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Lv1.梦旅人
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大家好,近期再用rpgmaker vx做遊戲
因為覺得預設的畫面太小了所以這邊有用腳本把它手動調大
腳本如下
============================================
#==============================================================================
# ■ 畫面大小更改
#------------------------------------------------------------------------------
# 畫面大小更改
#==============================================================================
Graphics.resize_screen(1080,750)
#Basic Window Resizer v1.1
#----------#
#Features: Allows you to resize the window to whatever size you like! (This is not
# like Graphics.resize, this will scale to fit)
#
#Usage: Script calls:
# Window_Resize.r(width, height) - Self-explanatory
# Window_Resize.f - fits the game window to monitor size
# Window_Resize.full - switches to full screen unless already fullscreened
# Window_Resize.window - same as full but opposite
# Window_Resize.toggle - toggles between full and window
#
#No Customization
#
#----------#
#-- Script by: V.M of D.T
#
#- Questions or comments can be:
# posted on the thread for the script
# given by email: [email protected]
# provided on facebook: http://www.facebook.com/DaimoniousTailsGames
# posed on site: daimonioustails.wordpress.com
#
#- Free to use in any project with credit given, donations always welcome!
SWPO = Win32API.new 'user32', 'SetWindowPos', ['l','i','i','i','i','i','p'], 'i'
WINX = Win32API.new 'user32', 'FindWindowEx', ['l','l','p','p'], 'i'
SMET = Win32API.new 'user32', 'GetSystemMetrics', ['i'], 'i'
module Window_Resize
def self.r(width, height)
resw = SMET.call(0)
resh = SMET.call(1)
window_loc = WINX.call(0,0,"RGSS Player",0)
width += (SMET.call(5) + SMET.call(45)) * 2
height += (SMET.call(6) + SMET.call(45)) * 2 + SMET.call(4)
x = (resw - width) / 2; y = (resh - height) / 2
y = 0 if y < 0;x = 0 if x < 0
SWPO.call(window_loc,0,x,y,width,height,0)
end
def self.f
resw = SMET.call(0)
resh = SMET.call(1)
window_loc = WINX.call(0,0,"RGSS Player",0)
SWPO.call(window_loc,0,0,0,resw,resh,0)
end
def self.full
resw = SMET.call(0)
return unless resw > 640
toggle
end
def self.window
resw = SMET.call(0)
return unless resw < 640
toggle
end
def self.toggle
keybd = Win32API.new 'user32.dll', 'keybd_event', ['i', 'i', 'l', 'l'], 'v'
keybd.call 0xA4, 0, 0, 0
keybd.call 13, 0, 0, 0
keybd.call 13, 0, 2, 0
keybd.call 0xA4, 0, 2, 0
end
end
Window_Resize.r(1080,750)
=======================================================
出來的結果的確是放大了
但是卻有一個L型的邊框,設定事件點的時候也與遊戲執行時的位置不同
確定目前圖片的大小是有超過設定大小的
想問這樣要怎麼調整定位跟圖片邊框問題呢
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