Project1
标题:
求助,任务脚本报错
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作者:
xia0082
时间:
2013-5-5 18:06
标题:
求助,任务脚本报错
使用$game_party.mission.delete_all命令没有反映
使用$game_party.mission.delete(任务名)这格命令以后打开任务界面时提示83行错误。
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2013-5-5 18:06 上传
目前我需要的效果很简单,就是完成任务以后可以把原来的任务删除不显示,而这个脚本也用起来很方便,就是无法删除任务,麻烦大大帮我看一下吧,非常感谢。
#==============================================================================#
# 任务系统v0.2 by EngShun #
# #
# 简单说明: #
# 调用方法:$scene = Scene_Mission.new #
# 用$game_party.mission.get(任务名,说明)得到任务 #
# 用$game_party.mission.done(任务名)完成任务 #
# 用$game_party.mission.delete(任务名)删除任务 #
# 用$game_party.mission.done_all完成所有任务 #
# 用$game_party.mission.delete_all删除所有任务 #
# #
# 效果说明: #
# 支持普通对话框效果 #
# \\a[号码] :更改对齐方式(0,1,2)。 #
# \\itm[物品id] :物品数量 #
# \\wpn[武器id] :武器数量 #
# \\amr[防具id] :防具数量 #
# \\eval{脚本} :运行脚本 #
# \\bold :字体加粗,插入多一次关闭 #
# \\italic :字体打斜,插入多一次关闭 #
# \\f[字体名称] :更改字体 #
# \\s[号码] :更改字体大小 #
# \\p[名称] :插入图片 #
# \\icon[名称] :插入图标 #
# #
#==============================================================================#
class Game_Mission
attr_accessor :mission
attr_accessor :info
attr_accessor :doned
def initialize
@mission = ["没有任务"]
@info = ["\\a[1]\\c[2]\\s[24]\\f[黑体]没有进行中的任务"]
@doned = []
end
def get(mission,info)
unless @mission.include?(mission)
@mission.push(mission)
@info.push(info)
delete("没有任务") if @mission.include?("没有任务")
end
end
def done(done_mission)
for i in
[email protected]
if @mission[i] == done_mission
@doned.delete(i) if @doned.include?(i)
@doned.push(i)
end
end
end
def delete(delete_mission)
for i in
[email protected]
if @mission[i] == delete_mission
@mission.delete(delete_mission)
delete_info = @info[i]
@info.delete(delete_info)
@doned.delete(i) if @doned.include?(i)
end
end
$game_mission = Game_Mission.new if @mission.size == 0
end
def done_all
for i in
[email protected]
@doned.delete(i) if @doned.include?(i)
@doned.push(i)
end
end
def delete_all
$game_mission = Game_Mission.new
end
end
class Window_Mission < Window_Selectable
def initialize
super(0, 64, 200, 416)
self.index = 0
@item_max = $game_party.mission.mission.size
if self.contents != nil
self.contents.dispose
self.contents = nil
end
self.contents = Bitmap.new(width - 32, @item_max * 32)
for i in 0...$game_party.mission.mission.size
if $game_party.mission.doned.include?(i)
self.contents.font.color = disabled_color
text = $game_party.mission.mission[i] + "(√)"
else
self.contents.font.color = normal_color
text = $game_party.mission.mission[i]
end
self.contents.draw_text(4, i * 32, 160, 32, text.to_s)
end
end
end
class Window_Info < Window_Base
def initialize
super(200,64,440,416)
self.contents = Bitmap.new(408, 384)
end
def refresh(str)
self.contents = Bitmap.new(408, 384) if self.contents == nil
self.contents.clear
y = 0
align = 0
begin
last_text = str.clone
str.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
str.gsub!(/\\[Gg]/) { $game_party.gold.to_s }
str.gsub!(/\\[Ii][Tt][Mm]\[(\d+)\]/) { $game_party.item_number($1.to_i) }
str.gsub!(/\\[Ww][Pp][Nn]\[(\d+)\]/) { $game_party.weapon_number($1.to_i) }
str.gsub!(/\\[Aa][Mm][Rr]\[(\d+)\]/) { $game_party.armor_number($1.to_i) }
str.gsub!(/\\[Ee][Vv][Aa][Ll]{(.+)}/) { eval($1) }
end until str == last_text
str.gsub!(/\\[Nn]\[([0-9]+)\]/) do
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
end
lines = str.split("\n")
for line in lines
bitmap,align = bitmap_line(line,align)
w = bitmap.width
h = bitmap.height
case align
when 0
x = 4
when 1
x = 204 - w / 2
when 2
x = 404 - w
end
self.contents.blt(x,y,bitmap,Rect.new(0,0,w,h))
y += h
end
end
def bitmap_line(str,old_align)
w,h = get_wh(str.clone)
w = 1 if w == 0
bitmap = Bitmap.new(w,h)
text = str
align = old_align
x = 0
text.gsub!(/\\\\/) { "\000" }
text.gsub!(/\\[Aa]\[(\d+)\]/){
align = $1.to_i
""
}
text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
text.gsub!(/\\[Bb][Oo][Ll][Dd]/) { "\002" }
text.gsub!(/\\[Ii][Tt][Aa][Ll][Ii][Cc]/) { "\003" }
text.gsub!(/\\[Ff]\[(\w+)\]/) { "\004[#{$1}]" }
text.gsub!(/\\[Bb][Dd]\[(\w+)\]/) { "\005[#{$1}]" }
text.gsub!(/\\[Ss]\[(\d+)\]/) { "\006[#{$1}]" }
