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5楼

楼主 |
发表于 2012-3-31 09:53:20
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只看该作者
在下找到了这个脚本,不过套上去有些地方会出错,+ ^9 v$ k: Y1 l7 K
不知道有人能帮忙看一下吗? - #===============================================================================! e; f9 x8 ^4 B4 a3 R
- # XAS - Hot Key HUD. I6 B6 @9 C, J
- #=============================================================================== n& W6 \3 N0 j# `! d
- # By Mr_Wiggles( Q4 s, o# R# U! E- Y
- # Version 1.3: y6 w% `4 w' O& Z9 |3 Y' W
- # 7/6/10
& R) T' c9 C1 M9 [' o4 H - #-------------------------------------------------------------------------------
+ S1 c+ } f6 s' ? - # Instructions:
# i% [& B8 t' K' H$ H9 o8 h8 V - # Fill in the constants bellow, paste this script above main and bellow XAS in/ i7 u7 {+ U* F( G+ q( ^5 \
- # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!- H0 A4 ]7 g' B' D3 ]" Y3 Y7 M
- #
* s: |; z1 ]* M2 E& w; _$ w+ ~ - # Place the "Hot_Keys_HUD" picture file into your game directory
# C) }' _. n$ ^) n4 ]9 i9 w( ]7 [+ s - # Graphics/Pictures folder.
& ~* l0 I2 H2 q9 n - #-------------------------------------------------------------------------------
; R0 }# c& l2 I9 w( m9 F( l% C - # Directions of Use:
* c- `/ ?7 j9 ~" |1 F2 q - # Simple just press a number key (1 - 5) when the quick skill or item menu is* ]0 e/ ^+ e7 K" q" @) w2 C* ^! o
- # Showing.
/ e9 S* ~0 u+ g) m, `; a - #===============================================================================
5 ~" S% N7 _* a# e1 A8 M/ Q - HUD_X = 0 # X pos of HUD
& _# r& c! R* `/ D - HUD_Y = 0 # Y pos of HUD
+ n+ b5 I9 s1 B# r - % Z2 I9 g+ M: _
- # Set true if XAS 3.7f/ J3 b" {- c, p: s9 N/ ]0 M) j6 W; T
- # set false if XAS 3.6
% G1 K1 B/ d' F5 Q% M- s+ K - XASVER_37 = true
0 U$ s( Q" S& j4 _, N - 3 h( k- `2 g4 |3 D
- #===============================================================================
6 | e% I! t' l - # Numkeys Module
~ e1 x; G4 c7 {* F - #===============================================================================1 z# H! t4 D% `) A3 r8 L9 Y
- module Input
8 e+ W( }) e) m% A& X5 H - Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}
3 U; {% b/ P9 g6 W- B: e4 ^ - class << self2 z$ G, M: L9 v1 {' y
- Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')
( r- |5 z2 B+ B4 @0 P' {8 c - : R3 X$ E$ R M
- def testkey(key)( {+ [! o5 s! V9 d4 p5 I6 A
- Key.call(key) & 0x01 == 1# f# @# Q+ r! e6 x4 [8 O
- end
, W( S, ]" R% E4 S" i3 T3 H -
1 O0 C9 O- P) a# J7 D - alias hud_key_update update: k7 y/ }& }+ N" U! f& ^6 b. n
- def update& y* h, {9 y: B" w M
- hud_key_update! K1 M, B5 `# P' v) f+ A2 G" Y# o
- @pressed = []
/ D- w/ S2 J9 r/ Q' h - for key in Numkey.values
$ D' \# M# h" @5 O' `; b; j% T" I5 | - key -= 1000
