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标题: 如何使 enermy_selected_troops =直接指定的敌军队伍 [打印本页]
作者: 金芒芒 时间: 2023-3-13 09:45
标题: 如何使 enermy_selected_troops =直接指定的敌军队伍
本帖最后由 金芒芒 于 2023-3-13 09:50 编辑
如何修改第一个脚本(第28行)使敌军队伍==第二个脚本CB_FACTION_ONE这只队伍
#-----------------------------------------------------------------------------
#55555555555555555555 ● 命令 : 自定义战斗
#--------------------------------------------------------------------------
def command_custom_battle#定义命令_自定义战斗
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
#$游戏系统。se播放($数据系统。未指定文件或目录
choose_map_main#选择主地图
map_info = @map_info#地图信息=@地图信息
#如果选择随机地图随机士兵
if ! @force_back and map_info[0] == -1#如果!@强制返回并地图信息[0]==-1
make_random_efs_game#生成随机efs_game
return
end
#---------------------------------------------------- ↑↓
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(0,@地图信息[1],@地图信息[2])
custom_battle_main(0,@map_info[1],@map_info[2])
#团队选定部队=@选定部队
team_selected_troops = @selected_units
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(1,@地图信息[1],@地图信息[2])
custom_battle_main(1,@map_info[1],@map_info[2])
#敌人选定部队=@选定部队
enermy_selected_troops = @selected_units
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
choose_hero_main#选择英雄主
selected_hero = @selected_hero#选定的英雄=@选定的英雄
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#我方队伍=游戏队伍Slg.新(0)
team_army = Game_Army_Slg.new(0)
#敌方队伍=游戏队伍Slg.新(1)
enermy_army = Game_Army_Slg.new(1)
#我方队伍.创建我方队伍
team_army.create_empty_army
#敌方队伍.创建敌方队伍
enermy_army.create_empty_army
#团队军队。加载二维阵列(团队选定的部队,选定的英雄)
team_army.load_twoD_Array(team_selected_troops,selected_hero)#
#敌方军队。加载二维阵列(敌方选定的部队)
enermy_army.load_twoD_Array(enermy_selected_troops)
# 切换地图画面
#
team_army.set_groups_name#团队名称
#$自定义战斗下一个战斗机团队=团队武装
$custom_battle_next_fighter_team = team_army
#$自定义战斗下一个战斗机敌方军队==敌方军队
$custom_battle_next_fighter_enermy = enermy_army
#自定义战斗下一个地图id=地图信息[0]
$custom_battle_next_map_id = map_info[0]
# 停止 BGM
Audio.bgm_stop
# 重置测量游戏时间用的画面计数器
Graphics.frame_count = 0
# 生成各种游戏对像
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# 设置初期同伴位置
$game_party.setup_starting_members
# 设置初期位置的地图##############1356622
$game_map.setup(19)
# 主角向初期位置移动
$game_player.moveto(0, 0)
# 刷新主角
$game_player.refresh
# 执行地图设置的 BGM 与 BGS 的自动切换
$game_map.autoplay
# 刷新地图 (执行并行事件)
$game_map.update
# 切换地图画面
$scene = Scene_Map.new
# $scene = Scene_Map.new
#efs_title_main
else # fourth
@force_back = false
Graphics.update
efs_title_update
end
else # third
@force_back = false
Graphics.update
efs_title_update
end
else # second
@force_back = false
Graphics.update
efs_title_update