text.gsub!(/\\[Pp]\[(\w+)\]/) { "\007[#{$1}]" }
text.gsub!(/\\[Ii][Cc][Oo][Nn]\[(\w+)\]/){ "\201[#{$1}]" }
while ((c = text.slice!(/./m)) != nil)
if c == "\000"
c = "\\"
end
if c == "\001"
text.sub!(/\[([0-9]+)\]/, "")
color = $1.to_i
if color >= 0 and color <= 9
bitmap.font.color = text_color(color)
elsif color == 8
bitmap.font.color = disabled_color
elsif color == 9
bitmap.font.color = system_color
end
next
end
if c == "\002"
bitmap.font.bold = bitmap.font.bold ? false : true
next
end
if c == "\003"
bitmap.font.italic = bitmap.font.italic ? false : true
next
end
if c == "\004"
text.sub!(/\[(\w+)\]/,"")
bitmap.font.name = $1
next
end
if c == "\005"
text.sub!(/\[(\w+)\]/,"")
color = bitmap.font.color.clone
w = bitmap.text_size($1).width
bitmap.font.color = Color.new(0,0,0,255)
bitmap.draw_text((4 + x)-1, y-1, w, 32, $1)
bitmap.draw_text((4 + x)-1, y+1, w, 32, $1)
bitmap.draw_text((4 + x)+1, y-1, w, 32, $1)
bitmap.draw_text((4 + x)+1, y+1, w, 32, $1)
bitmap.font.color = color
bitmap.draw_text(4 + x, y, w, 32, $1)
x += bitmap.text_size($1).width
next
end
if c == "\006"
text.sub!(/\[(\d+)\]/,"")
bitmap.font.size = $1.to_i
next
end
if c == "\007"
text.sub!(/\[(\w+)\]/,"")
pic = RPG::Cache.picture($1)
r = Rect.new(0,0,pic.width,pic.height)
y = h / 2 - pic.height / 2
bitmap.blt(x+2,y,pic,r)
x += pic.width + 4
next
end
if c == "\201"
text.sub!(/\[(\w+)\]/,"")
pic = RPG::Cache.icon($1)
r = Rect.new(0,0,pic.width,pic.height)
y = h / 2 - pic.height / 2
bitmap.blt(x+2,y,pic,r)
x += pic.width + 4
next
end
bitmap.draw_text(x,0,w,h,c)
x += bitmap.text_size(c).width
end
return bitmap.clone,align
end
def get_wh(str)
bitmap = Bitmap.new(160,160)
w = 0
h = 32
text = str
text.gsub!(/\\\\/) { "\000" }
text.gsub!(/\\[Aa]\[(\d+)\]/) { "" }
text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "" }
text.gsub!(/\\[Bb][Oo][Ll][Dd]/) { "" }
text.gsub!(/\\[Ii][Tt][Aa][Ll][Ii][Cc]/) { "" }
text.gsub!(/\\[Ff]\[(\w+)\]/) { "\001[#{$1}]" }
text.gsub!(/\\[Bb][Dd]\[(\w+)\]/) { $1 }
text.gsub!(/\\[Ss]\[(\d+)\]/) { "\002[#{$1}]" }
text.gsub!(/\\[Pp]\[(\w+)\]/) { "\003[#{$1}]" }
text.gsub!(/\\[Ii][Cc][Oo][Nn]\[(\w+)\]/) { "\004[#{$1}]" }
while ((c = text.slice!(/./m)) != nil)
if c == "\000"
c = "\\"
end
if c == "\001"
text.sub!(/\[(\w+)]/,"")
bitmap.font.name = $1
next
end
if c == "\002"
text.sub!(/\[(\d+)]/,"")
bitmap.font.size = $1.to_i
next
end
if c == "\003"
text.sub!(/\[(\w+)\]/,"")
w += RPG::Cache.picture($1).width+4
h = RPG::Cache.picture($1).height if RPG::Cache.picture($1).height > 32 and RPG::Cache.picture($1).height > h
next
end
if c == "\004"
text.sub!(/\[(\w+)\]/,"")
w += RPG::Cache.icon($1).width+4
h = RPG::Cache.icon($1).height if RPG::Cache.icon($1).height > 32 and RPG::Cache.icon($1).height > h
next
end
w += bitmap.text_size(c).width
h = bitmap.text_size(c).height if bitmap.text_size(c).height > 32 and bitmap.text_size(c).height > h
end
return w,h
end
end
class Scene_Mission
def main
@window1 = Window_Base.new(0,0,200,64)
@window1.contents = Bitmap.new(168,32)
@window1.contents.draw_text(0,0,168,32,"任务",1)
@window2 = Window_Base.new(200,0,440,64)
@window2.contents = Bitmap.new(408,32)
@window2.contents.draw_text(0,0,408,32,"任务说明",1)
@mission_window = Window_Mission.new
@mission_window.index = $game_party.mission.mission.size - 1
@info_window = Window_Info.new
info = $game_party.mission.info[@mission_window.index].clone
@info_window.refresh(info)
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@window1.dispose
@window2.dispose
@mission_window.dispose
@info_window.dispose
end
def update
@mission_window.update
@info_window.update
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new(5)
return
end
if Input.repeat?(Input::UP) or
Input.repeat?(Input::DOWN)
info = $game_party.mission.info[@mission_window.index].clone
@info_window.refresh(info)
end
end
end
class Game_Party
attr_accessor :mission
alias orig_init initialize
def initialize
@mission = Game_Mission.new
orig_init
end
end
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作者:
xia0082
时间:
2013-5-5 22:08
求助,这个很着急啊
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