| 赞 | 8 |
| VIP | 1 |
| 好人卡 | 0 |
| 积分 | 96 |
| 经验 | 29580 |
| 最后登录 | 2023-4-8 |
| 在线时间 | 567 小时 |
- 梦石
- 7
- 星屑
- 2585
- 在线时间
- 567 小时
- 注册时间
- 2009-4-30
- 帖子
- 271
|
5楼

楼主 |
发表于 2012-3-31 09:53:20
|
只看该作者
在下找到了这个脚本,不过套上去有些地方会出错,8 `, `/ l& Q2 V, n$ z
不知道有人能帮忙看一下吗? - #===============================================================================4 x2 x9 z3 n; D" i
- # XAS - Hot Key HUD6 ^2 B" c- g; y% T" p
- #===============================================================================$ }5 G3 B4 R! ^: v' Q' t
- # By Mr_Wiggles4 N" R4 S. V: s/ u% {
- # Version 1.3
% O- i' r% _2 d. h( h - # 7/6/10" Q" n" G2 ]& F0 f/ L8 c7 A
- #-------------------------------------------------------------------------------: x9 R* D( K# ~. s& \
- # Instructions:
% ^, u \5 `! \$ b - # Fill in the constants bellow, paste this script above main and bellow XAS in" T5 E8 n/ H1 G) G% w5 [
- # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!
7 ?$ o/ o5 j O% R) ` - # . k7 L. f6 H7 J7 \) C
- # Place the "Hot_Keys_HUD" picture file into your game directory 6 u4 z& { L( j* f/ U
- # Graphics/Pictures folder.
) Q6 X7 g3 |- r. r - #-------------------------------------------------------------------------------9 f+ V d: _9 o( q. U0 I. E
- # Directions of Use:
9 X' r2 S, t. K2 ~+ x0 M - # Simple just press a number key (1 - 5) when the quick skill or item menu is
y6 j1 o; p4 W H0 J - # Showing.
: f1 ~/ p% x* D& R0 L+ N) A - #===============================================================================1 Q; x8 f) E' {; c3 I
- HUD_X = 0 # X pos of HUD C% O/ c% w( L
- HUD_Y = 0 # Y pos of HUD! Q1 u1 ?$ z) s
- ' T2 L8 C- j7 X: j" c0 q
- # Set true if XAS 3.7f& \, S) A# V0 ^ K* o
- # set false if XAS 3.6. }1 c* e* Q: d4 C7 N% K0 n! n9 N
- XASVER_37 = true
; I$ B. W9 B' C5 G) [% {
2 v9 T8 Y; e* R6 n9 \( f: H3 r- #===============================================================================
- R6 F0 E, P7 n: L! L6 C, o - # Numkeys Module1 h% j/ e% u+ N) P1 ?
- #===============================================================================+ w' t. h! i8 Q3 B6 C- Z
- module Input; Q/ O3 \6 Y% P; }7 b
- Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}
3 J3 {' W9 C& T+ K4 Q `6 K2 j4 F - class << self T0 C/ D: \- z# i6 M
- Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')
" {! i/ Z1 d6 J6 ] - 3 a4 K" y/ G3 |7 I+ }4 F
- def testkey(key)/ t. K/ d6 ~ r2 k; ?2 q! n1 Z
- Key.call(key) & 0x01 == 1, J8 I/ l! N2 Z$ P$ D: F- F! I
- end
) r0 T) K$ e" R3 g -
. G5 G" o) c) H" ? - alias hud_key_update update6 G8 A! M5 L6 P# m6 k* K
- def update/ S' V; x- B& m: e: V
- hud_key_update3 g! t8 [/ W& Z7 i
- @pressed = []3 A, Y& u; E+ U
- for key in Numkey.values4 T6 |! h/ P' x/ M* O# |
- key -= 1000# @( x, y8 n5 X$ ^* A" C: ~
- @pressed.push(key) if testkey(key)" ^% ]" v& f5 Q5 v% P3 `
- end3 I5 u4 w; ~7 O. N- m) s
- end0 T" ^3 l. p) R. J* E$ X
-
+ L5 B6 V) ]- q" ]8 ` - def pressed?(key), l* T; G* `8 g1 T7 j
- key -= 10001 s9 P, C% L# O. n$ V
- @pressed = [] if @pressed.nil?2 c+ N- Z3 ^2 ]+ |9 n, R3 O
- return true if @pressed.include?(key)8 { }: r9 V, v. W( m2 Z
- return false/ i |% D4 o' e3 f. p0 I
- end
1 x4 J! y6 Y# n. r) l - 4 a0 i( F8 [1 l
- alias hud_key_press? press?: d0 A _4 Z, Y) |4 s
