if @battler.damage_pop
if @battler.damage.is_a?(Numeric) and @battler.damage > 0
for i in 1..5
self.x -= 8
self.y -= 5
Graphics.update
end
for i in 1..5
self.x += 8
self.y += 5
Graphics.update
end
end
damage(@battler.damage, @battler.critical)
@battler.damage = nil
@battler.critical = false
@battler.damage_pop = false
end
if @battler.damage_pop
if @battler.damage.is_a?(Numeric) and @battler.damage > 0
for i in 1..5
self.x -= 8
self.y -= 5
Graphics.update
end
for i in 1..5
self.x += 8
self.y += 5
Graphics.update
end
end
damage(@battler.damage, @battler.critical)
@battler.damage = nil
@battler.critical = false
@battler.damage_pop = false
end