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5楼

楼主 |
发表于 2012-3-31 09:53:20
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只看该作者
在下找到了这个脚本,不过套上去有些地方会出错,5 Z. M6 z7 r( A* Q; k' Y+ O' L
不知道有人能帮忙看一下吗? - #===============================================================================3 `' q0 @/ i7 h3 J
- # XAS - Hot Key HUD8 f& X; J* I% g2 \8 t0 X
- #===============================================================================9 [, d. V; D( z( v- r& b
- # By Mr_Wiggles
6 O% V6 Q6 s2 D5 p1 } - # Version 1.35 Z/ e9 i7 d* d- u
- # 7/6/10
& y* l% A. |+ f0 H" ]! y% i - #-------------------------------------------------------------------------------5 |) @/ n) t# t; B- q6 l
- # Instructions:
' |8 N& ^" `# F$ ^( q - # Fill in the constants bellow, paste this script above main and bellow XAS in
1 n% d' n! M. N! i1 B9 v - # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!1 n3 l3 G9 R' P8 @, ^. O+ b
- # ' ~' G1 |' Y [8 J e; h8 M+ \
- # Place the "Hot_Keys_HUD" picture file into your game directory
7 F$ y; g$ E6 q9 }4 g3 F( C' H3 [ - # Graphics/Pictures folder.
b3 I- I1 i5 Z - #-------------------------------------------------------------------------------
/ ^" k( h! G$ _ - # Directions of Use:* n8 o i" G% C6 r$ A! V( z
- # Simple just press a number key (1 - 5) when the quick skill or item menu is( v0 P: O0 K. Y- l( ]. t( F. s
- # Showing.
. ~; N1 a8 ~* a5 ^# i - #===============================================================================
8 J% C+ l& w2 t" q' o5 C6 | - HUD_X = 0 # X pos of HUD5 D* h% v) e v. O X
- HUD_Y = 0 # Y pos of HUD- E$ a8 O% P" S
1 D6 O; j# J, e; P4 }+ x- # Set true if XAS 3.7f
! z; M" H4 I& O& k2 @& z+ Y% g4 Q - # set false if XAS 3.6# V* Y7 i8 m" f! x! p
- XASVER_37 = true! B& w2 J5 v' O% [ \* s4 y
; S, a: u# n/ ^& B, l2 D- #===============================================================================
6 u. J, v$ x8 x9 D+ N; I; h! F - # Numkeys Module; t$ e9 l# Z& O( j' W
- #===============================================================================
3 G2 k. x& a! t/ n0 R9 {) s - module Input8 G0 X! o4 u0 Y$ q/ r
- Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}) q0 m1 G9 o7 }. c
- class << self, U$ [( ?. u @2 B- O/ G5 ]
- Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')
; G" t) ], X: R, O& Z( ^ - ; X1 H2 P! ]' k3 v8 b3 k; a
- def testkey(key)& c0 O! A7 u' u
- Key.call(key) & 0x01 == 1
8 |4 {+ S( ~& E% i - end
1 m$ s" x) A0 B. R8 ?4 I -
/ y* M$ T) {1 `+ ^$ l! s - alias hud_key_update update5 }' P8 L7 C+ k& y( g1 t( z
- def update2 b# k5 u; B7 @8 D9 s
- hud_key_update8 o7 R. ?3 k: R9 Z" j
- @pressed = []5 A7 c9 D0 e6 P: F! m
- for key in Numkey.values
( R Y5 h0 J" I4 n2 y - key -= 1000/ E+ E3 [2 Y$ Y" G9 X+ p9 ^
- @pressed.push(key) if testkey(key). \: S0 ^# E4 g7 q! q% D2 [7 v4 |, g
- end+ `5 B7 q0 V! \( }4 i
- end
# A+ I6 F e% S - ! \2 C; S( i5 Q% n8 a( A
- def pressed?(key)5 a' K. |( Z( P
- key -= 1000
) ]% n& N' f5 _7 x8 ^ - @pressed = [] if @pressed.nil?
* [/ J8 N2 C A* ^; a' D* X2 _ - return true if @pressed.include?(key)
# p9 w( {. @; G* ^+ R( z8 ~' g - return false
) n, E# J# K8 j1 A - end
6 @1 z Q) X+ G; @ -
1 _8 V7 b9 j2 V - alias hud_key_press? press?