- def press?(key)& b9 {- w0 L5 L( B L' d, i/ f
- return pressed?(key) if key.to_f > 1000, C2 {" }, [9 t
- hud_key_press?(key). Z! q/ M: N% ]2 ? L3 ^
- end* {2 J+ u! ?6 Z- Y. g H- q
- end# ]& t; b: j$ D) r ]/ l' U
- end
! |5 V$ H d/ t. f9 w; P- j
4 b0 R3 R4 h/ }# ^! l5 ?+ u- #===============================================================================
9 K! G# _( g, q" H, D$ y - # Game Player$ }. h' E9 U# Y" t4 e
- #===============================================================================3 j# C, o) z7 ~2 } {
- class Game_Player < Game_Character# Z% O8 e C# J7 x0 @
- attr_accessor :hud_equip
9 i J4 s- }" L: f' I+ o/ Q - # R, l+ z e: F7 j
- alias hot_key_hud_init initialize1 R" M2 A6 a7 W* _
- def initialize
, t6 M. [# E& b! }' \ - hot_key_hud_init
# y p4 s7 l2 K: V% a - @hud_equip = []0 i; J: U) C$ J- W! h
- end
) X* N4 F7 n! q2 z. J -
$ W! c$ W Z& w, D9 c* d& _ - def equip_item_to_hud(n, item)% k% h( ^: `8 z' ?" a+ f6 u
- if item.nil?5 f! N' V6 C8 A: s$ I" l" h" ^
- $game_system.se_play($data_system.buzzer_se)/ @1 N3 } ?! m8 |2 E
- return8 @: _6 s7 B( c( w8 D
- end
! a7 E- i# E) L3 B1 R8 F; l - $game_system.se_play($data_system.decision_se)/ v& N3 H& }7 P C
- @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item)
) D. k/ H& P9 ]: ]6 {6 n - @hud_equip[n] = item
: W: s/ W# G0 w2 n8 J - end
9 b& S8 C5 o' l3 ` - end- A0 e9 k! _; Q( Y4 }
6 X/ W, L4 X/ D( [- #===============================================================================
; @8 |( f( K ]% Q' \' ^: q! S - # Quick Skill Window3 `- b5 R% c f$ Z& o) _
- #===============================================================================4 q3 B3 K4 e5 R5 y, x6 C, c& _" \
- if XASVER_37 == false( i4 [2 ?2 P2 Q9 l `8 I
- class Xas_Scene_Skill, `" p3 O1 P* _$ c
- alias hud_quick_menu_main main0 w5 P0 }8 J4 ~2 o7 ~! u8 z
- def main) Z) e2 `* ^( n' d3 c5 ]1 P
- @hot_key_hud = Hot_Key_HUD.new- t6 q# _, |; i. }# j7 z, a& Q
- hud_quick_menu_main
( V$ G4 Y& r8 r - @hot_key_hud.dispose
0 V# N6 X3 R" l. F - end
! b9 w* Z' Z5 y) W -
: u0 x: `/ n' [" `" | - alias hotkey_hud_qucik_menu_update update( g, B* }3 m9 r# `$ Y' r4 C7 @
- def update4 P3 J0 g6 f. U6 d7 t# }
- hotkey_hud_qucik_menu_update, x% \9 H6 |9 Q6 h
- # Hot Key num 1) ^/ e# L4 H! Z8 p7 X' J3 V
- if Input.press?(Input::Numkey[1])
8 w/ k+ A# _/ ?# v& N8 t. f u - $game_player.equip_item_to_hud(0, @skill_window.skill)
. I4 ~2 a- g" \- I& e. E/ \ - # Hot Key num 2; U& @& c3 z5 W
- elsif Input.press?(Input::Numkey[2])
- G+ H6 b; y3 m& D7 H1 V - $game_player.equip_item_to_hud(1, @skill_window.skill)
4 n B& L' r. n5 h! D - # Hot Key num 3
5 z& _6 I5 d) I6 C: e - elsif Input.press?(Input::Numkey[3])
- x, m2 c+ L4 G& U - $game_player.equip_item_to_hud(2, @skill_window.skill)! M# n8 c% }7 Z
- # Hot Key num 45 J! H6 N6 \# R! W8 \1 B7 F
- elsif Input.press?(Input::Numkey[4])
4 `* O/ Z! B7 T; q - $game_player.equip_item_to_hud(3, @skill_window.skill)2 L) o4 S, S1 u0 E
- # Hot Key num 5- ^8 C$ Z( M5 R
- elsif Input.press?(Input::Numkey[5])
" L% M' q. @) ?% J) K$ W. y* s - $game_player.equip_item_to_hud(4, @skill_window.skill)
# x3 v5 c$ d% t$ @: N - end; p. e+ f, \: v9 @1 y% B. H
- @hot_key_hud.update
/ q+ k, k+ N3 N - end7 i2 d' D( k8 ?
