每次战斗的时候都会激活这个事件的作者: 青椒 时间: 2008-7-29 08:34
以我的理解能力还需要慢慢地去领悟呀!作者: 后汉王刘蜀 时间: 2008-7-29 08:39
提示: 作者被禁止或删除 内容自动屏蔽作者: 凌冰 时间: 2008-7-29 09:26
找到$game_temp.battle_turn += 1
上面加上
@dead_turn = [] if @dead_turn == nil
for actor in $game_party.actors
if actor.dead? and actor.skill_learn?(1) and @dead_turn[actor.id] != 4
@dead_turn[actor.id] = 0 if @dead_turn[actor.id] == nil
@dead_turn[actor.id] += 1
end
end
下面加上
for actor in $game_party.actors
if actor.dead? and actor.skill_learn?(1) and @dead_turn[actor.id] == 4
actor.recover_all
@dead_turn[actor.id] = 0
end
end [LINE]1,#dddddd[/LINE]系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~作者: hgr 时间: 2008-7-29 15:43
提示: 作者被禁止或删除 内容自动屏蔽作者: 后汉王刘蜀 时间: 2008-7-29 20:20
提示: 作者被禁止或删除 内容自动屏蔽作者: 凌冰 时间: 2008-7-29 20:53
第一个问题
找到$game_temp.battle_turn += 1
上面加上
@dead_turn = [] if @dead_turn == nil
for actor in $game_party.actors
if actor.dead? and actor.skill_learn?(1) and @dead_turn[actor.id] != 1
@dead_turn[actor.id] = 0 if @dead_turn[actor.id] == nil
@dead_turn[actor.id] += 1
end
end
下面加上
for actor in $game_party.actors
if actor.dead? and actor.skill_learn?(1) and @dead_turn[actor.id] == 1
actor.recover_all
@dead_turn[actor.id] = 0
end
end