. Q9 g/ F6 c7 l6 N( c- }; L- k - def press?(key)" q ~. h5 Y) `6 c5 s" i* o; U
- return pressed?(key) if key.to_f > 1000
' }. O4 i) q7 h; c+ o5 a C - hud_key_press?(key)# N9 {) ]% q; h5 S, }8 w
- end
+ u# R `$ _ q! x - end
& s4 Q1 B; W, O: r, A9 t - end
9 Q" X; F/ f9 i, t7 S0 z' g
* M5 [& J# p2 S% {( m- #===============================================================================3 \& t4 q \ n3 R
- # Game Player
+ o0 N. ^" v( Q. P L9 u# o4 ^( i - #===============================================================================
4 e0 ?8 l, G' G9 f8 N, R# @7 Y+ \ - class Game_Player < Game_Character
( E# x% p1 y/ N5 v - attr_accessor :hud_equip
8 a9 Q- f2 h& } -
. Y$ N6 ?9 W# m$ ?7 C9 X5 d - alias hot_key_hud_init initialize1 t5 x+ X v7 j: S
- def initialize9 a/ n: f7 {% x$ s" }+ g
- hot_key_hud_init
' u0 l1 v1 b& \0 g- n - @hud_equip = []
; j/ v: o2 \3 L- c) ?4 c9 N- m3 h - end# h! ]5 n6 {% u2 ?$ D
-
5 K/ D) y: K) S9 c. Q. n - def equip_item_to_hud(n, item)! U7 Z J# Q8 s! b3 @
- if item.nil?8 _/ t# z4 `) u* P2 _1 A
- $game_system.se_play($data_system.buzzer_se)/ F5 C% O m5 B& V
- return- N8 @' w2 N0 u/ m
- end
3 ~# G7 O/ ~2 N2 g+ L. i - $game_system.se_play($data_system.decision_se)
7 i! f0 ~. v i, w* \2 \* s' m( R - @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item)
8 k- u% [8 B& E5 F" K0 t - @hud_equip[n] = item/ S. C: F1 r" y) B `" v) r) D
- end2 e+ t2 u/ n7 d& N' C5 w
- end5 S0 |2 Q0 f5 d) W1 V# x: Y2 l
- - \7 S/ z; _4 F$ f/ w: _4 O/ M' p. D" j
- #===============================================================================
) Y% T6 c6 M/ B a - # Quick Skill Window
& r! \4 r% e- q* E9 G U$ q - #===============================================================================
$ z& `! e( m7 ]2 p- i1 R! w3 a - if XASVER_37 == false
4 p1 A0 W- A9 e% n7 s" M( ?5 E - class Xas_Scene_Skill
! w9 w) N! W+ Q! z$ h - alias hud_quick_menu_main main
, `5 G$ O- s+ w9 w/ R- Y8 c, m - def main
: @( E! ?! Q* e1 X# r2 x1 a5 t - @hot_key_hud = Hot_Key_HUD.new
9 K* x" a+ s4 L& ~( K - hud_quick_menu_main
$ o5 ^5 ]8 ]) m/ u& X. [0 _! b - @hot_key_hud.dispose
\. o8 G' s4 j - end0 c6 k3 S: j# h8 p' k
-
, h9 i/ k# r9 U- e. j Y, L/ B - alias hotkey_hud_qucik_menu_update update
+ o3 P; _0 L, a9 u - def update
# @ v) k) r: W8 J9 M) R. d - hotkey_hud_qucik_menu_update0 U+ U7 T( ?% _$ d5 M+ P
- # Hot Key num 1+ [2 W( z6 a) ?) q9 B8 d
- if Input.press?(Input::Numkey[1]); }- G( ?$ n' A% n. x8 F. H
- $game_player.equip_item_to_hud(0, @skill_window.skill)
* Z7 `' b% `& f7 q% f1 c3 b5 E% ~ - # Hot Key num 2
% k" R/ A: U, y) @- u0 d$ @ - elsif Input.press?(Input::Numkey[2])
( R: N; k3 d3 `8 d4 a# f- B5 w - $game_player.equip_item_to_hud(1, @skill_window.skill): }2 ~: `4 _ y3 F" T- ?5 L& j# K; I
- # Hot Key num 3
* G: N( m6 v }- J1 O1 e6 ]) s T - elsif Input.press?(Input::Numkey[3])
) {. h, m2 }% k* s) y* ` - $game_player.equip_item_to_hud(2, @skill_window.skill)
$ x9 X6 g9 h9 g' ^4 { - # Hot Key num 4; v2 N/ I4 y# k9 L2 q4 [4 x$ g, ~1 \
- elsif Input.press?(Input::Numkey[4])
% X5 {) ^' Z" x. T+ _ - $game_player.equip_item_to_hud(3, @skill_window.skill)9 I" G! j/ l- z3 n9 Q3 ?2 K
- # Hot Key num 51 R* ~8 Q8 B! l+ j* x9 q: t5 S8 f
- elsif Input.press?(Input::Numkey[5])
) J; S% Z4 }5 b3 n4 `; b0 O - $game_player.equip_item_to_hud(4, @skill_window.skill)
; P: s3 ^" I6 j7 W" I% S - end" K2 t7 D* L9 ?
