# 限制宝物数为 6 个
treasures = treasures[0..5]
......
...
# 获得 EXP
exp=(exp/$game_party.actors.size).to_i
# 平分后避免有点数出现,要使用.to_i
for i in 0...$game_party.actors.size
actor = $game_party.actors
if actor.cant_get_exp? == false
last_level = actor.level
actor.exp += exp
if actor.level > last_level
@status_window.level_up(i)
end
end
end