- end- N6 I2 W$ H. b$ s# J
- else
0 ^8 X' h3 k! \ - class Quick_Menu_Skill9 e# ]' [9 @4 r8 J6 e8 g
- alias hud_quick_menu_main main: t4 J! J) ?" w( P. g8 q1 H
- def main
+ n9 h8 e1 S+ T5 o% h( f - @hot_key_hud = Hot_Key_HUD.new1 L1 A5 O2 h' F. r+ Q
- hud_quick_menu_main) {# D- I! {6 D3 A8 B8 {
- @hot_key_hud.dispose
! K0 d8 q5 ~0 C. h b - end
3 A: h: g9 [% e6 Z6 k/ }& B. X -
, \# q4 }9 t7 O - alias hotkey_hud_qucik_menu_update update7 V! h9 a! G. B6 T! @1 S
- def update H: S' x8 }. y
- hotkey_hud_qucik_menu_update
. h* E4 V8 g/ `( P7 F+ L/ ` - # Hot Key num 1
4 A/ V% G6 E, W* v1 a2 o - if Input.press?(Input::Numkey[1])
( r9 K3 r8 l: b3 @0 Y8 d - $game_player.equip_item_to_hud(0, @skill_window.skill)1 {0 s3 z; T: [7 z5 @8 q- f
- # Hot Key num 2
: q# g( p7 z, ^( s) D% E; {$ K$ ~ - elsif Input.press?(Input::Numkey[2])
4 f* k& k$ a" x/ ~: `: C; l8 S - $game_player.equip_item_to_hud(1, @skill_window.skill)
9 n& b( x* F( I1 r6 A( E - # Hot Key num 3
! k6 k) O# }5 g! @* } - elsif Input.press?(Input::Numkey[3])0 X" n" v6 L% B3 T: \
- $game_player.equip_item_to_hud(2, @skill_window.skill)/ R; Y0 ~1 _$ G2 J1 Z0 K0 {
- # Hot Key num 4
. r9 E6 n9 v& w) C2 P - elsif Input.press?(Input::Numkey[4])
4 l9 o% `1 p" f' Q7 } - $game_player.equip_item_to_hud(3, @skill_window.skill)5 [2 i+ Q- i! J* a
- # Hot Key num 5
) Y+ t D# }2 R [' S' [1 r+ k - elsif Input.press?(Input::Numkey[5])
: l9 B) w3 t2 X f6 |, r - $game_player.equip_item_to_hud(4, @skill_window.skill)7 u1 x5 A5 O$ j8 b% t- b- ~
- end
1 X* k( O4 s, y7 m/ G - @hot_key_hud.update3 q1 L9 v% z1 ~+ c9 {7 P2 |8 r
- end4 c, F! `- o- j- l1 R( Q2 ^. O
- end" \* w2 b u* e' n: |
- end
2 b! E" P/ g' s& D6 Q* {& q2 A( F9 Z
7 E! s) M: R9 `2 k6 d9 D- #===============================================================================6 [2 y w( C5 E9 H" n# m" Z U6 _
- # Quick Item Window' m) k, v7 w3 i8 c. _/ Z' E2 b
- #===============================================================================- p0 r9 Q6 c X5 @9 B5 j
- if XASVER_37 == false5 d3 c# Z: T4 r; O
- class Xas_Scene_Item* g2 }7 H1 X9 G+ U
- alias hud_quick_menu_main main4 n1 H2 C9 e( r2 ^; U& C% W
- def main
; i# Q; }; O' V' x+ S2 x9 K - @hot_key_hud = Hot_Key_HUD.new! e, J7 k6 {: N( F1 q! K; w
- hud_quick_menu_main) |- D% [+ K' H% w, H- M( E+ Q
- @hot_key_hud.dispose
: h. z- C( w$ y+ w D - end9 t$ ^: q m# n" P& A
-
' N1 L4 ~* z/ |' _0 Y - alias hud_key_update update+ x5 z/ c9 D" S8 n ~4 r+ ^' O; O( X( d
