# 更新精灵坐标
if @old_index != @command_window.index
@sprite_chooser.y = @command_window.index == 0 ? 308 : 353
@old_index = @command_window.index
@sprite_count = SpriteCount
end
# 渐变精灵
if @sprite_count > 0
@sprite_new_game.opacity = Math.sin((@sprite_count.to_f/SpriteCount+[1,0][@command_window.index])*Math::PI/2)*255
@sprite_continue.opacity = Math.sin((@sprite_count.to_f/SpriteCount+[0,1][@command_window.index])*Math::PI/2)*255
@sprite_count -= 1
end
# 更新精灵坐标
if @old_index != @command_window.index
@sprite_chooser.y = @command_window.index == 0 ? 308 : 353
@old_index = @command_window.index
@sprite_count = SpriteCount
end
# 渐变精灵
if @sprite_count > 0
@sprite_new_game.opacity = Math.sin((@sprite_count.to_f/SpriteCount+[1,0][@command_window.index])*Math::PI/2)*255
@sprite_continue.opacity = Math.sin((@sprite_count.to_f/SpriteCount+[0,1][@command_window.index])*Math::PI/2)*255
@sprite_count -= 1
end