end
else #1st
@force_back = false
Graphics.update
efs_title_update
end
end
#-----------------------------------------------------------------------------
#55555555555555555555 ● 命令 : 自定义战斗
#--------------------------------------------------------------------------
def command_custom_battle#定义命令_自定义战斗
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
#$游戏系统。se播放($数据系统。未指定文件或目录
choose_map_main#选择主地图
map_info = @map_info#地图信息=@地图信息
#如果选择随机地图随机士兵
if ! @force_back and map_info[0] == -1#如果!@强制返回并地图信息[0]==-1
make_random_efs_game#生成随机efs_game
return
end
#---------------------------------------------------- ↑↓
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(0,@地图信息[1],@地图信息[2])
custom_battle_main(0,@map_info[1],@map_info[2])
#团队选定部队=@选定部队
team_selected_troops = @selected_units
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(1,@地图信息[1],@地图信息[2])
custom_battle_main(1,@map_info[1],@map_info[2])
#敌人选定部队=@选定部队
enermy_selected_troops = @selected_units
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
choose_hero_main#选择英雄主
selected_hero = @selected_hero#选定的英雄=@选定的英雄
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#我方队伍=游戏队伍Slg.新(0)
team_army = Game_Army_Slg.new(0)
#敌方队伍=游戏队伍Slg.新(1)
enermy_army = Game_Army_Slg.new(1)
#我方队伍.创建我方队伍
team_army.create_empty_army
#敌方队伍.创建敌方队伍
enermy_army.create_empty_army
#团队军队。加载二维阵列(团队选定的部队,选定的英雄)
team_army.load_twoD_Array(team_selected_troops,selected_hero)#
#敌方军队。加载二维阵列(敌方选定的部队)
enermy_army.load_twoD_Array(enermy_selected_troops)
# 切换地图画面
#
team_army.set_groups_name#团队名称
#$自定义战斗下一个战斗机团队=团队武装
$custom_battle_next_fighter_team = team_army
#$自定义战斗下一个战斗机敌方军队==敌方军队
$custom_battle_next_fighter_enermy = enermy_army
#自定义战斗下一个地图id=地图信息[0]
$custom_battle_next_map_id = map_info[0]
# 停止 BGM
Audio.bgm_stop
# 重置测量游戏时间用的画面计数器
Graphics.frame_count = 0
# 生成各种游戏对像
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# 设置初期同伴位置
$game_party.setup_starting_members
# 设置初期位置的地图##############1356622
$game_map.setup(19)
# 主角向初期位置移动
$game_player.moveto(0, 0)
# 刷新主角
$game_player.refresh
# 执行地图设置的 BGM 与 BGS 的自动切换
$game_map.autoplay
# 刷新地图 (执行并行事件)
$game_map.update
# 切换地图画面
$scene = Scene_Map.new
# $scene = Scene_Map.new
#efs_title_main
else # fourth
@force_back = false
Graphics.update
efs_title_update
end
else # third
@force_back = false
Graphics.update
efs_title_update
end
else # second
@force_back = false
Graphics.update
efs_title_update
end
else #1st
@force_back = false
Graphics.update
efs_title_update
end
end
class Scene_Map
def make_random_efs_game#定义制作随机efs游戏
#选择随机地图
all_map = Map_Info::CUSTOM_BATTLE
