if Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
$scene = Scene_Lvup.new(@actor_index)
return
end
if Input.trigger?(Input::B)
# 演奏取消 SE
$game_system.se_play($data_system.cancel_se)
# 切换到地图画面
$scene = Scene_Map.new
return
$scene = Scene_Status.new(@actor_index)
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