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我选择狗带 ,一大段的专业术语,看不懂啊 @余烬之中
Status Updates about the Fixes
目前修复更新情况
Q.4. Editor and Sound Bugs
Answer: Provided by KisaiTenshi.
The RPG Maker MV editor uses it's own copy of Chromium separate from the copy used to playtest the game. This makes it difficult to determine if the editor is indeed running in GPU accelerated mode or is falling back to a less efficient rendering path. In general if the editor lags, so will the game client. What is questionable is when the game client has different behavior from the editor.
问题4:编辑器和声音相关bug
答:以下由KisaiTenshi回答,
RPG Maker MV编辑器内部使用的是它自带的谷歌Chromium内核副本,是与测试游戏时所用的内核副本相独立的。这使得我们难以确定编辑器是否真的处在GPU加速模式下运行,或正处于低效率的渲染路径。一般来说,如果编辑器出现滞后现象,那么游戏运行也会有滞后问题。在哪些情况下游戏运行测试可能表现出和编辑器内部不同的现象依旧让人疑惑(注:即依旧不知道在哪种情况下,游戏运行不卡,但编辑器内部编辑卡哭,或者反过来的情形)。
Typically the reason for the lag has more to do with the user's GPU, or rather lack of WebGL/OpenGL ES2.0 hardware support. Chromium uses ANGLE by default, but can be forced to use the desktop hardware native OpenGL ES 2.0 driver with the option desktop-gl. Chromium/Chrome does not currently do this due to bugs in the nVidia drivers that result in rendering bugs.
通常,造成滞后的原因不仅仅与用户的GPU有关,还可能是缺少WebGL / OpenGL ES2.0硬件支持。Chromium引擎默认使用ANGLE,但可以通过设置desktop-gl项来强制调用本地(桌面硬件?)OpenGL ES 2.0驱动。Chromium或Chrome引擎目前不这样做,因为NVIDIA驱动程序内部存在可能导致渲染错误的bug。
A combination of weak CPU + weak GPU (Single-thread Passmark below 800, or GPU Passmark below 500) will no doubt experience poor frame rate and audio stuttering. So make sure to check your GPU if it passes this benchmark.
弱CPU + 弱GPU(CPU单线程评分低于800,或GPU评分低于500)的组合,无疑将遇到较低帧率和音频延迟。所以一定要检查你的GPU是否通过这个评分基准。
One user reported that they were not running the standard mixing rate on their system and it was responsible for audio stuttering. I believe this has a more obvious explanation. Chromium likely does all the mixing at 48Khz, 16 bit audio, and when the user has their system set to 192Khz 24bit audio, this increases the CPU requirements by about 6-fold. The user in question has a high end system. Likewise some users in the forum reported using USB audio devices, this would also require a higher CPU use. In either case, these are not really things that can be controlled and is beyond the scope of what MV has control over. According to the data provided by the user, they are running their sound card at high sampling rates, and the log file warns of this. This would suggest that the software is being forced to resample. This is not the first time I've seen this kind of problem either as they tend to assume a fixed output of 16-bit/48000.
一个用户报告说,他们在自己的系统里采用的并不是标准的音频混合率,所以问题可以全部出在音频延迟上。我相信这有一个更明显的解释。Chromium引擎可能将所有的音频混合处理成48kHz,16位音频,而当用户把他们的系统设置为192kHz、24位音频,这就使CPU负担增加了约6倍。那名报告的用户用的是高端系统。同样,在论坛上的一些用户也回帖说使用的是USB音频设备,这也要求更高的CPU可使用量。无论哪一种情况,真的都不是可以人为控制的,当然超出了MV能够在电脑系统上获得的控制权限。根据用户提供的数据,他们使声卡一直在高采样率状态下运行,而(他们所提交的)日志文件里写了这类警告。这很可能表明软件是被迫重复对音频采样。这也不是我第一次看到这样的问题,因为软件总是假定当前为16位/48000的固定音频输出。
In addition to the General problem, when there are reports of audio lag, this suggests that the cpu is too weak to render the game at 60fps (stuttering) or disk speed is too slow (resulting in lag from playback point.) It's been noted that the problem with WebAudio is that it was designed for audio of short duration and that a different loading mechanism (MediaElementAudioSourceNode) should be used for streaming audio.
除了一般性问题,当有音频延迟提示报告出现,这表明CPU太弱而不能使游戏保持在60Fps(存在延迟)或磁盘速度太慢(导致从回放点滞后)。我们已经注意到WebAudio存在的问题,它是专为短历时音频所设计的,并且需要一个不同的装载程序(MediaElementAudioSourceNode)来专门用于处理流音频。
More info can be seen over here: http://forums.rpgmakerweb.com/in ... or-the-music-delays
更多信息可以在这里看到:http://forums.rpgmakerweb.com/in ... or-the-music-delays
That being said, we do have an idea on how to improve the performance but it is taking us a while due to Japanese Release. Please be patient with us.
话虽这么说,我们确实已经有了一个如何提高软件性能的办法,但由于在日本发售mv的事情耗费了我们一段时间,所以请耐心等待我们之后的更新。
Q.5. Mac Standalone
Answer: We're still working on it but we are having troubles right now with the DRM.
问题5。苹果系统脱机版本
答:我们仍在努力解决,但在DRM方面仍然有一些无法解决的问题。
Releases
发布信息
More RTP Recreations and Generator Parts
更多RTP重制素材和纸娃娃系统部件
Female Brian, Eric, Aluxes and Fess should have generator parts now.
We also have Ernest from VXAce to join us this release! The characters are now separated into different sheets based on which RPG Maker they are from.
Female Brian, Eric, Aluxes和Fess现在有相应的纸娃娃部件了。
VXAce中的Ernest也在这次的发布中加入了大家!根据他们是哪一款RPG Maker中的,每个人被分在了不同的表格中。
Invert Target by Yami
You are now able to target enemies and actors with the same skill!
Compatible with Yanfly scripts as long as placed above his battle engine core plugin.
目标转换 by Yami
现在,你可以释放技能并选择目标为敌人或者是队友!
兼容Yanfly脚本,只要放到他的战斗引擎核心插件的上面。
Soldier Battlers by Marimo!
Awesome battlers by Marimo! Make sure to read her terms of use.
士兵战斗图! by Marimo
Marimo制作的非常棒的士兵战斗图!请务必阅读她的使用规约。
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