- def update6 O7 C: [5 Q9 [! G9 |) t
- hud_key_update
+ S% I2 t a% I2 {/ U* k$ z& X' ? - # Hot Key num 1; |! q9 `5 b% o6 g; b2 C
- if Input.press?(Input::Numkey[1])3 `/ [2 s n* w* w" i/ O3 i! Q2 C
- $game_player.equip_item_to_hud(0, @item_window.item)
1 j+ V+ u( c3 I - # Hot Key num 2
& u c! m- c( H - elsif Input.press?(Input::Numkey[2])3 Q# B {; G$ r
- $game_player.equip_item_to_hud(1, @item_window.item)+ M9 P1 e7 k7 C; F- F5 f( U' Z
- # Hot Key num 3
( u. P0 R- A( u$ a+ Q - elsif Input.press?(Input::Numkey[3])
- O! e* e: U5 @ - $game_player.equip_item_to_hud(2, @item_window.item)* ~7 l, h/ y; z# H+ K/ H
- # Hot Key num 4' W7 m2 ?" V- s) x ]2 {8 k/ g& V
- elsif Input.press?(Input::Numkey[4])
! \4 a" F6 \! k- a6 c9 B) U - $game_player.equip_item_to_hud(3, @item_window.item)
3 M7 w* N! C# J" p# E8 \ - # Hot Key num 52 J% i5 o; b" C; s9 G$ t6 _' C, d; `: A; N
- elsif Input.press?(Input::Numkey[5])8 a! i- {% M2 N( {& ^
- $game_player.equip_item_to_hud(4, @item_window.item)
, B- L/ P3 E. A1 o7 b! e, s - end+ W2 Z; U0 r) T7 {3 \
- @hot_key_hud.update
! W5 q% S- g z+ ^% I3 l - end& r* t2 r' {0 @, D7 [5 b
- end
3 Q" I% v3 R' ?# u/ M - else
% j9 j3 D/ b% M3 C - class Quick_Menu_Item, i# n# ~; B6 x V6 G
- alias hud_quick_menu_main main
. y- W+ Z: f- ?, X9 r - def main
( |' R9 L/ S- O% \$ _ - @hot_key_hud = Hot_Key_HUD.new0 S0 o3 R# X/ ^. M( z
- hud_quick_menu_main y: W: L4 r& H; t$ Z9 P
- @hot_key_hud.dispose
4 Q3 L3 h& s1 k$ r1 E! l$ q - end
- v8 Y6 m2 u! V4 v2 G. _ - 5 V* S5 P4 a5 A6 [- ?: L
- alias hud_key_update update% h' ^3 T- g9 l3 Y( v0 Z
- def update# L/ s0 y" a2 M r5 M# u
- hud_key_update: V5 R }" C& M5 k- s8 ]; z; D
- # Hot Key num 11 Q5 n8 r4 E! v5 {/ ^
- if Input.press?(Input::Numkey[1])) w/ C5 ^8 g: m2 Y
- $game_player.equip_item_to_hud(0, @item_window.item)- v" r" ~# v: @# j, R
- # Hot Key num 2: d9 D. a9 A, y
- elsif Input.press?(Input::Numkey[2]); q! ?/ `2 r+ \9 n( y4 ~
- $game_player.equip_item_to_hud(1, @item_window.item)4 q& k9 @& o1 s5 a" l
- # Hot Key num 3
& e9 [, M! Z- @' r$ k4 n - elsif Input.press?(Input::Numkey[3])
; `7 p1 p, w8 Z8 v - $game_player.equip_item_to_hud(2, @item_window.item)8 R9 f" M/ I2 ]8 U) e1 T( y: z
- # Hot Key num 4
! Q1 h8 [: d: B& L0 p) V3 Y - elsif Input.press?(Input::Numkey[4])% ]! D: @) X" e! e/ ~; H) W
- $game_player.equip_item_to_hud(3, @item_window.item)
6 t2 {/ \% x9 | - # Hot Key num 5
