module State_data
data_id = 2
#名字
NAME[data_id] = "狂暴攻击"
ICON[data_id] = ""
ANIMATION[data_id] = 32
#持续时间(nil 表示整个战场中都有)
TIME[data_id] =nil #400
#移动速度
MOVEMENT_SPEED[data_id] = 100
#精确度(远程)
ACCURATCY[data_id] = 100
#熟练度
SKILLED_LEVEL[data_id] = 115
#攻击力
AP[data_id] = 175
#攻击频率
ATK_FR[data_id] = 999#125
#护甲
ARMOR[data_id] = 25
#远程攻击力
S_AP[data_id] = 100
end
module State_data
data_id = 2
#名字
NAME[data_id] = "狂暴攻击"
ICON[data_id] = ""
ANIMATION[data_id] = 32
#持续时间(nil 表示整个战场中都有)
TIME[data_id] =nil #400
#移动速度
MOVEMENT_SPEED[data_id] = 100
#精确度(远程)
ACCURATCY[data_id] = 100
#熟练度
SKILLED_LEVEL[data_id] = 115
#攻击力
AP[data_id] = 175
#攻击频率
ATK_FR[data_id] = 999#125
#护甲
ARMOR[data_id] = 25
#远程攻击力
S_AP[data_id] = 100
end
module EFS_Spell#魔法
module Skill_data
data_id = 1
#名称
NAME[data_id] = "强制热血"
#图标
ICON[data_id] = "skill1"
#冷却时间
CD[data_id] = 10#400
#使用次数限制
TIME[data_id] = 100#2
#技能代码
CODE[data_id] = 1
end
def self.use_spell(code_id)
#--------------------------------------------------------------------------
if code_id == 1 #强制热血
#--------------------------------------------------------------------------
$game_party.actors[0].sp = 0
$game_player.animation_id = 32
Audio.se_play("Audio/SE/rush_"+(rand(4)+1).to_s,100, 100)
for e in $Team_Fighter
next if e.is_a?(Game_Player)
e.add_state(2)
end
module EFS_Spell#魔法
module Skill_data
data_id = 1
#名称
NAME[data_id] = "强制热血"
#图标
ICON[data_id] = "skill1"
#冷却时间
CD[data_id] = 10#400
#使用次数限制
TIME[data_id] = 100#2
#技能代码
CODE[data_id] = 1
end
def self.use_spell(code_id)
#--------------------------------------------------------------------------
if code_id == 1 #强制热血
#--------------------------------------------------------------------------
$game_party.actors[0].sp = 0
$game_player.animation_id = 32
Audio.se_play("Audio/SE/rush_"+(rand(4)+1).to_s,100, 100)
for e in $Team_Fighter
next if e.is_a?(Game_Player)
e.add_state(2)
end