def display_hp_damage(target, item)
return if target.result.hp_damage == 0 && item && !item.damage.to_hp?
if target.result.hp_damage > 0 && target.result.hp_drain == 0
target.perform_damage_effect
end
Sound.play_recovery if target.result.hp_damage < 0
add_text(target.result.hp_damage_text) if !([11,12,13].include?(item.id) && target.result.hp_damage == 0)
wait
end
def display_hp_damage(target, item)
return if target.result.hp_damage == 0 && item && !item.damage.to_hp?
if target.result.hp_damage > 0 && target.result.hp_drain == 0
target.perform_damage_effect
end
Sound.play_recovery if target.result.hp_damage < 0
add_text(target.result.hp_damage_text) if !([11,12,13].include?(item.id) && target.result.hp_damage == 0)
wait
end