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本帖最后由 tseyik 于 2020-3-10 10:02 编辑
樹是做得到的(不是事件,只是MV自帶圖塊(需在圖塊組定義)
現在範例只在測試功能
地圖並沒刻意美化,
紋理也没用太多;紋理可自定義
Setting tile textures
A tile can have up to four different textures. These are the Top texture, the Side texture, the Inside texture, and the Bottom texture.
If unset, the inside texture will be the same as the side texture and the bottom texture will be the same as the top texture.
Inside textures are only used if a tile has a depth() specified.
Each texture can be set with the respective top(), side(), inside(), and bottom() function. Texture() can be used to set both the top and side texture.
而導入3D物件預定要0.6以後,
你也看看這影片
https://www.youtube.com/watch?v=cBR6z8U0X0E |
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