W! n! r/ N4 u6 `6 s9 W3 U8 d - elsif Input.press?(Input::Numkey[5])
* d6 ~, j3 B: ?3 b; r1 ` - $game_player.equip_item_to_hud(4, @item_window.item)" }1 y9 S" s# B* e8 Z
- end
/ j1 ] m, G: S" z$ y; A$ K - @hot_key_hud.update8 I, S* a( f. a+ R z/ N/ L, H
- end: K% V5 l6 I/ P
- end
9 @/ `2 q& ?+ I* s' L7 ~ - end! ^% Q" N% p" C5 v8 R
' @: [8 B2 l! D# W. C+ K# U/ i8 m5 B4 d- #===============================================================================$ R; F, A7 Z( s4 P5 c" C7 ^4 n5 f
- # HUD Window: [ b2 L: S( x8 Q4 g+ h
- #===============================================================================! V# ]& y6 A, K5 O7 o. a, J
- class Hot_Key_HUD < Window_Base
9 D8 Z5 k2 i8 j& I0 w6 h - def initialize(x = HUD_X - 10, y = HUD_Y - 15)! C! v- o) m# p% F
- super(x, y, 220, 80)9 N0 v# s8 p' K+ D# @
- self.contents = Bitmap.new(width - 32, height - 32)& k. K" E: }; P7 \5 Z2 w0 Y4 ~
- self.opacity = 0
; S) L3 l6 X3 u# K4 C+ t - @actor = $game_party.actors[0]
1 X8 j% J3 a( _0 Q h - refresh
9 @7 d; k& c1 _ - end
& ~+ K/ K6 ?! L% K+ y4 `& V2 J; c! w - ! }9 y8 Y: |/ c2 b& ~0 N' V
- def refresh
: `3 Z: c" `& P; M" q+ b, }4 U( F- d$ J - self.contents.clear
3 a9 `. q* }9 C/ G# g6 u9 x - bitmap = RPG::Cache.picture("Hot_Keys_HUD")
0 T) U9 n' L6 p* x! b3 I! i1 ^9 j - self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32)). C1 z' q0 }7 P0 A. `: s3 | N
- for i in 0..4/ O( E& C7 c( o8 M- g( O( \
- x = 32 * i + 4 i( x a9 U" w" M2 W2 Q
- item = $game_player.hud_equip[i]
/ ~( r, z2 S" F5 ]' E2 k - next if item.nil?
( m' N9 E8 m& Q* @ j7 d! S - if item.is_a?(RPG::Weapon)
2 }" P4 L( ?, C* R- }- [ h, v* r - item = nil if $game_party.weapon_number(item.id) == 0 and
$ ?2 i& ]& x) o; }5 p* P - @actor.weapon_id != item.id w& Y% r }% b c9 G) d2 I
- elsif item.is_a?(RPG::Armor)
* X; H* g& v; z9 r4 D( x - item = nil if $game_party.armor_number(item.id) == 0 and + Z; M5 t, E7 i
- @actor.armor1_id != item.id2 J* J [3 ?! x8 u- y
- elsif item.is_a?(RPG::Item)% { w K) y) U1 n( k. [
- item = nil if $game_party.item_number(item.id) == 0 or; R2 Y1 r2 M5 _# u9 o5 l, I
- !$game_party.item_can_use?(item.id); q; V2 E* }1 t5 V! ?9 {7 n
- end
0 A3 L% H9 g* `: K8 x/ a3 m - bitmap = RPG::Cache.icon(item.icon_name)
& a* [1 j. g3 i+ r" `1 m' h - self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24))9 K: A0 ?( A2 h6 R# x, f2 V
- end4 _% B. h5 K+ `: r3 X9 A
- end0 M* y$ C& f7 J) e# x6 ?
