$change = rand(3) #这是随机颜色数量可以自定
case $change
when 1
self.contents.font.color = Color.new(255,0,0,255)
when 2
self.contents.font.color = Color.new(0,255,255,255)
when 3
self.contents.font.color = Color.new(255,0,255,255)
else
self.contents.font.color = normal_color
end
以下引用天圣的马甲于2008-8-21 1:19:58的发言:
随手改了改= =貌似只能出来随机颜色效果……
然后,那段脚本如下:找到
self.contents.draw_text(x + 6, y + 1, self.contents.text_size(item).width, 16, item, 0)
把下面那句改成
$change = rand(3) #这是随机颜色数量可以自定
case $change
when 1
self.contents.font.color = Color.new(255,0,0,255)
when 2
self.contents.font.color = Color.new(0,255,255,255)
when 3
self.contents.font.color = Color.new(255,0,255,255)
else
self.contents.font.color = normal_color
end
以下引用灯笼菜刀王于2008-8-21 1:25:03的发言:
悄悄的说..-.-可以在获得金钱道具和系统欢迎信息的地方添加个全局变量判断,然后根据那个变量换颜色就行了,不用rand
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