id = rand(all_map.size-1)+1
#p all_map[id][0],all_map[id][1],all_map[id][2]
team_limit = all_map[id][1]
num_limit = all_map[id][2]
#选择阵营
attacker_faction = rand(CB_FACTIONS.size)
defender_faction = 0
loop do
defender_faction = rand(CB_FACTIONS.size)
break if attacker_faction != defender_faction
end
#挑选士兵
attacker = [] #攻击者
defender = [] #防守者
num_limit *= (rand(51)+65)/100.0
num_limit = num_limit.round
num_limit = [[num_limit,5].max,10].min
#p num_limit
# 我方挑选
for i in 0...team_limit
group = []
loop do
temp = CB_FACTIONS[attacker_faction] + ".size"
size = eval(temp)
rand_num = rand(size)
temp = CB_FACTIONS[attacker_faction] + "[rand_num]"
break if group.size + eval(temp+".size") > num_limit
group = group + eval(temp)
end
attacker.push group
end
# 敌人挑选
#对于0中的i…团队_限制
#组=[]
#循环操作
#临时雇员=CB_FACTIONS[防守者动作]+“.大小”
#大小=评估(温度)
#兰特 数字=兰特(大小)
#临时雇员=CB事实[防御者派系]+“[兰特 数字]”
#中断if组。大小+评估(临时雇员+“.size”)>数量限制
#组=组+评估(临时)
#终止
#防守者推送组
#终止
for i in 0...team_limit
group = []
loop do
temp = CB_FACTIONS[defender_faction] + ".size"
size = eval(temp)
rand_num = rand(size)
temp = CB_FACTIONS[defender_faction] + "[rand_num]"
break if group.size + eval(temp+".size") > num_limit
group = group + eval(temp)
end
defender.push group
end
#挑选英雄
all_heros = CB_ALL_HERO
hero = all_heros[rand(all_heros.size)]
#开始战斗
team_army = Game_Army_Slg.new(0)
enermy_army = Game_Army_Slg.new(1)
team_army.create_empty_army
enermy_army.create_empty_army
team_army.load_twoD_Array(attacker,hero)
enermy_army.load_twoD_Array(defender)
# 切换地图画面
#
team_army.set_groups_name
$custom_battle_next_fighter_team = team_army
$custom_battle_next_fighter_enermy = enermy_army
$custom_battle_next_map_id = Map_Info::CUSTOM_BATTLE[id][0]
# 停止 BGM
Audio.bgm_stop
# 重置测量游戏时间用的画面计数器
Graphics.frame_count = 0
# 生成各种游戏对像
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# 设置初期同伴位置
$game_party.setup_starting_members
# 设置初期位置的地图
$game_map.setup(19)
# 主角向初期位置移动
$game_player.moveto(0, 0)
# 刷新主角
$game_player.refresh
# 执行地图设置的 BGM 与 BGS 的自动切换
$game_map.autoplay
# 刷新地图 (执行并行事件)
$game_map.update
# 切换地图画面
$scene = Scene_Map.new
# $scene = Scene_Map.new
#efs_title_main
end #def
CB_ALL_HERO = [20,24,25,37]
CB_FACTIONS = [
"CB_FACTION_ONE", #帝国alone
"CB_FACTION_TWO", #帝国+雇佣军
"CB_FACTION_THREE", #诺尔森alone
"CB_FACTION_FOUR", #诺尔森+雇佣军
"CB_FACTION_FIVE", #不法分子系alone
"CB_FACTION_SIX", #不法分子系+雇佣军
"CB_FACTION_SEVEN" #雇佣军alone
]
#帝国alone
CB_FACTION_ONE = [
#[5],[4],[3],[13],[2],[9],[11],[15],[26]
[4,4],[4,4,4],[5,5],[5,5,5],[4,4,4,4,4],[5,5,5,5,5],
[3,3,3,3,3],[13,13,13,13,13],[3,3,3],[13,13,13],
