Project1
标题:
关于全屏动画问题
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作者:
然然
时间:
2008-8-10 05:30
提示:
作者被禁止或删除 内容自动屏蔽
作者:
havealook
时间:
2008-8-10 05:37
播放动画的位置你没选对吧
在地图上设置个空白事件,用事件中的显示动画,操作那个空白事件播放动画
或者,使用连续播放图片的办法:http://rpg.blue/web/htm/news261.htm
作者:
dbshy
时间:
2008-8-10 05:42
module RPG
class Sprite < ::Sprite
def animation_set_sprites(sprites, cell_data, position)
for i in 0..15
sprite = sprites
pattern = cell_data[i, 0]
if sprite == nil or pattern == nil or pattern == -1
sprite.visible = false if sprite != nil
next
end
sprite.visible = true
sprite.src_rect.set(pattern % 5 * 192, pattern / 5 * 192, 192, 192)
if position == 3
if self.viewport != nil
sprite.x = self.viewport.rect.width / 2
sprite.y = self.viewport.rect.height - 160
else
sprite.x = 320
sprite.y = 240
end
else
sprite.x = self.x - self.ox + self.src_rect.width / 2
sprite.y = self.y - self.oy + self.src_rect.height / 2
sprite.y -= self.src_rect.height / 4 if position == 0
sprite.y += self.src_rect.height / 4 if position == 2
end
sprite.x += cell_data[i, 1]
sprite.y += cell_data[i, 2]
sprite.z = 2000
sprite.ox = 96
sprite.oy = 96
sprite.zoom_x = cell_data[i, 3] / 100.0
sprite.zoom_y = cell_data[i, 3] / 100.0
sprite.angle = cell_data[i, 4]
sprite.mirror = (cell_data[i, 5] == 1)
sprite.opacity = cell_data[i, 6] * self.opacity / 255.0
sprite.blend_type = cell_data[i, 7]
end
end
end
end
sprite.y = self.viewport.rect.height - 160
改成
sprite.y = self.viewport.rect.height - 300
作者:
然然
时间:
2008-8-10 06:33
提示:
作者被禁止或删除 内容自动屏蔽
作者:
灯笼菜刀王
时间:
2008-8-10 12:02
MAIN前直接插入,因为你把战斗场景改成640*480,所以,屏幕中间就是640.480的中间。
动画高只有320,自然显得靠下了。
作者:
dbshy
时间:
2008-8-10 17:56
module RPG
class Sprite < ::Sprite
def animation_set_sprites(sprites, cell_data, position)
for i in 0..15
sprite = sprites[i]
pattern = cell_data[i, 0]
if sprite == nil or pattern == nil or pattern == -1
sprite.visible = false if sprite != nil
next
end
sprite.visible = true
sprite.src_rect.set(pattern % 5 * 192, pattern / 5 * 192, 192, 192)
if position == 3
if self.viewport != nil
sprite.x = self.viewport.rect.width / 2
sprite.y = self.viewport.rect.height - 300
else
sprite.x = 320
sprite.y = 240
end
else
sprite.x = self.x - self.ox + self.src_rect.width / 2
sprite.y = self.y - self.oy + self.src_rect.height / 2
sprite.y -= self.src_rect.height / 4 if position == 0
sprite.y += self.src_rect.height / 4 if position == 2
end
sprite.x += cell_data[i, 1]
sprite.y += cell_data[i, 2]
sprite.z = 2000
sprite.ox = 96
sprite.oy = 96
sprite.zoom_x = cell_data[i, 3] / 100.0
sprite.zoom_y = cell_data[i, 3] / 100.0
sprite.angle = cell_data[i, 4]
sprite.mirror = (cell_data[i, 5] == 1)
sprite.opacity = cell_data[i, 6] * self.opacity / 255.0
sprite.blend_type = cell_data[i, 7]
end
end
end
end
复制代码
插入到MAIN前
[LINE]1,#dddddd[/LINE]
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