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标题: 针对YEP.116 – Grid-Free Doodads的视频 [打印本页]

作者: 沧笙    时间: 2016-9-20 19:03
标题: 针对YEP.116 – Grid-Free Doodads的视频
本帖最后由 沧笙 于 2016-9-20 19:13 编辑

http://static.hdslb.com/miniloader.swf?aid=3727626&page=122
Grid-Free Doodads是一个通过放置来制作地图的插件,因为使用说明比较繁琐,这里上传视频供大家观看
2楼提供简单翻译一份

Yanfly完整插件粗翻,包含最新插件包和所有高清720p视频地址
1、6R主贴
2、简书

插件资源下载

作者: 沧笙    时间: 2016-9-20 19:05
本帖最后由 沧笙 于 2016-9-20 19:11 编辑

YEP.116 – Grid-Free Doodads – RPG Maker MV

THIS REQUIRES RPG MAKER MV 1.3.0 OR ABOVE TO WORK! Please check your rpg_core.js file to make sure it says 1.3.0 or above. If it isn’t updated, visit this thread for the update.
这个插件需要MV1.3.0以上的版本,请检查你的rpg_core.js文件内部,是否符合要求,如果不符合,请提前升级


Introduction
In RPG Maker MV, tilesets are used for mapping purposes. Tileset A is used for drawing land while Tilesets B through E are used to add doodads. But in RPG Maker MV, doodads added by Tilesets B through E are locked to the grid and add a rather unnatural feel to it. This plugin will allow you to break free of the grid and add doodads unbound by the grid. Doodads can come in all forms, from large to small, static and animated, you name it!

在RPG Maker MV里面,图块被用来做地图。一般图块A型被用来画地面,图块B型到E型负责添加摆设物件。但是在MV里面,摆件被限定在网格上并且感觉不自然。这个插件允许你打破网格限制,添加摆件。摆件的大小,动态都可以定制。

Instructions – Requirements
There’s a couple of things you must do in order to get this plugin working.

这个里有一系列你需要去完成的来使插件生效





Instructions – Placing Doodads
To place doodads into your game, first, load up your game in Test Play mode. You can do this by opening up your game in RPG Maker MV, go to ‘Game’, then select ‘PlayTest’ (shortcut Ctrl+R).

为了把摆件放入你的游戏,需要现在测试模式载入你的游戏。你可以在MV里面来进入,或者用快捷键Ctrl+R

Once you’ve loaded onto a map that you want to place doodads on, press the F10 key to access the doodad editor. From there, you can select the option: ‘Place Doodads’ to start placing doodads.

一旦你载入了地图,你可以按F10键来开启编辑器,在这里你可以选择‘Place Doodads来开始放置

主菜单

摆件列表

摆件放置模式

隐藏按键

摆件设置


Instructions – Making Your Own Doodads
Doodads only have two requirements.

摆件制作需要下面2个要求





If a folder is placed inside of the ‘doodads’ folder, it will be listed as on the doodads list as a directory tree to navigate through.

如果某个文件夹位于doodads内部,则会在列表中显示

Making Animated Doodads
Doodads can be made into animated doodads. An animated doodad is one that will animate whenever the game’s graphics update. Follow these steps to make an animated doodad:

如果需要制作动态摆件,需要按照下面方法


  1.     0 1 2
  2.     3 4 5
复制代码




And that’s how you would go about the creation of an animated doodad. If this is confusing, look at some of the examples provided from Yanfly.moe.

这就是制作的步骤,如果你还是不太清楚,可以参考网站上的例子

Happy RPG Making!

作者: 小叮鈴    时间: 2016-9-20 23:03
好像帝國時代二個編輯地提 超懷念的
作者: 沧笙    时间: 2016-9-21 22:24
小叮鈴 发表于 2016-9-20 23:03
好像帝國時代二個編輯地提 超懷念的

其实还是很方便的
作者: fukuwala    时间: 2016-10-3 21:46
求教,插件运行成功了,但是哪些摆件只有名称,名称前没有对应的小图标。我觉得可能是缺原作者的IconSet.png文件,麻烦楼主大大发一个




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