, q; V" d( k1 I - @pressed.push(key) if testkey(key)2 h+ d0 j, ? j2 }
- end
/ T1 ]+ S7 m; M- u2 s - end
. c5 J! o/ f) `! } - 5 ]+ C8 c$ n& _7 W2 G& n5 {# O
- def pressed?(key)
/ m( |. G+ m5 T% r' ? - key -= 1000
. n6 ~1 a1 P5 A e0 j7 o - @pressed = [] if @pressed.nil? ?& G1 P) m7 h/ \. Q0 P2 S
- return true if @pressed.include?(key)
6 y3 _& u7 [8 a7 `/ a - return false
4 ]8 E/ d7 b4 C) g4 n - end
. C( g/ q/ g" P- I% J7 M, ]2 R0 q -
6 @# d; U3 K; a& j c+ y/ m - alias hud_key_press? press?5 o+ B" V' b! L
- def press?(key)
p) j' \1 t1 O - return pressed?(key) if key.to_f > 1000
$ j0 V4 u$ w5 P+ Q - hud_key_press?(key)2 H1 E1 z# Y/ l% x3 K+ W/ A
- end
( O- U) Q' v% D/ V) h - end
6 g$ i( l! G. b1 [4 N - end
3 O5 a! a# [6 j7 r - ) d- G" K ~/ Q" v* ~+ C7 H7 {
- #===============================================================================- z2 @ L h Q( m! D
- # Game Player1 E6 p9 J4 ?# e2 |/ B
- #===============================================================================+ i5 ]6 @5 t6 c$ W. S/ w
- class Game_Player < Game_Character
, q' X! n) E* ^ - attr_accessor :hud_equip
1 [, w& J3 v- D+ ?0 z0 k -
' g- X; B8 n; d, R. y# v - alias hot_key_hud_init initialize9 v0 w: t, t1 a
- def initialize
/ [3 u2 }8 l: w4 v* Z) h: d - hot_key_hud_init
5 s6 F$ o% E2 I8 m$ I8 Y: f - @hud_equip = []
; Y( `% m4 E, u( b' i - end& [5 W5 q% j" A) R' q, K! ~
- 3 E' M! X8 d% Q1 B" q7 u/ A
- def equip_item_to_hud(n, item)
. Z3 [, G) [4 o - if item.nil?
1 Z: R( x9 c5 T2 _3 D# }9 w2 d - $game_system.se_play($data_system.buzzer_se)
/ J% M# R5 N7 B+ ^& Q v: n - return
$ i; W% M9 |% D - end
! i; s- y% @8 }. L- o7 [ - $game_system.se_play($data_system.decision_se)1 x9 F- H I! R1 J7 G7 R
- @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item)
& G7 p8 H+ L _) e2 F" u - @hud_equip[n] = item
! O. z7 G$ m- x - end
0 ]2 \- N7 A1 ` L" |$ X - end
; f1 L$ f% O, G - ( Z' y& R, w8 T2 o2 i
- #===============================================================================9 y% R( S, \. {% X5 p4 U; w. \
- # Quick Skill Window6 S% O; H/ s$ _- Q% ^4 m
- #===============================================================================
/ k* H, X, k3 j1 K$ s4 y - if XASVER_37 == false
% O; k4 k. D* y$ Z - class Xas_Scene_Skill
/ r& q: X) z0 E. ^/ |# j" n - alias hud_quick_menu_main main
9 |* R( u N, U0 | - def main: i4 C1 Y4 `" N# c
- @hot_key_hud = Hot_Key_HUD.new( s6 ?2 [- D- L+ L+ V" \: O( M$ p
- hud_quick_menu_main
- s5 E+ @# k' m( c# }3 M - @hot_key_hud.dispose4 n) B+ ]- z; Q
- end1 [7 i' t/ c# M, r; D
-
9 P& A3 f2 j7 q: D G* k - alias hotkey_hud_qucik_menu_update update
; |! z& L) _; {9 r - def update
1 l. d2 e, a) N( q" ]0 H# r$ q; i - hotkey_hud_qucik_menu_update
7 f5 P* L1 O$ m. ~$ D, m - # Hot Key num 1; e2 w3 R6 g. {: O7 @2 l! X