- @hot_key_hud.update
V" z4 }6 z. J4 I0 y - end# q1 g; }$ L; Y# V$ X4 h& Z
- end
: }3 `( k( I7 Z# H. [; ` - else, }- D8 M6 q9 V
- class Quick_Menu_Skill
# [+ c8 Q- _$ a: c( ]9 t; \$ V& w - alias hud_quick_menu_main main
) D- G! B# K4 I+ D- @9 g - def main
; x: |5 ]- s; i4 f# U - @hot_key_hud = Hot_Key_HUD.new" a8 b+ m/ E! y) G# a
- hud_quick_menu_main7 F: y* h9 ^+ y. _
- @hot_key_hud.dispose5 Y* O: @" M0 l; a/ L7 \
- end" P- @* D, n% c. I; U' u
- & P' Y6 C9 R9 J- B4 V
- alias hotkey_hud_qucik_menu_update update
4 Y# W! S M; I/ D% ? - def update) r/ v1 \# q' @0 N# S
- hotkey_hud_qucik_menu_update
" J) Y- z3 {* \# o5 w s# B - # Hot Key num 1
8 T" A$ Y7 N/ o6 X4 Y - if Input.press?(Input::Numkey[1]). H3 t K9 c- f5 z% S
- $game_player.equip_item_to_hud(0, @skill_window.skill)
& K3 k I1 r3 X - # Hot Key num 2
. O& M( K0 S. Z6 n' [0 r1 A - elsif Input.press?(Input::Numkey[2])3 v4 Z: w5 i' r! L9 T! n
- $game_player.equip_item_to_hud(1, @skill_window.skill)* N3 k" ~% Z b' Q3 y
- # Hot Key num 3
/ G; |+ i. |% ]4 ~: G - elsif Input.press?(Input::Numkey[3])+ l' z. ^+ M- g0 T5 Y8 y) G
- $game_player.equip_item_to_hud(2, @skill_window.skill)
) w9 t7 J* _! r! w- b5 E - # Hot Key num 4) T" h+ m q, B; `8 A; n
- elsif Input.press?(Input::Numkey[4])
0 }" [$ }6 ]4 y: I9 ^7 ?' ?6 l - $game_player.equip_item_to_hud(3, @skill_window.skill)+ j! a) [5 j4 V) ^6 q0 N
- # Hot Key num 5+ x' K, v# U' X& e9 v/ N
- elsif Input.press?(Input::Numkey[5]) M e# ?9 d0 }7 n
- $game_player.equip_item_to_hud(4, @skill_window.skill)& m$ I1 A A" T) R; k
- end8 @% ^7 l& D) m( B0 V
- @hot_key_hud.update
. ?' R+ p# R- i# O - end
5 r' m$ ~0 R9 ~7 z) m6 g9 [ - end$ T) m% h8 X! Y
- end
1 r7 M$ }0 u4 Z
2 P' H& R: A0 W- #===============================================================================
! i7 l& X& v6 I) G* n - # Quick Item Window. ~& q; T( f# U. v1 i+ E
- #=============================================================================== C$ b" C& U6 Y( V; T
- if XASVER_37 == false" Q* z3 w* L" V: f }
- class Xas_Scene_Item
. U- ]+ ?# d z1 s6 { - alias hud_quick_menu_main main
( Z7 |' f2 \1 T! r$ i7 R" K - def main2 _2 s! o, H7 S
- @hot_key_hud = Hot_Key_HUD.new
0 }6 k, d) a3 Q I0 X! N: u' _8 X1 J [ - hud_quick_menu_main' x1 P6 l& ^' h! X
- @hot_key_hud.dispose
2 K: i' u& ]4 }$ s! z S - end
}/ @7 F1 ^5 i" [# k0 I) u -
* m, y7 P% k& `( M. c - alias hud_key_update update
