window.dispose
@dummy_window.dispose
@buy_window.dispose
@sell_window.dispose
@number_window.dispose
@status_window.dispose
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
super
update_menu_background
@help_window.update
@command_window.update
@gold_window.update
@dummy_window.update
@buy_window.update
@sell_window.update
@number_window.update
@status_window.update
if @command_window.active
update_command_selection
elsif @buy_window.active
update_buy_selection
elsif @sell_window.active
update_sell_selection
elsif @number_window.active
update_number_input
end
end
#--------------------------------------------------------------------------
# ● コマンドウィンドウの作成
#--------------------------------------------------------------------------
def create_command_window
s1 = Vocab::ShopBuy
s2 = Vocab::ShopSell
s3 = Vocab::ShopCancel
@command_window = Window_Command.new(384, [s1, s2, s3], 3)
@command_window.y = 56
if $game_temp.shop_purchase_only
@command_window.draw_item(1, false)
end
end
#--------------------------------------------------------------------------
# ● コマンドウィンドウの解放
#--------------------------------------------------------------------------
def dispose_command_window
@command_window.dispose
end
#--------------------------------------------------------------------------
# ● コマンド選択の更新
#--------------------------------------------------------------------------
def update_command_selection
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Map.new
elsif Input.trigger?(Input::C)
case @command_window.index
when 0 # 購入する
Sound.play_decision
@command_window.active = false
@dummy_window.visible = false
@buy_window.active = true
@buy_window.visible = true
@buy_window.refresh
@status_window.visible = true
when 1 # 売却する
if $game_temp.shop_purchase_only
Sound.play_buzzer
else
Sound.play_decision
@command_window.active = false
@dummy_window.visible = false
@sell_window.active = true
@sell_window.visible = true
@sell_window.refresh
end
when 2 # やめる
Sound.play_decision
$scene = Scene_Map.new
end
end
end
#--------------------------------------------------------------------------
# ● 購入アイテム選択の更新
#--------------------------------------------------------------------------
def update_buy_selection
@status_window.item = @buy_window.item
if Input.trigger?(Input::B)
Sound.play_cancel
@command_window.active = true
@dummy_window.visible = true
@buy_window.active = false
@buy_window.visible = false
@status_window.visible = false
@status_window.item = nil
@help_window.set_text("")
return
end
if Input.trigger?(Input::C)
@item = @buy_window.item
number = $game_party.item_number(@item)
if @item == nil or @item.price > $game_party.gold or number == 99
Sound.play_buzzer
else
Sound.play_decision
max = @item.price == 0 ? 99 : $game_party.gold / @item.price
max = [max, 99 - number].min
@buy_window.active = false
@buy_window.visible = false
@number_window.set(@item, max, @item.price)
@number_window.active = true
@number_window.visible = true
end
end
end
#--------------------------------------------------------------------------
# ● 売却アイテム選択の更新
#--------------------------------------------------------------------------
def update_sell_selection
if Input.trigger?(Input::B)
Sound.play_cancel
@command_window.active = true
@dummy_window.visible = true
@sell_window.active = false
@sell_window.visible = false
@status_window.item = nil
@help_window.set_text("")
elsif Input.trigger?(Input::C)
@item = @sell_window.item
@status_window.item = @item
if @item == nil or @item.price == 0
Sound.play_buzzer
else
Sound.play_decision
max = $game_party.item_number(@item)
@sell_window.active = false
@sell_window.visible = false
@number_window.set(@item, max, @item.price / 2)
@number_window.active = true
@number_window.visible = true
@status_window.visible = true
end
end
end
#--------------------------------------------------------------------------
# ● 個数入力の更新
#--------------------------------------------------------------------------
def update_number_input
if Input.trigger?(Input::B)
cancel_number_input
elsif Input.trigger?(Input::C)
decide_number_input
end
end
#--------------------------------------------------------------------------
# ● 個数入力のキャンセル
#--------------------------------------------------------------------------
def cancel_number_input
Sound.play_cancel
@number_window.active = false
@number_window.visible = false
case @command_window.index
when 0 # 購入する
@buy_window.active = true
@buy_window.visible = true
when 1 # 売却する
@sell_window.active = true
@sell_window.visible = true
@status_window.visible = false
end
end
#--------------------------------------------------------------------------
# ● 個数入力の決定
#--------------------------------------------------------------------------
def decide_number_input
Sound.play_shop
@number_window.active = false
@number_window.visible = false
case @command_window.index
when 0 # 購入する
$game_party.lose_gold(@number_window.number * @item.price)
$game_party.gain_item(@item, @number_window.number)
@gold_window.refresh
@buy_window.refresh
@status_window.refresh
@buy_window.active = true
@buy_window.visible = true
when 1 # 売却する
$game_party.gain_gold(@number_window.number * (@item.price / 2))
$game_party.lose_item(@item, @number_window.number)
@gold_window.refresh
@sell_window.refresh
@status_window.refresh
@sell_window.active = true
@sell_window.visible = true
@status_window.visible = false
end
end
end
复制代码
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系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
作者:
mislay
时间:
2008-7-11 01:22
提示:
作者被禁止或删除 内容自动屏蔽
作者:
shinliwei
时间:
2008-7-11 03:47
旧版的脚本翻译错误。
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