- if Input.press?(Input::Numkey[1])
$ b7 A- b7 m+ ^4 P' ?7 t( s - $game_player.equip_item_to_hud(0, @skill_window.skill)
# I& U3 L5 T" L3 Y ~( i4 `/ b - # Hot Key num 23 s2 y4 c- v* D; @5 A
- elsif Input.press?(Input::Numkey[2])
9 |4 h- s# P: b6 }3 h& T - $game_player.equip_item_to_hud(1, @skill_window.skill)2 }' a& }+ y0 @* |- E0 j8 S
- # Hot Key num 3/ n& a1 O( n1 o9 ^
- elsif Input.press?(Input::Numkey[3])& ?! v' k- c$ X$ J( D$ t
- $game_player.equip_item_to_hud(2, @skill_window.skill)
k' d3 M: t! T' L" X. { - # Hot Key num 4
( {5 [/ Z% i. y( j1 E. l! l$ O2 u: t1 I - elsif Input.press?(Input::Numkey[4])0 h: F% _# x: C( |1 E
- $game_player.equip_item_to_hud(3, @skill_window.skill)$ ]# u* l9 Z, o- ~7 @3 A' b( T
- # Hot Key num 58 g$ s2 C1 r; W3 k" {3 C% k! V4 Z
- elsif Input.press?(Input::Numkey[5])
' G; _1 [6 N7 t) C& b" b - $game_player.equip_item_to_hud(4, @skill_window.skill)
4 X+ S) G/ f! c p% P2 | - end6 t7 g6 [% g+ S3 z& h; q2 k
- @hot_key_hud.update
Y& ?' N- W7 a: J7 _8 v9 ~ - end7 A4 v- k* ~6 A6 v- E ~
- end5 {" H4 r7 c$ g' a* v1 `
- else
4 q5 h2 m/ Y2 O. A I" P - class Quick_Menu_Skill
5 p. B6 b$ M/ G" |9 m - alias hud_quick_menu_main main
% w5 K* o/ [( u5 D) l8 u - def main
$ q- a2 f# j% M8 c; r, Q6 I0 B4 {3 {0 A" ` - @hot_key_hud = Hot_Key_HUD.new
7 [- V9 O4 q, \) M; L4 N- J - hud_quick_menu_main v1 F1 v; c- A7 G- O
- @hot_key_hud.dispose' M6 f, S% u! N
- end
2 z* q% j) F# Q - 0 d+ v" j5 a; F. x9 c3 S
- alias hotkey_hud_qucik_menu_update update
- q6 Y' C, \: o; y - def update1 j) B* I4 h. C
- hotkey_hud_qucik_menu_update# X, { W: O' W
- # Hot Key num 1
+ o; c& T; s4 @& R - if Input.press?(Input::Numkey[1])+ P& t+ m7 O2 {3 |8 @* ] U" d
- $game_player.equip_item_to_hud(0, @skill_window.skill)
- T; W& ?$ S! ]7 U/ | Y$ x - # Hot Key num 2
2 ^+ X' f( n! u R6 K% g: Z - elsif Input.press?(Input::Numkey[2])
4 t3 {- W. O6 y/ Y - $game_player.equip_item_to_hud(1, @skill_window.skill)
/ E3 U" D. Q% d3 a - # Hot Key num 3
* ~; o6 \: s( U/ G, i1 L - elsif Input.press?(Input::Numkey[3])
9 c' H- Q: b! ^! x @5 Y& @ X9 L - $game_player.equip_item_to_hud(2, @skill_window.skill)5 j4 `. ^0 J$ y3 v6 W* P$ a
- # Hot Key num 4) N3 h+ V; P ?3 |4 }% r( ~# S
- elsif Input.press?(Input::Numkey[4])
4 y+ {8 A1 N+ j# T - $game_player.equip_item_to_hud(3, @skill_window.skill)& N: R& U7 A8 U( R% _2 }
- # Hot Key num 5% O* e7 E# B E
- elsif Input.press?(Input::Numkey[5])
7 u, T# g, Y& a) }. c$ g+ c - $game_player.equip_item_to_hud(4, @skill_window.skill)' Y7 S* D1 z& h! c
- end) i" g0 E+ M1 ]4 W G. J
- @hot_key_hud.update" N) ]& O% M9 Y3 s7 Q" t2 f4 H
- end9 g2 \6 x' C3 ^3 g: e
- end) \" M- H! v) g% B: v% O
- end
! s/ G5 J4 p/ m. W, g, \) t - 3 Z6 Z- f. u1 e7 y