[9,9],[9,4,4],[9,5,5],[11,11,9,9,9],[15,15,2,2,2],[2,2,2],
[26,26,26,9,9],[11,11,11,11,11],[9,9,9,9,9],[26,26,26,26,26],
[2,2,2,2,2],[13,13,13,13,13],[4,4,4,4,23]
]
#帝国+雇佣军
CB_FACTION_TWO = [
[4,4],[4,4,4],[5,5],[5,5,5],[4,4,4,4,4],[5,5,5,5,5],
[3,3,3,3,3],[13,13,13,13,13],[3,3,3],[13,13,13],
[9,9],[9,4,4],[9,5,5],[11,11,9,9,9],[15,15,2,2,2],[2,2,2],
[26,26,26,9,9],[11,11,11,11,11],[9,9,9,9,9],[26,26,26,26,26],
[2,2,2,2,2],[13,13,13,13,13],[4,4,4,4,23],
[7,7],[7,7,7],[7,7,7,7,7],[8,8,8],[8,8,8,8,8],[12,12,12],[12,12,12,12,12],
[19,19,19,19,19],[19,19,8,8,8],[31,31],[31,31,31,31,31],[31,31,8,8,8],
[31,31,19,19,19],[17],[38,38,38],[38,38,38,38,38],[38]
]
#诺尔森alone
CB_FACTION_THREE = [
#[32],[35],[36],[28],[30],[33],[34]
[32,32,32,32,32],[28,28,28],[28,28,28,28,28],[30,30,30,30,30],[30,30,30],
[32,32],[32],[33,33,33,33,33],[33,33,28,28,28],[33,33,30,30,30],
[34,34,33,33,33],[34,34,34],[35,35,35,35,35],[36,36,36,36,36]
]
#诺尔森+雇佣军
CB_FACTION_FOUR = [
#[32],[35],[36],[28],[30],[33],[34],[7],[8],[19],[12],[19],[31]
[32,32,32,32,32],[28,28,28],[28,28,28,28,28],[30,30,30,30,30],[30,30,30],
[32,32],[32],[33,33,33,33,33],[33,33,28,28,28],[33,33,30,30,30],
[34,34,33,33,33],[34,34,34],[35,35,35,35,35],[36,36,36,36,36],
[7,7],[7,7,7],[7,7,7,7,7],[8,8,8],[8,8,8,8,8],[12,12,12],[12,12,12,12,12],
[19,19,19,19,19],[19,19,8,8,8],[31,31],[31,31,31,31,31],[31,31,8,8,8],
[31,31,19,19,19],[17],[38,38,38],[38,38,38,38,38],[38]
]
#不法分子系alone
CB_FACTION_FIVE = [
[6,6,6,6,6],[6,6,6],[27,27,27,27,27],[10,10],[10,10,10,10],[10,10,10,10,10],
[14,14,14],[14,14,10,10,10],[14,14,14,14,14],[16,16,16,16,16],[17],[18,18,18],
[18,18,18,18,18],[18],[21,21,21,14,14],[22,22,22,22,22],[29,29,29,29,29],[29,29],
[29,29,14,14,14],[18,18,6,6,6],[6,6,10,10,10]
]
#不法分子系+雇佣军
CB_FACTION_SIX = [
[6,6,6,6,6],[6,6,6],[27,27,27,27,27],[10,10],[10,10,10,10],[10,10,10,10,10],
[14,14,14],[14,14,10,10,10],[14,14,14,14,14],[16,16,16,16,16],[17],[18,18,18],
[18,18,18,18,18],[18],[21,21,21,14,14],[22,22,22,22,22],[29,29,29,29,29],[29,29],
[29,29,14,14,14],[18,18,6,6,6],[6,6,10,10,10],
[7,7],[7,7,7],[7,7,7,7,7],[8,8,8],[8,8,8,8,8],[12,12,12],[12,12,12,12,12],
[19,19,19,19,19],[19,19,8,8,8],[31,31],[31,31,31,31,31],[31,31,8,8,8],
[31,31,19,19,19],[17] ,[38,38,38],[38,38,38,38,38],[38]
]
#雇佣军alone
CB_FACTION_SEVEN = [
[7,7],[7,7,7],[7,7,7,7,7],[8,8,8],[8,8,8,8,8],[12,12,12],[12,12,12,12,12],
[19,19,19,19,19],[19,19,8,8,8],[31,31],[31,31,31,31,31],[31,31,8,8,8],
[31,31,19,19,19],[17],[38,38,38],[38,38,38,38,38],[38]
]
end
class Scene_Map
def make_random_efs_game#定义制作随机efs游戏
#选择随机地图
