if $scene.is_a?(Scene_Battle)
self.contents.draw_text(x + 28, y, 204, 32, skill.name(@actor), 0) and contents.font.color = disabled_color
else
self.contents.draw_text(x + 28, y, 204, 32, skill.name, 0)
end
self.contents.draw_text(x + 232, y, 48, 32, skill.sp_cost.to_s, 2)
end
end
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