- #===============================================================================' R2 i: W1 I0 d! d, d- x
- # Quick Item Window& _( o- [2 |# t9 K% _$ M
- #===============================================================================
6 N4 l& a2 @, B) H - if XASVER_37 == false
& E6 Q9 i, s, n - class Xas_Scene_Item
4 h: N8 W- @$ [1 i! u9 X4 e t9 M - alias hud_quick_menu_main main
v* F8 s+ `6 o# ?2 p& L; ~/ ?+ B - def main7 e* x/ {# h9 l/ O
- @hot_key_hud = Hot_Key_HUD.new
# } o2 C( o a* m5 a% ^ - hud_quick_menu_main
$ E* @+ I& [ d1 Z4 U1 O' W - @hot_key_hud.dispose
& {( b- U- A- ]( e - end
: V) j4 W8 M( X) M -
T1 z6 ?0 N1 d3 J# _& p1 ? - alias hud_key_update update5 Z6 q. d7 a3 s$ g \
- def update
: h _/ f1 U2 m5 m" Y2 g - hud_key_update+ C- l+ G0 _5 K! \ o
- # Hot Key num 10 W+ ]) F. \" Z j0 p( l# h7 c8 a. h R
- if Input.press?(Input::Numkey[1])
1 @' O! l4 N% c- ^# W% a - $game_player.equip_item_to_hud(0, @item_window.item)
- b. x8 E' D( G( m - # Hot Key num 2, F) ^; L8 ~7 Q! l/ e
- elsif Input.press?(Input::Numkey[2])
( u1 Z% A& y4 n, B6 k4 X( ? - $game_player.equip_item_to_hud(1, @item_window.item)
% V/ T8 `* h. P1 G. D& A - # Hot Key num 37 N" Z& A6 T8 Y% f/ h
- elsif Input.press?(Input::Numkey[3])4 @2 c% o$ |* f% T7 e8 P, h
- $game_player.equip_item_to_hud(2, @item_window.item)' M& Q: h% g9 P. L1 \
- # Hot Key num 4
$ w1 k$ s) M* I - elsif Input.press?(Input::Numkey[4])" x: ~* O' ^) z. b9 d
- $game_player.equip_item_to_hud(3, @item_window.item)
' A8 @# c# @3 m* h, l - # Hot Key num 5
) j% O1 ?+ m8 i/ i# T2 \" c - elsif Input.press?(Input::Numkey[5])
( N9 X. P7 a/ c$ K8 [4 ~ - $game_player.equip_item_to_hud(4, @item_window.item)! p8 k8 C6 c7 J/ c2 ?
- end5 T3 p# J4 X0 K" l7 c5 }4 O3 W
- @hot_key_hud.update+ Y t, `( s" }
- end
( m, P# Y- O8 D" |% Q1 x' t. j - end
_5 b5 Y+ J$ X0 C1 X' Z - else" S- R, \/ s7 s: r1 N
- class Quick_Menu_Item
8 i5 U; z$ m+ p1 Q/ P! u - alias hud_quick_menu_main main
- S- j. \' m) t+ W" ~* [/ `9 \ - def main% `' r1 I* T" C6 H4 w
- @hot_key_hud = Hot_Key_HUD.new, X. |& n: d7 _2 k
- hud_quick_menu_main
( ]3 j f( [+ u! x9 j/ c- {6 m6 @ - @hot_key_hud.dispose! H7 ]0 r) ]. t( D g
- end
7 _' N$ b3 W8 `( ^- o3 T -
, `- S6 V6 x$ v+ L6 Y% K1 @ - alias hud_key_update update
2 O/ x/ s& R" ~5 \% i - def update& Y; {) \; p8 c2 ]/ T! q
- hud_key_update- G7 w! E% Z& f6 I! B7 i# i2 y
- # Hot Key num 1
/ x% L) g. }; Q/ y$ Z - if Input.press?(Input::Numkey[1])9 u4 G% P: Q1 [3 p6 S
- $game_player.equip_item_to_hud(0, @item_window.item). ?1 \+ a- {5 S* V
- # Hot Key num 2
; P, {8 \# |7 \+ j4 I - elsif Input.press?(Input::Numkey[2])3 X/ D, {2 R+ W
- $game_player.equip_item_to_hud(1, @item_window.item)
+ ^, L& M! d" h# F+ Q% X' f& W9 l, p0 r - # Hot Key num 3
