直接填当然不行了, 只能想方法改动一下Game_Battler第350行的这里
def make_damage_value(user, item)
value = item.damage.eval(user, self, $game_variables)
value *= item_element_rate(user, item)
value *= pdr if item.physical?
value *= mdr if item.magical?
value *= rec if item.damage.recover?
value = apply_critical(value) if @result.critical
value = apply_variance(value, item.damage.variance)
value = apply_guard(value)
@result.make_damage(value.to_i, item)
end
或者第387行的这里
def apply_variance(damage, variance)
amp = [damage.abs * variance / 100, 0].max.to_i
var = rand(amp + 1) + rand(amp + 1) - amp
damage >= 0 ? damage + var : damage - var
end