class Sprite_Battler < RPG::Sprite
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
alias hpto_plan_enemy_hpsp_draw_update update
def update
hpto_plan_enemy_hpsp_draw_update
# エネミーの場合
if @battler.is_a?(Game_Enemy) && @battler.hp < 10000
@enemy_hpsp_window.visible = false
end
end
end
class Sprite_Battler < RPG::Sprite
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
alias hpto_plan_enemy_hpsp_draw_update update
def update
hpto_plan_enemy_hpsp_draw_update
# エネミーの場合
if @battler.is_a?(Game_Enemy) && @battler.hp < 10000
@enemy_hpsp_window.visible = false
end
end
end