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Lv1.梦旅人 
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 本帖最后由 j433463 于 2012-11-25 05:23 编辑  
 
 
 
- #==============================================================================
 
 - # ■ Window_Menu_MAP_NBE
 
 - #------------------------------------------------------------------------------
 
 - #  显示角色坐标,荣誉值
 
 - #==============================================================================
 
 - class Window_Menu_Map_NBE < Window_Base
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 初始化对象
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize
 
 -     super(0, 0, window_width, fitting_height(3))
 
 -     refresh
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 获取窗口的宽度
 
 -   #--------------------------------------------------------------------------
 
 -   def window_width
 
 -     return 160
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新
 
 -   #--------------------------------------------------------------------------
 
 -   def refresh
 
 -     self.contents.clear
 
 -     # 显示荣誉值图标与值
 
 -     self.contents.font.color = system_color
 
 -     self.contents.draw_text(0, 0, 60, 32, "荣誉值")
 
 -     self.contents.font.color = normal_color
 
 -     self.contents.draw_text(0, 0, 130, 32, $game_variables[31].to_i, 2)
 
 -     # 显示当前角色坐标
 
 -     self.contents.font.color = system_color
 
 -     self.contents.draw_text(0, 23, 60, 32, "坐标↓")
 
 -     self.contents.font.color = normal_color
 
 -     @p_x = "x: " + $game_player.x.to_s 
 
 -     @p_y = "y: " + $game_player.y.to_s
 
 -     self.contents.draw_text(0, 44, 120, 32, @p_x + " . " + @p_y, 2)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 打开窗口
 
 -   #--------------------------------------------------------------------------
 
 -   def open
 
 -     refresh
 
 -     super
 
 -   end
 
 - end
 
  
- #==============================================================================
 
 - # ■ Scene_Menu
 
 - #------------------------------------------------------------------------------
 
 - #  菜单画面
 
 - #==============================================================================
 
 - class Scene_Menu < Scene_MenuBase
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 生成窗口
 
 -   #--------------------------------------------------------------------------
 
 -   alias create_map_window create_gold_window
 
 -   def create_gold_window
 
 -     create_map_window
 
 -     @map_window = Window_Menu_Map_NBE.new
 
 -     @map_window.x = 0
 
 -     @map_window.y =  Graphics.height - @gold_window.height - @map_window.height
 
 -   end
 
 - end
 
 
  复制代码 第二个菜单显示荣誉值[变量31]与坐标,刚好我才学过怎么写时间窗口,修改了一下 
下面是找到的时间窗口多行显示的教学,可以去参考参考吧,比较看看改了哪几行。 
 
http://rpg.blue/forum.php?mod=viewthread&tid=222048���  |   
 
 
 
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