-
( P1 X5 w1 i3 D - def equip(item)
9 @, T Y/ e2 Z% ] - if item.nil?0 m8 s2 V H( @1 e0 r" g
- $game_system.se_play($data_system.buzzer_se)
5 x1 F4 s% [$ b5 w% C - return D1 I- p, t% ~& ]4 U b& c9 p; x
- end* n, n. z4 e6 N; W; z( ~" j& X1 Q
- if item.is_a?(RPG::Skill)9 D4 T' J# B) d. u, _* t# S" s" {! G
- if [email protected]_can_use?(item.id)& Q! ~: {/ x4 S$ a# Y2 E0 g
- $game_system.se_play($data_system.buzzer_se)( ~+ X! \ K/ g0 V F3 k% ]
- return; T$ }* M: {% _% `$ _
- end# e+ [, @4 B! [6 M. _
- $game_system.xas_skill_id = item.id
" F+ ], g% X, r - elsif item.is_a?(RPG::Weapon). t& m% v: X% Z- h* R
- @actor.equip(0, item.id)
7 n2 S( H- s4 ?' B - elsif item.is_a?(RPG::Armor)
! s4 Q! B6 T3 R2 ~7 @) ~& D1 J - @actor.equip(1, item.id)* J* T! a4 B& C; i' Y1 [
- elsif item.is_a?(RPG::Item)
! M6 |; _$ `) y$ E - item_tool_id = XAS::XASITEM_ID[item.id], H; C% Y& `; v4 I8 r1 [
- if item_tool_id != nil* p: ^6 ~- x, i1 j; a
- unless $game_party.item_can_use?(item.id)
! D% [3 X& u# D3 S) j+ @' S' t - $game_system.se_play($data_system.buzzer_se); l; y# @; ?) i' S. ~& i0 x0 y: {
- return
4 w. w" R+ Z% \9 X) N - end7 U7 \8 [" F% D/ M0 S) g
- $game_system.xas_item_id = item.id
$ ]" M4 O* C! T0 Y - end
7 K' y( | O; P, I4 ^6 b - end
+ S) z4 Y- a8 T - $game_system.se_play($data_system.equip_se)# F+ z2 n) w7 @3 h6 S9 o
- end
( X+ U% d: `# E& O$ n% ~ - * w" U6 @& k) l0 K" n2 c4 [( D! c
- def update
4 }* O+ j# }0 U) K" z3 m - @actor = $game_party.actors[0]
* t; ~7 [5 v; T' B- y; G - @hot_keys = $game_player.hud_equip
! ^* ]8 p. s; a$ k+ m& \2 Y. O - refresh
# B5 Q$ x- m' e5 L1 w - return if !$scene.is_a?(Scene_Map) n' @' p* O3 t. w; j
- if Input.press?(Input::Numkey[1])
+ {7 A( P. E3 e$ b4 v Y) N - equip($game_player.hud_equip[0])" w1 w/ y& ~. t3 J9 S
- elsif Input.press?(Input::Numkey[2])7 S; M7 T2 U) t+ n5 H" f, Z! Q
- equip($game_player.hud_equip[1])
9 W, [, ~$ }- z/ k' G - elsif Input.press?(Input::Numkey[3])# `! W% O+ F9 J$ L+ g1 i, e; y
- equip($game_player.hud_equip[2])
2 z1 q$ ?4 I% j5 [ - elsif Input.press?(Input::Numkey[4])
( r- x; d- H4 G5 q1 N; F - equip($game_player.hud_equip[3]) 1 f* _( Z7 G6 f% p, k7 c9 u# p9 o
- elsif Input.press?(Input::Numkey[5])) ?/ L, g( J) C' S0 V
- equip($game_player.hud_equip[4])
9 s: N8 ~; e+ X) u0 f9 d- Q- Q+ w, L) b - end i" y6 T/ c0 m# y- H
- end
% W% C: K8 m% s0 I/ F" ~% @$ V, ? - end
8 s, n" v3 k$ W1 j# T - 2 a, {5 D s# l! r+ J1 d/ I
- #===============================================================================/ j/ ~3 V! q0 }; ~8 @" }* J
- # Scene Map
7 k. m* ~' ~. C" j - #===============================================================================7 n+ e. L4 d4 E+ k
- class Scene_Map
9 G( u1 O; \7 z' K3 [) p- f1 [ - alias hot_key_hud_init main
5 s% I+ y. B% b( d7 N" i - def main
3 @) O6 y; v3 w! Y5 L9 z! S+ `' ] - @hot_key_hud = Hot_Key_HUD.new# T' _6 M& q- p% m, y
- @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]- R) @& o% h" C1 U! e
- hot_key_hud_init
8 g# l r5 k K - @hot_key_hud.dispose
2 V7 U- [9 r1 P - end
! N- K; U9 E8 D( V* z - - p9 J( b, Y z
- alias hot_key_hud_update update
' T/ N7 G0 T5 J- f( s0 B4 T5 q0 r - def update! O- [# U L* [; ]( V1 S7 ?
- hot_key_hud_update) ^7 t1 _4 u1 W' |9 H+ P
- @hot_key_hud.update
& ]4 J/ [ ?" @$ I8 B - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]) q) m0 l' U$ I. k3 O
- @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]* A1 f8 e7 {" K9 S
- end
' M! Y: f1 W/ R, b6 O - end
复制代码 |
|