if @active_battler.skill_can_use?(@skill)
Sound.play_decision
determine_skill
elsif calc_mp_cost(skill) > actor.mp
Sound.play_buzzer
@help1_window.visible = true
30.times{Graphics.update}
@help1_window.visible = false
else
Sound.play_buzzer
@help2_window.visible = true
30.times{Graphics.update}
@help2_window.visible = false
end
if @active_battler.skill_can_use?(@skill)
Sound.play_decision
determine_skill
elsif calc_mp_cost(skill) > actor.mp
Sound.play_buzzer
@help1_window.visible = true
30.times{Graphics.update}
@help1_window.visible = false
else
Sound.play_buzzer
@help2_window.visible = true
30.times{Graphics.update}
@help2_window.visible = false
end