8 c$ f; @( S2 R! P# v: [: Q' A" N - elsif Input.press?(Input::Numkey[3])1 g) y& G; s" k m" k1 u' b! L5 Y
- $game_player.equip_item_to_hud(2, @item_window.item)+ G: w" D: z% }8 a% M
- # Hot Key num 4
1 {; \5 F( X7 ]4 |+ j4 x. S - elsif Input.press?(Input::Numkey[4])
) ~' a+ |8 q: b3 P( U" m0 _ - $game_player.equip_item_to_hud(3, @item_window.item)! L9 i7 H6 M, V2 e' M1 ~7 O$ S
- # Hot Key num 5! Y, n+ T- e% S
- elsif Input.press?(Input::Numkey[5])
* g7 D( i' O. }. L6 | - $game_player.equip_item_to_hud(4, @item_window.item)
+ _' @) G. l" L0 Y- |8 R, l - end
7 j0 j+ r7 g# L - @hot_key_hud.update5 Q& |" T9 g' @ t, w$ ^, B# M* X3 _
- end
* w( }3 N& q. B! C/ M, K - end; ~1 a) E* H+ @1 b$ [! w
- end
) @. }/ G3 K' y- c ] - 3 N8 O+ ^1 Y* `: w
- #=============================================================================== {' |7 F4 [ Q" }: E
- # HUD Window) d M5 Z+ d& A; f" ^8 T9 B
- #===============================================================================
0 k! m, }. l, R# @) X) t - class Hot_Key_HUD < Window_Base
$ O4 I; D& F: x+ B% o2 s7 `5 W - def initialize(x = HUD_X - 10, y = HUD_Y - 15)
+ G S S2 R( r: [: O! o! e - super(x, y, 220, 80)
! i3 W3 V. i- ` o9 U5 \3 o: w - self.contents = Bitmap.new(width - 32, height - 32)- [" \6 h3 w% f5 p. }+ i$ _; A4 h
- self.opacity = 0) M3 H$ I" C, y! |' K) j
- @actor = $game_party.actors[0] ?; `7 i- v7 q$ K3 X! C
- refresh! A8 o+ r0 {& d+ }8 z# r
- end! Z9 s; |7 N5 M- Q, t' W9 K& S
- ! {8 l$ w# [0 z" q
- def refresh# r( H/ B( M- H) h
- self.contents.clear' C% `/ _+ b0 L# \# M; o
- bitmap = RPG::Cache.picture("Hot_Keys_HUD")
c" t8 W2 ^" G) ] - self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32))5 H# M- h' ~3 N
- for i in 0..46 M F3 y4 `8 S2 h, S, G; D
- x = 32 * i + 4
3 q. {. i# g3 U3 v( P - item = $game_player.hud_equip[i]
& A' F) o5 B& w$ V; c5 N - next if item.nil?8 v# z( F( A9 s& g0 C+ z# l
- if item.is_a?(RPG::Weapon)
t) u$ U# G9 G. z) w3 E: l - item = nil if $game_party.weapon_number(item.id) == 0 and3 k& I& o8 \' n7 f% `3 k0 W( d/ w4 x
- @actor.weapon_id != item.id. t9 b$ x0 j2 a3 L O# `
- elsif item.is_a?(RPG::Armor)
: Y% m/ k {: L' Z - item = nil if $game_party.armor_number(item.id) == 0 and / g9 X' E" f7 G. X" P
- @actor.armor1_id != item.id- G3 h9 ]5 {* u4 v7 _ p( {
- elsif item.is_a?(RPG::Item)+ b! W S+ v+ J _6 l3 g8 H1 S7 q
- item = nil if $game_party.item_number(item.id) == 0 or E0 u" x% Q. o+ z" U0 f$ g
- !$game_party.item_can_use?(item.id)
6 s. p0 U( K0 p - end
# f) n d7 W* @- S - bitmap = RPG::Cache.icon(item.icon_name)
9 d. z1 n5 u4 x' ~2 O) \ - self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24))# i$ F& y- Y) l
- end1 Z/ D' l$ m3 d5 [" R3 W
- end1 N9 q- l5 k" g7 l8 T
- 3 j) u3 a) N# S# g# z# O! k
- def equip(item)! y, r" P% @& ]0 p
- if item.nil?
