Project1
标题:
T T我真的找不到了T T求菜单-状态把行走图改成立绘的脚本
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作者:
molehx
时间:
2012-6-9 11:04
标题:
T T我真的找不到了T T求菜单-状态把行走图改成立绘的脚本
在日站看到这个脚本可是全是鸟语T T
dsu_plus_rewardpost_czw
作者:
腐琴琴
时间:
2012-6-9 13:48
自己动手,丰衣足食——于是你可以自己改。(其实很简单的啦)
这个帖子的回答有详细的教程:
http://rpg.blue/forum.php?mod=viewthread&tid=136152
作者:
明特·布兰马修
时间:
2012-6-9 14:08
主站不是有柳柳制作的视频么
http://www.66rpg.com/articles/2860
看看
模仿一下就会了
作者:
爆焰
时间:
2012-6-11 12:35
本帖最后由 爆焰 于 2012-6-13 15:24 编辑
class Window_Base
def draw_battler_graphic(actor, x, y)
battler=RPG::Cache.battler(actor.battler_name, actor.battler_hue)
w = battler.width
h = battler.height
self.contents.blt(x-w/2, y-h, battler, Rect.new(0, 0, w,h),255)
end
end
class Window_MenuStatus < Window_Selectable
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 64
y = i * 116
actor = $game_party.actors[i]
if (i % 2) == 0
draw_battler_graphic(actor, x - 5, y + 95 - i * 0)
draw_actor_name(actor, x+50, y)
draw_actor_class(actor, x + 144+50, y)
draw_actor_level(actor, x+50, y + 32)
draw_actor_state(actor, x + 90+40, y + 32)
draw_actor_exp(actor, x+50, y + 64)
draw_actor_hp(actor, x + 236, y + 32)
draw_actor_sp(actor, x + 236, y + 64)
else
draw_battler_graphic(actor, x - 5, y + 95 - i * 0)
draw_actor_name(actor, x+50, y)
draw_actor_class(actor, x +144+50, y)
draw_actor_level(actor, x+50, y + 32)
draw_actor_state(actor, x + 90+40, y + 32)
draw_actor_exp(actor, x+50, y + 64)
draw_actor_hp(actor, x + 236, y + 32)
draw_actor_sp(actor, x + 236, y + 64)
end
end
end
end
class Window_Status < Window_Base
def refresh
self.contents.clear
draw_battler_graphic(@actor, 500, 380)
draw_actor_name(@actor, 4, 0)
draw_actor_class(@actor, 4 + 144, 0)
draw_actor_level(@actor, 96, 32)
draw_actor_state(@actor, 96, 64)
draw_actor_hp(@actor, 96, 112, 172)
draw_actor_sp(@actor, 96, 144, 172)
draw_actor_parameter(@actor, 96, 192, 0)
draw_actor_parameter(@actor, 96, 224, 1)
draw_actor_parameter(@actor, 96, 256, 2)
draw_actor_parameter(@actor, 96, 304, 3)
draw_actor_parameter(@actor, 96, 336, 4)
draw_actor_parameter(@actor, 96, 368, 5)
draw_actor_parameter(@actor, 96, 400, 6)
self.contents.font.color = system_color
self.contents.draw_text(320, 48, 80, 32, "EXP")
self.contents.draw_text(320, 80, 80, 32, "NEXT")
self.contents.font.color = normal_color
self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(320, 160, 96, 32, "装备")
draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
end
end
复制代码
拿去吧。
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