all_map = Map_Info::CUSTOM_BATTLE
id = rand(all_map.size-1)+1
#p all_map[id][0],all_map[id][1],all_map[id][2]
team_limit = all_map[id][1]
num_limit = all_map[id][2]
#选择阵营
attacker_faction = rand(CB_FACTIONS.size)
defender_faction = 0
loop do
defender_faction = rand(CB_FACTIONS.size)
break if attacker_faction != defender_faction
end
#挑选士兵
attacker = [] #攻击者
defender = [] #防守者
num_limit *= (rand(51)+65)/100.0
num_limit = num_limit.round
num_limit = [[num_limit,5].max,10].min
#p num_limit
# 我方挑选
for i in 0...team_limit
group = []
loop do
temp = CB_FACTIONS[attacker_faction] + ".size"
size = eval(temp)
rand_num = rand(size)
temp = CB_FACTIONS[attacker_faction] + "[rand_num]"
break if group.size + eval(temp+".size") > num_limit
group = group + eval(temp)
end
attacker.push group
end
# 敌人挑选
#对于0中的i…团队_限制
#组=[]
#循环操作
#临时雇员=CB_FACTIONS[防守者动作]+“.大小”
#大小=评估(温度)
#兰特 数字=兰特(大小)
#临时雇员=CB事实[防御者派系]+“[兰特 数字]”
#中断if组。大小+评估(临时雇员+“.size”)>数量限制
#组=组+评估(临时)
#终止
#防守者推送组
#终止
for i in 0...team_limit
group = []
loop do
temp = CB_FACTIONS[defender_faction] + ".size"
size = eval(temp)
rand_num = rand(size)
temp = CB_FACTIONS[defender_faction] + "[rand_num]"
break if group.size + eval(temp+".size") > num_limit
group = group + eval(temp)
end
defender.push group
end
#挑选英雄
all_heros = CB_ALL_HERO
hero = all_heros[rand(all_heros.size)]
#开始战斗
team_army = Game_Army_Slg.new(0)
enermy_army = Game_Army_Slg.new(1)
team_army.create_empty_army
enermy_army.create_empty_army
team_army.load_twoD_Array(attacker,hero)
enermy_army.load_twoD_Array(defender)
# 切换地图画面
#
team_army.set_groups_name
$custom_battle_next_fighter_team = team_army
$custom_battle_next_fighter_enermy = enermy_army
$custom_battle_next_map_id = Map_Info::CUSTOM_BATTLE[id][0]
# 停止 BGM
Audio.bgm_stop
# 重置测量游戏时间用的画面计数器
Graphics.frame_count = 0
# 生成各种游戏对像
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# 设置初期同伴位置
$game_party.setup_starting_members
# 设置初期位置的地图
$game_map.setup(19)
# 主角向初期位置移动
$game_player.moveto(0, 0)
# 刷新主角
$game_player.refresh
# 执行地图设置的 BGM 与 BGS 的自动切换
$game_map.autoplay
# 刷新地图 (执行并行事件)
$game_map.update
# 切换地图画面
$scene = Scene_Map.new
# $scene = Scene_Map.new
#efs_title_main
end #def
CB_ALL_HERO = [20,24,25,37]
CB_FACTIONS = [
"CB_FACTION_ONE", #帝国alone
"CB_FACTION_TWO", #帝国+雇佣军
"CB_FACTION_THREE", #诺尔森alone
"CB_FACTION_FOUR", #诺尔森+雇佣军
"CB_FACTION_FIVE", #不法分子系alone
"CB_FACTION_SIX", #不法分子系+雇佣军
"CB_FACTION_SEVEN" #雇佣军alone
]
#帝国alone
CB_FACTION_ONE = [
#[5],[4],[3],[13],[2],[9],[11],[15],[26]
[4,4],[4,4,4],[5,5],[5,5,5],[4,4,4,4,4],[5,5,5,5,5],
[3,3,3,3,3],[13,13,13,13,13],[3,3,3],[13,13,13],
