| 首先,楼主需要自备跑步时候的行走图,然后,使用这个插件脚本 
 class Game_Interpreter  def setrun(character_name_run, character_index_run,character_name, character_index)    if $game_player.dash?      $game_player.set_graphic(character_name_run, character_index_run)    else      $game_player.set_graphic(character_name, character_index)    end  endend
class Game_Interpreter 
  def setrun(character_name_run, character_index_run,character_name, character_index) 
    if $game_player.dash? 
      $game_player.set_graphic(character_name_run, character_index_run) 
    else 
      $game_player.set_graphic(character_name, character_index) 
    end 
  end 
end 
使用之后,创建一个事件,推荐并行处理,然后在事件脚本里输入
 setrun(character_name_run, character_index_run,character_name, character_index)
 character_name_run:跑步时的行走图
 character_index_run:跑步时的行走图的索引
 character_name:不跑步时的行走图
 character_index:不跑步时的行走图的索引
 
 举例:setrun("Actor1",0,"Actor2",0)
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