以下引用dbshy于2008-8-6 15:56:13的发言:
Sprite_Battler
if @battler.damage == nil and
@battler.state_animation_id != @state_animation_id
@state_animation_id = @battler.state_animation_id
loop_animation($data_animations[@state_animation_id])
end
loop_animation($data_animations[@state_animation_id])
改为
animation($data_animations[@state_animation_id])
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