首先,楼主需要自备跑步时候的行走图,然后,使用这个插件脚本
class Game_Interpreter def setrun(character_name_run, character_index_run,character_name, character_index) if $game_player.dash? $game_player.set_graphic(character_name_run, character_index_run) else $game_player.set_graphic(character_name, character_index) end end end
class Game_Interpreter
def setrun(character_name_run, character_index_run,character_name, character_index)
if $game_player.dash?
$game_player.set_graphic(character_name_run, character_index_run)
else
$game_player.set_graphic(character_name, character_index)
end
end
end
使用之后,创建一个事件,推荐并行处理,然后在事件脚本里输入
setrun(character_name_run, character_index_run,character_name, character_index)
character_name_run:跑步时的行走图
character_index_run:跑步时的行走图的索引
character_name:不跑步时的行走图
character_index:不跑步时的行走图的索引
举例:setrun("Actor1",0,"Actor2",0) |