以下引用IamI于2008-8-11 12:31:54的发言:
简陋吧,简陋吧,尽情的简陋吧!!!
class Scene_Music
#--------------------------------------------------------------------------
# ● 主处理
#--------------------------------------------------------------------------
def main
# 生成命令窗口
s1 = "music1"
s2 = "music2"
s3 = "music3"
s4 = "music4"
@command_window = Window_Command.new(192, [s1, s2, s3,s4])
@command_window.x = 320 - @command_window.width / 2
@command_window.y = 240 - @command_window.height / 2
@musicname = ["001-Battle01","002-Battle02","003-Battle03","004-Battle04"]
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@command_window.dispose
if $scene.is_a?(Scene_Title)
Graphics.transition
Graphics.freeze
end
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
@command_window.update
# 按下 B 键的情况下
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Title.new
return
end
# 按下 C 键的场合下
if Input.trigger?(Input::C)
# 命令窗口光标位置分支
name = "Audio/BGM/" + @musicname[@command_window.index]
Audio.bgm_play(name)
return
end
end
end
呼叫方法$scene = Scene_Music.new
返回界面为开始界面
以下引用铃铃于2008-8-11 12:14:38的发言:
刚才在主站上找了找!发现了一个很好看的!可惜,作者申明不能使用.只能做为参考.而自己又刚接触不太了解.有什么简单的方法可以做到吗?
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