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$se名 = [*""..""] #$se名 = [*"A".."A"] class Scene_Battle < Scene_Base alias start_actor_command_selection_old start_actor_command_selection def start_actor_command_selection start_actor_command_selection_old Audio.se_play("Audio/SE/" + BattleManager.actor.id.to_s[rand(1)] + ".wav") #.to_s + $se名 @actorface = Sprite.new # @actorface.bitmap = Bitmap.new("Graphics/Faces/face" + BattleManager.actor.id.to_s + ".png") # @actorface.y = Graphics.height - @actor_command_window.height - @actorface.bitmap.height end alias prior_command_old prior_command def prior_command @actorface.dispose if @actorface != nil && @actorface.disposed? != true prior_command_old end alias next_command_old next_command def next_command @actorface.dispose if @actorface != nil && @actorface.disposed? != true next_command_old end end
$se名 = [*""..""] #$se名 = [*"A".."A"]
class Scene_Battle < Scene_Base
alias start_actor_command_selection_old start_actor_command_selection
def start_actor_command_selection
start_actor_command_selection_old
Audio.se_play("Audio/SE/" + BattleManager.actor.id.to_s[rand(1)] + ".wav") #.to_s + $se名
@actorface = Sprite.new
# @actorface.bitmap = Bitmap.new("Graphics/Faces/face" + BattleManager.actor.id.to_s + ".png")
# @actorface.y = Graphics.height - @actor_command_window.height - @actorface.bitmap.height
end
alias prior_command_old prior_command
def prior_command
@actorface.dispose if @actorface != nil && @actorface.disposed? != true
prior_command_old
end
alias next_command_old next_command
def next_command
@actorface.dispose if @actorface != nil && @actorface.disposed? != true
next_command_old
end
end
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