( w k5 A$ ] m( C - $game_system.se_play($data_system.buzzer_se)
3 N- c6 l5 Y7 ~* x5 p( W% n - return& m. m* e* m: |( ~# e
- end0 |" n4 m3 x: i' I( y2 q% r
- if item.is_a?(RPG::Skill); h) l4 M0 j. n! t; {; W
- if [email protected]_can_use?(item.id)
3 G7 O, L( P$ d, ~( k - $game_system.se_play($data_system.buzzer_se)
7 ~( q5 r& @& i4 y' c, t - return
( w( V2 [( k: |. o$ T7 ? - end. k d1 u! |# g
- $game_system.xas_skill_id = item.id
( \! [8 h- Z( h - elsif item.is_a?(RPG::Weapon)
0 }8 d' I/ b, L9 Q5 v$ M+ x - @actor.equip(0, item.id)
9 V+ c4 V. l& L0 |9 _ - elsif item.is_a?(RPG::Armor)! b4 w+ ~2 M& ~9 b+ x9 ^8 T1 c* D
- @actor.equip(1, item.id)
! B2 A' m+ D+ y3 P% P! A6 G! \ - elsif item.is_a?(RPG::Item)
" C3 E' N& ?* h8 B - item_tool_id = XAS::XASITEM_ID[item.id]( ~/ \) i$ H6 H" K8 P* r$ l# a8 l
- if item_tool_id != nil* ]' P2 |1 K+ K/ r: L: V8 Q
- unless $game_party.item_can_use?(item.id)
" y( o7 h1 c, n% E% C - $game_system.se_play($data_system.buzzer_se)
" I; |( Q. Z! H | - return( M- v7 | v* k# q
- end
) S% A3 F r! A$ N7 t - $game_system.xas_item_id = item.id
: \( b3 x8 I1 J. ` - end
, i4 t) t1 D r9 x0 o3 l - end
+ B2 y0 W6 ]2 c: x* q - $game_system.se_play($data_system.equip_se)
Y/ c- Q' Y$ i - end$ n x2 y" \+ e8 V! |% J1 ~/ k
- 4 G5 b5 d" Q+ G D) c' `0 S6 N- c- ]
- def update- L" l8 R% ^2 F9 t& S
- @actor = $game_party.actors[0]% |; k$ _# n7 v8 ]
- @hot_keys = $game_player.hud_equip0 i6 ]' h3 R7 }
- refresh
% I2 x: C+ P7 }9 s+ K - return if !$scene.is_a?(Scene_Map)
( |$ ]1 r. q: j - if Input.press?(Input::Numkey[1])7 [& h. R0 h D8 G- T' v" o
- equip($game_player.hud_equip[0])
- F1 Y0 Q% y w - elsif Input.press?(Input::Numkey[2])
: r5 B! K- \# N - equip($game_player.hud_equip[1])
6 }$ L: _5 B+ X8 i" w$ k1 X - elsif Input.press?(Input::Numkey[3])
8 W2 m; B3 d2 M - equip($game_player.hud_equip[2])
0 i- j( U5 V* V1 r - elsif Input.press?(Input::Numkey[4])% l* [# N7 q5 N* R8 J
- equip($game_player.hud_equip[3])
! C* L$ W& c. x% h/ L - elsif Input.press?(Input::Numkey[5])
/ E* V! M, l0 g! v# I - equip($game_player.hud_equip[4])4 k) K0 J2 N3 w/ z- I+ l8 _% Y
- end
6 A# D9 G, y( u9 Y7 Y6 f9 ~ - end
+ r3 q# v' R+ ~( L5 R0 _ - end
6 x5 ] O; Z' [2 g% Q# ]: g9 E
. Q o0 J# n7 g+ a0 ^ r# w# d- #===============================================================================5 T1 w" V% D, a3 I1 ?" Q! a2 c
- # Scene Map
' `2 {: n/ ^1 e' O) V# w7 C - #===============================================================================0 U+ b+ U: C4 L. n3 ~
- class Scene_Map
3 G$ R8 r0 ]. R1 D: ~ - alias hot_key_hud_init main
" d1 `2 @3 h) D& y - def main
" Z2 B/ y- H I2 e$ F - @hot_key_hud = Hot_Key_HUD.new2 [0 L% W" b0 {2 o; J; m& |
- @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
; {9 k+ ~0 b- E- R4 F - hot_key_hud_init
! Z; W3 S! X% ^4 e+ u! w6 X - @hot_key_hud.dispose
0 Y |: C& Q9 i9 w, ^ - end
. h, W% U; g" K3 G -
1 u6 G/ H B! X0 j7 t - alias hot_key_hud_update update/ V! F. R# i' S
- def update
8 M- L2 u0 w9 E( x - hot_key_hud_update d# a6 R8 f6 C: G
- @hot_key_hud.update# r0 w3 b0 U' [) j
- @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
- h' l I; h" M" c( v' Y p( q - @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
! S0 @) Y6 j: ^+ Z! W* z$ \ - end$ A5 J7 ~# O: K; s5 ]9 B' `
- end
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