1 W. i; a+ f' Q" G: q% d - def update
6 G6 g, n( }& c) A - hud_key_update
# }3 `9 M; g+ {( b0 D - # Hot Key num 19 E* e% N8 X5 @5 L$ d
- if Input.press?(Input::Numkey[1])
7 j' h0 M: _$ D, _ - $game_player.equip_item_to_hud(0, @item_window.item)
/ I ]" q2 K. ^. W6 N+ U9 G9 R8 } - # Hot Key num 2
/ Y. [. Y, _0 a% s - elsif Input.press?(Input::Numkey[2])2 F2 D7 S% a6 t0 P( `
- $game_player.equip_item_to_hud(1, @item_window.item)
H! t0 W( m3 s5 j - # Hot Key num 34 D$ }! N; r% n2 r7 x
- elsif Input.press?(Input::Numkey[3])
. J0 w2 Z" U, q9 \7 s9 O( a1 N - $game_player.equip_item_to_hud(2, @item_window.item)1 S$ V- y7 b7 D4 \
- # Hot Key num 40 h0 K# o/ T3 |# j4 G# W
- elsif Input.press?(Input::Numkey[4])
. t' I) R: O# }0 G" T+ F - $game_player.equip_item_to_hud(3, @item_window.item)' t) q, B, D% l% Q- l
- # Hot Key num 5$ K7 R" r5 J3 R- b/ N, n
- elsif Input.press?(Input::Numkey[5])- c1 N9 z' G: E1 @4 [, D% |/ k
- $game_player.equip_item_to_hud(4, @item_window.item)
5 f" p k- ~; y - end
& h+ l" D1 I4 A) m q1 O2 |9 n$ Y0 | - @hot_key_hud.update8 m1 O: l7 k% h& C. b
- end
+ ~# }. K1 w1 J$ l - end4 I; d4 ^8 Z7 ^& f: D
- else
; a; h. W4 \# t8 G6 t+ @ - class Quick_Menu_Item
& }8 a! e* S: \; y4 Z. A$ r b - alias hud_quick_menu_main main
7 t. A8 a: J8 N4 j( U5 s$ E& z l - def main
1 o( S) U/ d7 t" }! y) E+ y% k - @hot_key_hud = Hot_Key_HUD.new
( ~+ v' P" i$ O, x# F8 | - hud_quick_menu_main0 l, F& O9 B' | r+ I
- @hot_key_hud.dispose, }. E7 x$ S8 {& V6 L! S2 z. L" P
- end" r o i! y+ ^. s. W }* ^
- 6 A8 E$ H/ { r. v
- alias hud_key_update update i8 p. N& j3 m0 }
- def update
4 M* `6 t/ s1 E - hud_key_update
- a0 I# z" ~; t3 ^ - # Hot Key num 1
9 w* n1 {9 k( \8 { - if Input.press?(Input::Numkey[1])1 f) z9 k1 o( T. t
- $game_player.equip_item_to_hud(0, @item_window.item)9 h% w' ?1 R5 ]1 y+ P
- # Hot Key num 2$ l: K4 s+ w, y l1 T
- elsif Input.press?(Input::Numkey[2])
& g9 K# n1 l7 h7 K: ?" q - $game_player.equip_item_to_hud(1, @item_window.item): k/ f( P9 c$ Y3 H3 o" ~' k+ B) x
- # Hot Key num 3* p& }, X ^% A. Z
- elsif Input.press?(Input::Numkey[3])
) I+ Y+ c, J( u: ^$ Y" w8 f( H- q - $game_player.equip_item_to_hud(2, @item_window.item)
+ }1 w8 h, Q+ @; \4 Q/ L, d - # Hot Key num 4
6 W' I+ I* y* w6 l. L! d" e+ m4 I - elsif Input.press?(Input::Numkey[4])
5 X3 Q. C5 Y) p0 `; \, V - $game_player.equip_item_to_hud(3, @item_window.item)
: H! d" J7 \& U/ X - # Hot Key num 5( |7 ~* \+ o2 {: ~7 \
