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本帖最后由 acn00269 于 2012-12-28 22:00 编辑
- #==============================================================================
- # ** 自动存档
- #------------------------------------------------------------------------------
- #
- #==============================================================================
- module Kernel
- alias origin_exit exit unless method_defined? :exit
- def exit(*args)
- case $scene
- when Scene_Map
- AutoSave.common_save unless $game_map.interpreter.running?
- when Scene_Battle
- AutoSave.common_save unless $game_battle.interpreter.running?
- else
- if $scene.type != NilClass and $scene.type != Scene_Title
- AutoSave.common_save
- end
- end
- origin_exit(*args)
- end
- end
- module AutoSave
- if @scene_proc.nil?
- @last_scene = nil.class
- @scene_proc = proc do |value|
- if value.nil? or value.is_a?(Scene_Title)
- if @last_scene != NilClass and @last_scene != Scene_Title
- AutoSave.common_save
- end
- end
- @last_scene = value.type
- end
- trace_var(:$scene,@scene_proc)
- end
- module_function
- def common_save
- filename = "Save#{$game_temp.last_file_index + 1}.rvdata"
- file = File.open(filename, "wb")
- write_save_data(file)
- file.close
- end
- def write_save_data(file)
- characters = []
- for actor in $game_party.members
- characters.push([actor.character_name, actor.character_index])
- end
- $game_system.save_count += 1
- $game_system.version_id = $data_system.version_id
- @last_bgm = RPG::BGM::last
- @last_bgs = RPG::BGS::last
- Marshal.dump(characters, file)
- Marshal.dump(Graphics.frame_count, file)
- Marshal.dump(@last_bgm, file)
- Marshal.dump(@last_bgs, file)
- Marshal.dump($game_system, file)
- Marshal.dump($game_message, file)
- Marshal.dump($game_switches, file)
- Marshal.dump($game_variables, file)
- Marshal.dump($game_self_switches, file)
- Marshal.dump($game_actors, file)
- Marshal.dump($game_party, file)
- Marshal.dump($game_troop, file)
- Marshal.dump($game_map, file)
- Marshal.dump($game_player, file)
- end
- end
复制代码 额。。貌似和6L的重复了,你看他的吧 |
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