for i in 0...$game_party.actors.size
if !$game_party.actors.state?(1)
m = $game_party.actors
n = i
break ; end ;end
for i in 0...$game_party.actors.size
if m.pdef > $game_party.actors.pdef and !$game_party.actors.state?(1)
m = $game_party.actors
n = i ; end ;end
for i in 0...2
$game_troop.enemies.current_action.
target_index = n
end
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