- elsif Input.press?(Input::Numkey[5])) S. u, E4 [" L* g5 y) O
- $game_player.equip_item_to_hud(4, @item_window.item)4 ]7 c; I, @+ q* S$ g. o
- end
9 s* {" W y# v& p# l+ r- d( F - @hot_key_hud.update
# ?1 s8 F6 K$ y: s - end
/ `/ F: m) K# |% t; ^, j! s - end
* \1 }2 a {: ]0 G - end
4 x% \3 y% Q+ t - % B9 o! {: O9 K& J0 z3 W1 C1 O( a
- #===============================================================================
/ j* P" i. r5 E3 M- M/ G2 | - # HUD Window6 ^6 E v5 U4 C0 Q1 j0 s+ W$ G2 U3 I9 Y
- #===============================================================================
: v7 R9 l4 R9 t3 ` - class Hot_Key_HUD < Window_Base0 c! e! c8 I- e
- def initialize(x = HUD_X - 10, y = HUD_Y - 15)1 u7 z$ q7 q+ [6 l
- super(x, y, 220, 80)8 G# m) V2 Z5 U3 `( K9 T: W4 ~( q, o- q
- self.contents = Bitmap.new(width - 32, height - 32)
$ {" P6 A+ `3 a: l: C - self.opacity = 0
: H L. ^- R& P- N; g2 v- p - @actor = $game_party.actors[0]
+ Y C- p! e/ i3 P$ z4 b - refresh
4 L" ^3 f; k7 T - end/ b' c, I7 R" b3 ~! N2 E' W4 i: P
2 T1 ?; V" U9 z* j& t- U- def refresh" P: D7 [% A4 u# C/ t
- self.contents.clear
1 o) a" z& X- {* r. x0 F" c - bitmap = RPG::Cache.picture("Hot_Keys_HUD")
; K! p4 r: {, s) g' I3 R - self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32))
' N7 q: R/ r/ c i* K; X' F - for i in 0..4
2 F6 Q1 u0 K+ x& C N - x = 32 * i + 4
4 e9 _6 G: n" g - item = $game_player.hud_equip[i]5 R2 Z3 K! g6 Q& e
- next if item.nil?
; Q# F' N7 K& T - if item.is_a?(RPG::Weapon)& S# N2 ^8 D% x/ Y/ p, e
- item = nil if $game_party.weapon_number(item.id) == 0 and
3 F6 _4 g3 r' F* V* {- _. T - @actor.weapon_id != item.id) L9 M& e# k& \. D5 J. C! I
- elsif item.is_a?(RPG::Armor)+ C0 H" S. U8 L9 Y* ^
- item = nil if $game_party.armor_number(item.id) == 0 and 4 J% Q! J; [* N, `/ A8 e
- @actor.armor1_id != item.id
: m% U }& p5 m) g5 i& P ? - elsif item.is_a?(RPG::Item)
& u, D) c' V2 D5 i - item = nil if $game_party.item_number(item.id) == 0 or: r+ G+ ^ t) P) j* [( f
- !$game_party.item_can_use?(item.id)
5 S5 t+ M( E3 w. C0 m1 X! e - end* h1 B# @* e3 s0 S# n% V/ a
- bitmap = RPG::Cache.icon(item.icon_name): J8 \( [ h4 F' w+ o
- self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24))
5 V6 [0 v" H( [1 f$ h3 S/ T' i3 b - end( T0 M5 w/ j1 r7 F/ H% e0 x
- end
- E; ?8 {8 w) V$ \1 X -
3 i& a1 G& z( d) d! \ - def equip(item)! t, h X6 v% K5 c/ R; A4 w
- if item.nil?