[9,9],[9,4,4],[9,5,5],[11,11,9,9,9],[15,15,2,2,2],[2,2,2],
[26,26,26,9,9],[11,11,11,11,11],[9,9,9,9,9],[26,26,26,26,26],
[2,2,2,2,2],[13,13,13,13,13],[4,4,4,4,23]
]
#帝国+雇佣军
CB_FACTION_TWO = [
[4,4],[4,4,4],[5,5],[5,5,5],[4,4,4,4,4],[5,5,5,5,5],
[3,3,3,3,3],[13,13,13,13,13],[3,3,3],[13,13,13],
[9,9],[9,4,4],[9,5,5],[11,11,9,9,9],[15,15,2,2,2],[2,2,2],
[26,26,26,9,9],[11,11,11,11,11],[9,9,9,9,9],[26,26,26,26,26],
[2,2,2,2,2],[13,13,13,13,13],[4,4,4,4,23],
[7,7],[7,7,7],[7,7,7,7,7],[8,8,8],[8,8,8,8,8],[12,12,12],[12,12,12,12,12],
[19,19,19,19,19],[19,19,8,8,8],[31,31],[31,31,31,31,31],[31,31,8,8,8],
[31,31,19,19,19],[17],[38,38,38],[38,38,38,38,38],[38]
]
#诺尔森alone
CB_FACTION_THREE = [
#[32],[35],[36],[28],[30],[33],[34]
[32,32,32,32,32],[28,28,28],[28,28,28,28,28],[30,30,30,30,30],[30,30,30],
[32,32],[32],[33,33,33,33,33],[33,33,28,28,28],[33,33,30,30,30],
[34,34,33,33,33],[34,34,34],[35,35,35,35,35],[36,36,36,36,36]
]
#诺尔森+雇佣军
CB_FACTION_FOUR = [
#[32],[35],[36],[28],[30],[33],[34],[7],[8],[19],[12],[19],[31]
[32,32,32,32,32],[28,28,28],[28,28,28,28,28],[30,30,30,30,30],[30,30,30],
[32,32],[32],[33,33,33,33,33],[33,33,28,28,28],[33,33,30,30,30],
[34,34,33,33,33],[34,34,34],[35,35,35,35,35],[36,36,36,36,36],
[7,7],[7,7,7],[7,7,7,7,7],[8,8,8],[8,8,8,8,8],[12,12,12],[12,12,12,12,12],
[19,19,19,19,19],[19,19,8,8,8],[31,31],[31,31,31,31,31],[31,31,8,8,8],
[31,31,19,19,19],[17],[38,38,38],[38,38,38,38,38],[38]
]
#不法分子系alone
CB_FACTION_FIVE = [
[6,6,6,6,6],[6,6,6],[27,27,27,27,27],[10,10],[10,10,10,10],[10,10,10,10,10],
[14,14,14],[14,14,10,10,10],[14,14,14,14,14],[16,16,16,16,16],[17],[18,18,18],
[18,18,18,18,18],[18],[21,21,21,14,14],[22,22,22,22,22],[29,29,29,29,29],[29,29],
[29,29,14,14,14],[18,18,6,6,6],[6,6,10,10,10]
]
#不法分子系+雇佣军
CB_FACTION_SIX = [
[6,6,6,6,6],[6,6,6],[27,27,27,27,27],[10,10],[10,10,10,10],[10,10,10,10,10],
[14,14,14],[14,14,10,10,10],[14,14,14,14,14],[16,16,16,16,16],[17],[18,18,18],
[18,18,18,18,18],[18],[21,21,21,14,14],[22,22,22,22,22],[29,29,29,29,29],[29,29],
[29,29,14,14,14],[18,18,6,6,6],[6,6,10,10,10],
[7,7],[7,7,7],[7,7,7,7,7],[8,8,8],[8,8,8,8,8],[12,12,12],[12,12,12,12,12],
[19,19,19,19,19],[19,19,8,8,8],[31,31],[31,31,31,31,31],[31,31,8,8,8],
[31,31,19,19,19],[17] ,[38,38,38],[38,38,38,38,38],[38]
]
#雇佣军alone
CB_FACTION_SEVEN = [
[7,7],[7,7,7],[7,7,7,7,7],[8,8,8],[8,8,8,8,8],[12,12,12],[12,12,12,12,12],
[19,19,19,19,19],[19,19,8,8,8],[31,31],[31,31,31,31,31],[31,31,8,8,8],
[31,31,19,19,19],[17],[38,38,38],[38,38,38,38,38],[38]
]
end
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