#===============================================================================
# ● 【简易坑爹系列】多背包脚本
#===============================================================================
class GameBag
# 背包判定条件
def self.identifier
# 若需要以别的条件来判定背包请更改下面的脚本
#===========================================
$game_variables[1] # 以一号开关来判定
#===========================================
# 若需要以别的条件来判定背包请更改上面的脚本
end
# 将当前背包复制到缓存背包
def self.push
ObjectSpace.each_object(GameBag) do |bag|
bag.cache = (bag.data[GameBag.identifier]||{}).clone
end
end
# 将缓存背包复制到当前背包
def self.pull
ObjectSpace.each_object(GameBag) do |bag|
bag.data[GameBag.identifier] = bag.cache.clone
end
end
# 将当前背包叠加到缓存背包
def self.merge
ObjectSpace.each_object(GameBag) do |bag|
(bag.data[GameBag.identifier] || {}).each do |k, v|
bag.cache[k] = [bag.cache[k] + v, 99].min
end
end
end
# 清空当前背包
def self.clear
ObjectSpace.each_object(GameBag) do |bag|
bag.data.delete(GameBag.identifier)
end
end
# 清空缓存背包
def self.drop
ObjectSpace.each_object(GameBag) do |bag|
bag.cache.clear
end
end
# 初始化
def initialize
@data = {}
@cache = {}
end
# 不需要理会
def method_missing(meth, *args)
begin
(@data[GameBag.identifier] ||= {}).__send__(meth, *args)
rescue Exception
raise $!, $!.message, caller
end
end
attr_accessor :data
attr_accessor :cache
end
$ORIG_MULTIBAG_PARTY = Game_Party.clone unless $ORIG_MULTIBAG_PARTY
class Game_Party < $ORIG_MULTIBAG_PARTY
def initialize
super
@items = GameBag.new
@armors = GameBag.new
@weapons = GameBag.new
end
end