. n) T' O5 ]; B; [7 A" Q - $game_system.se_play($data_system.buzzer_se) Z. }4 }" ~2 p
- return
& L$ v% u# x0 q4 O( d8 @8 y - end) q2 Y! W0 L' X& h) L% Z( W0 Z% @( c
- if item.is_a?(RPG::Skill)
0 [$ v1 L: S- N. d - if [email protected]_can_use?(item.id), J3 d2 y- k* j% G0 b$ o) N* F1 p/ S% G5 C
- $game_system.se_play($data_system.buzzer_se)! r4 J8 r* A0 p
- return
! J5 m& _% \2 ^9 u" i- E - end3 G- G: v- K# Q1 S$ g9 ~/ ~& J
- $game_system.xas_skill_id = item.id5 H0 z# G, P* }) z" p0 C
- elsif item.is_a?(RPG::Weapon)
1 w; O3 V" c' _2 h$ I# b! e - @actor.equip(0, item.id)
+ g1 P' f- J8 Y: p9 @ K - elsif item.is_a?(RPG::Armor)
0 p/ O- A4 v( r% R% B5 Z! g - @actor.equip(1, item.id)! N3 D) C# a9 f, [5 M) n/ Q6 Z
- elsif item.is_a?(RPG::Item)
0 Z* {8 A+ W- x( s - item_tool_id = XAS::XASITEM_ID[item.id]
1 f1 F/ [( f; L7 W - if item_tool_id != nil3 Z. t& o0 x+ U' S8 X
- unless $game_party.item_can_use?(item.id)
1 i. W* }! y3 b6 | - $game_system.se_play($data_system.buzzer_se)
6 f" y( D' E* d/ f1 r+ k _1 J) S - return
6 q+ a+ o" W+ F( J0 | r. ]( ~& a - end
) Q; J$ @7 v# G X; o - $game_system.xas_item_id = item.id: {' ?5 u6 s1 M3 U- U
- end
1 x! O2 f( f0 A8 }# h/ s - end
" K% v+ W, j: ?; h - $game_system.se_play($data_system.equip_se)
) r) T+ W4 W" J& c$ b$ e3 X - end8 N3 U4 w, a* o9 D. ]3 V. ?2 R5 f, Y3 H
- : ]% s" a! \$ ?3 f; |
- def update' u$ h* D; m( C( t( r
- @actor = $game_party.actors[0]" L$ l) `5 c( r* N, J& E# y; o
- @hot_keys = $game_player.hud_equip/ w0 t/ l. P2 p" T5 N& x& v9 j
- refresh
" s$ N3 k( s4 D# [" J - return if !$scene.is_a?(Scene_Map)' o9 \5 H- E2 _0 T8 r; J
- if Input.press?(Input::Numkey[1])- V C1 C# @4 v/ q6 |
- equip($game_player.hud_equip[0])5 Y3 p V6 b$ L
- elsif Input.press?(Input::Numkey[2])
( q: M, z8 m4 v/ m4 a$ E. k. |5 |/ B8 F - equip($game_player.hud_equip[1]), X" J1 r# c/ C+ d" m# T
- elsif Input.press?(Input::Numkey[3])0 Y% t6 Q6 k# {; `
- equip($game_player.hud_equip[2])
5 Y; x* b; L; O6 Y! M% m - elsif Input.press?(Input::Numkey[4]), N. Z4 J& S7 m- l) P& q
- equip($game_player.hud_equip[3])
9 [) \7 [9 O3 {! a2 _. X* A$ S. F - elsif Input.press?(Input::Numkey[5])# u( W+ x3 j" C% q
- equip($game_player.hud_equip[4])6 |- {3 o) V, e. [$ Z: h" M7 J
- end+ c% F. e) q- {7 ^; @" Q- b. e
- end( q) r4 i4 `! F7 ^: r* e w$ |
- end$ O9 |' \$ M- c. H' N0 P# g. l1 E
7 F4 R* L) n& D: x: Q- #===============================================================================
9 f0 x3 }) n1 i& J; S, |2 F, D - # Scene Map
0 a' C" E( [' b* i0 g - #=============================================================================== N* o* Z0 h G8 l2 h2 ?
- class Scene_Map
1 s$ S G4 q3 v; M2 U - alias hot_key_hud_init main
) q# F, B/ @( T) M! [3 i - def main7 R6 @" M0 ~( B% ?! f5 n1 i
- @hot_key_hud = Hot_Key_HUD.new
0 X% K& U7 K8 `, `: y/ r5 T - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
6 }/ W! b& I: Z: B& `4 [ - hot_key_hud_init, l6 j9 u e- N5 r% q2 g2 `7 Y
- @hot_key_hud.dispose
; T8 W7 [0 x9 W9 Q# E1 H9 _ - end
* g9 ^. [; D7 b V* f -
$ M( R0 o" D8 m) Z1 Q4 E, b+ b - alias hot_key_hud_update update
- C$ m1 T" Q' |/ y3 v& J2 n - def update1 U2 `6 Z6 d7 @2 [
- hot_key_hud_update
- C) d- j# W& K+ _4 Y4 s0 Q a4 }4 M - @hot_key_hud.update& C1 o; q0 Z ]! C! X$ Y
- @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]+ J8 X3 d" f# M: T
- @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
6 s' K8 W9 p. Y - end
( v) O5 Q% ^! @$ F9 X - end
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