以下引用dbshy于2008-7-20 13:48:36的发言:
Sprite_Battler update
if @battler.damage == nil and @battler.dead?
if @battler.is_a?(Game_Enemy)
$game_system.se_play($data_system.enemy_collapse_se)
else
@battler.powerstock = 0
$game_system.se_play($data_system.actor_collapse_se)
end
collapse
@battler_visible = false
end
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