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本帖最后由 忧雪の伤 于 2011-3-13 09:59 编辑
在使用前请先使用:
http://rpg.blue/thread-169595-1-1.html
- #______________________________________________________________________________
- # * 此脚本归66RPG - Idint Script Association(ISA)所有,谢绝任何形式转载。
- #______________________________________________________________________________
- #==============================================================================
- # ■ 标题分割选项 - Division Title Options
- #------------------------------------------------------------------------------
- # 遵守协议:66RPG - Idint Script Association(ISA)
- # 初始脚本:忧雪の伤
- # 更新优化:无
- # 当前版本:1.0.0.1
- #------------------------------------------------------------------------------
- # 更新日记:忧雪の伤(2011.3.12)
- # - 初始化对象
- # 忧雪の伤(2011.3.13)
- # - 修复致命问题
- #------------------------------------------------------------------------------
- # 功能介绍:把标题选项分割成三个独立的窗口。
- # 使用方法:插入接入包的下端处。
- # 存在问题:无
- #==============================================================================
- #--------------------------------------------------------------------------
- # ● 资料记录
- #--------------------------------------------------------------------------
- module ISA
- Use["标题分割选项"] = [true, "1.0.0.1"]
- System["标题分割选项"] = {}
- end
-
- #--------------------------------------------------------------------------
- # ● 设定部分
- #--------------------------------------------------------------------------
- module ISA
- System["标题分割选项"]["高度间隔"] = 70
- System["标题分割选项"]["新游戏"] = "新游戏"
- System["标题分割选项"]["继续"] = "继续"
- System["标题分割选项"]["退出"] = "退出"
- System["标题分割选项"]["字体大小"] = 20
- end
- #==============================================================================
- # ■ Window_Title_command
- #------------------------------------------------------------------------------
- # 显示标题选项的窗口。
- #==============================================================================
- class Window_Title_command < Window_Base
- include ISA
- #--------------------------------------------------------------------------
- # ● 初始化窗口
- #--------------------------------------------------------------------------
- def initialize(name)
- super(0, 0, 152, 64)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.opacity = 160
- @name = name
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.size = System["标题分割选项"]["字体大小"]
- self.contents.draw_text(0, 0, 120, 32, @name, 1)
- end
- end
- #==============================================================================
- # ■ Window_Command
- #------------------------------------------------------------------------------
- # 一般的命令选择行窗口。
- #==============================================================================
- class Window_Command < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # width : 窗口的宽
- # commands : 命令字符串序列
- #--------------------------------------------------------------------------
- alias :division_title_options_initialize :initialize unless method_defined? :division_title_options_initialize
- def initialize(width, commands)
- division_title_options_initialize(width, commands)
- if $scene.is_a?(Scene_Title)
- self.visible = false
- self.active = false
- self.index = -1
- end
- end
- end
- #==============================================================================
- # ■ Scene_Title
- #------------------------------------------------------------------------------
- # 处理标题画面的类。
- #==============================================================================
- class Scene_Title
- include ISA
- #--------------------------------------------------------------------------
- # ● 主处理
- #--------------------------------------------------------------------------
- alias :division_title_options_main :main unless method_defined? :division_title_options_main
- def main
- $data_system = load_data("Data/System.rxdata")
- $game_system = Game_System.new
- name = []
- name[0] = System["标题分割选项"]["新游戏"]
- name[1] = System["标题分割选项"]["继续"]
- name[2] = System["标题分割选项"]["退出"]
- @title_command = []
- @title_command[0] = Window_Title_command.new(name[0])
- @title_command[1] = Window_Title_command.new(name[1])
- @title_command[2] = Window_Title_command.new(name[2])
- for i in 0..2
- @title_command[i].x = 320 - @title_command[i].width / 2
- @title_command[i].y = 288 - System["标题分割选项"]["高度间隔"]
- end
- @title_command[1].y += System["标题分割选项"]["高度间隔"]
- @title_command[2].y += System["标题分割选项"]["高度间隔"] * 2
- @title_command_index = 0
- @continue_enabled = false
- for i in 0..3
- if FileTest.exist?("Save#{i+1}.rxdata")
- @continue_enabled = true
- end
- end
- if @continue_enabled
- @title_command_index = 1
- else
- @title_command[1].contents_opacity = 160
- end
- division_title_options_main
- for i in 0..2
- @title_command[i].dispose
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- alias :division_title_options_update :update unless method_defined? :division_title_options_update
- def update
- division_title_options_update
- if Input.trigger?(Input::DOWN)
- $game_system.se_play($data_system.cursor_se)
- if @title_command_index > 1
- @title_command_index = 0
- else
- @title_command_index += 1
- end
- end
- if Input.trigger?(Input::UP)
- $game_system.se_play($data_system.cursor_se)
- if @title_command_index < 1
- @title_command_index = 2
- else
- @title_command_index -= 1
- end
- end
- if Input.trigger?(Input::C)
- case @title_command_index
- when 0
- command_new_game
- when 1
- command_continue
- when 2
- command_shutdown
- end
- end
- case @title_command_index
- when 0
- @title_command[0].opacity = 255
- @title_command[1].opacity = 160
- @title_command[2].opacity = 160
- when 1
- @title_command[0].opacity = 160
- @title_command[1].opacity = 255
- @title_command[2].opacity = 160
- when 2
- @title_command[0].opacity = 160
- @title_command[1].opacity = 160
- @title_command[2].opacity = 255
- end
- end
- end
复制代码
使用方法脚本内……截图下面
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