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 Lv1.梦旅人 
	梦石0 星屑50 在线时间121 小时注册时间2010-10-7帖子81 | 
| 这个是我在某人帖子里下的,这个人删减了YEA脚本,只用yea的界面但是没有用它的战斗系统,请问怎么把开头的那两个“逃跑”和“战斗”去掉呢?复制代码
$imported = {} if $imported.nil?
module YEA
  module BATTLE
    BATTLESTATUS_NAME_FONT_SIZE = 20
    BATTLESTATUS_TEXT_FONT_SIZE = 16
    BATTLESTATUS_HPGAUGE_Y_PLUS = 11
    BATTLESTATUS_CENTER_FACES   = false
  end
end
class Window_BattleStatus < Window_Selectable
  def initialize
    super(0, 0, window_width, window_height)
    self.openness = 0
    @party = $game_party.battle_members.clone
  end
  def col_max; return $game_party.max_battle_members; end
  def battle_members; return $game_party.battle_members; end
  def actor; return battle_members[@index]; end
  def update
    super
    return if @party == $game_party.battle_members
    @party = $game_party.battle_members.clone
    refresh
  end
  def draw_item(index)
    return if index.nil?
    clear_item(index)
    actor = battle_members[index]
    rect = item_rect(index)
    return if actor.nil?
    draw_actor_face(actor, rect.x+2, rect.y+2, actor.alive?)
    draw_actor_name(actor, rect.x, rect.y, rect.width-8)
    draw_actor_icons(actor, rect.x, line_height*1, rect.width)
    gx = YEA::BATTLE::BATTLESTATUS_HPGAUGE_Y_PLUS
    contents.font.size = YEA::BATTLE::BATTLESTATUS_TEXT_FONT_SIZE
    draw_actor_hp(actor, rect.x+2, line_height*2+gx, rect.width-4)
    dw = rect.width/2-2
    dw += 1 if $imported["YEA-CoreEngine"] && YEA::CORE::GAUGE_OUTLINE
    draw_actor_tp(actor, rect.x+2, line_height*3, dw)
    dw = rect.width - rect.width/2 - 2
    draw_actor_mp(actor, rect.x+rect.width/2, line_height*3, dw)
  end
  def item_rect(index)
    rect = Rect.new
    rect.width = contents.width / $game_party.max_battle_members
    rect.height = contents.height
    rect.x = index * rect.width
    if YEA::BATTLE::BATTLESTATUS_CENTER_FACES
      rect.x += (contents.width - $game_party.members.size * rect.width) / 2
    end
    rect.y = 0
    return rect
  end
  def draw_face(face_name, face_index, dx, dy, enabled = true)
    bitmap = Cache.face(face_name)
    fx = [(96 - item_rect(0).width + 1) / 2, 0].max
    fy = face_index / 4 * 96 + 2
    fw = [item_rect(0).width - 4, 92].min
    rect = Rect.new(fx, fy, fw, 92)
    rect = Rect.new(face_index % 4 * 96 + fx, fy, fw, 92)
    contents.blt(dx, dy, bitmap, rect, enabled ? 255 : translucent_alpha)
    bitmap.dispose
  end
  def draw_actor_name(actor, dx, dy, dw = 112)
    reset_font_settings
    contents.font.size = YEA::BATTLE::BATTLESTATUS_NAME_FONT_SIZE
    change_color(hp_color(actor))
    draw_text(dx+24, dy, dw-24, line_height, actor.name)
  end
  def draw_actor_hp(actor, dx, dy, width = 124)
    draw_gauge(dx, dy, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2)
    change_color(system_color)
    cy = (Font.default_size - contents.font.size) / 2 + 1
    draw_text(dx+2, dy+cy, 30, line_height, Vocab::hp_a)
    draw_current_and_max_values(dx, dy+cy, width, actor.hp, actor.mhp,
      hp_color(actor), normal_color)
    end
  def draw_actor_mp(actor, dx, dy, width = 124)
    draw_gauge(dx, dy, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2)
    change_color(system_color)
    cy = (Font.default_size - contents.font.size) / 2 + 1
    draw_text(dx+2, dy+cy, 30, line_height, Vocab::mp_a)
    draw_current_and_max_values(dx, dy+cy, width, actor.mp, actor.mmp,
      mp_color(actor), normal_color)
    end
  def draw_actor_tp(actor, dx, dy, width = 124)
    draw_gauge(dx, dy, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2)
    change_color(system_color)
    cy = (Font.default_size - contents.font.size) / 2 + 1
    draw_text(dx+2, dy+cy, 30, line_height, Vocab::tp_a)
    change_color(tp_color(actor))
    draw_text(dx + width - 42, dy+cy, 42, line_height, actor.tp.to_i, 2)
  end
end
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