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5楼

楼主 |
发表于 2012-3-31 09:53:20
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只看该作者
在下找到了这个脚本,不过套上去有些地方会出错,- Q s9 l+ {, v/ L$ B
不知道有人能帮忙看一下吗? - #===============================================================================( @; e' J0 d. h2 O7 W* n: i
- # XAS - Hot Key HUD
% m1 W" n9 {/ ?3 H7 J3 O - #===============================================================================1 p; `9 y3 k7 T m; T9 n
- # By Mr_Wiggles( |3 M/ Q6 Y# B
- # Version 1.3
' g# f" e6 N- u+ t* R" ~9 H: T3 O' m N - # 7/6/10: c3 f, I, h9 X j9 F
- #-------------------------------------------------------------------------------
% f5 m, D5 y7 S5 @ - # Instructions:* p" o2 _6 X( D4 Q3 `. ~
- # Fill in the constants bellow, paste this script above main and bellow XAS in
9 K1 N$ p( T0 b1 N& a - # your script data base. BE SURE TO SET TO THE RIGHT XAS VERSION!!
/ Z* g7 G7 W" k, r3 F: N - #
! k4 L4 F1 m: \# }1 X* E - # Place the "Hot_Keys_HUD" picture file into your game directory 1 P: h5 a- ]- N' _8 M6 O0 Z+ y
- # Graphics/Pictures folder., G- l8 L+ g: V( s/ y- k
- #-------------------------------------------------------------------------------
( a8 Q& z2 B) a' q; B' r, @+ k - # Directions of Use:! k: i( Z5 b5 y: V2 {7 K! y5 V( `
- # Simple just press a number key (1 - 5) when the quick skill or item menu is
- m' N7 W3 T+ a2 U% v P - # Showing.: W+ B6 B! v8 i2 l- j
- #===============================================================================
4 _4 A) ?; A. x- Z8 ~ - HUD_X = 0 # X pos of HUD
- ?1 I5 G" k5 T) V7 L9 e - HUD_Y = 0 # Y pos of HUD
4 g% s# |4 w& L% q$ G8 i) a, p6 _) }
3 {6 } j# S9 g% j' S0 t8 g& R- # Set true if XAS 3.7f
* o& \2 B7 I% z% Z& O5 E - # set false if XAS 3.68 _* e. G& p7 [+ X9 j9 ^7 q
- XASVER_37 = true" f- O# P2 q' P' K' o1 R
$ ~! B6 E! t) ^$ ]% K+ N8 G- #===============================================================================, P0 j$ @; L8 @. m
- # Numkeys Module
! ^0 j+ v% S0 |4 w9 L - #=============================================================================== ]3 W9 u! I2 o5 @
- module Input
' K5 F2 t4 C6 k" ^1 J2 H L - Numkey = {1 => 1049, 2 => 1050, 3 => 1051, 4 => 1052, 5 => 1053}& K8 M$ K" C- T O. X9 m
- class << self
H" I. ]' _, a# Q" ?0 B3 H5 z! M/ D) \ - Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')
7 q) ~7 O& d0 Y1 ?( l -
8 E$ x; r- N$ B" O - def testkey(key)
, g$ P3 r; U1 o" f2 _ - Key.call(key) & 0x01 == 1 ^: [4 M' Y4 l- |# ]% p, p
- end. N1 P/ O$ Q8 O. `0 u" \
-
+ \0 G3 Z4 V* q& S+ m - alias hud_key_update update0 }0 K4 W& q# s! \5 N8 {6 U
- def update, {( R3 c+ t" O8 |) X- J" @# C3 S
- hud_key_update
. \ A" P' u6 [& B& b1 E - @pressed = []. B1 {- f4 `9 e/ q- ?/ i& l% W
- for key in Numkey.values
( z. [( x; O P: A - key -= 1000: \9 J! ~3 ^8 ?/ d5 _6 V
- @pressed.push(key) if testkey(key)
6 d ~+ V; R5 g" @$ ^+ s - end- M! \3 _ w8 f/ D
- end
& u, o/ M2 G( o -
$ U+ X2 I' z6 a. q2 M; O9 i - def pressed?(key)- c' k3 y; H9 z# Y4 ^, a6 G2 O
- key -= 1000
' a( i S. V& I* {8 L - @pressed = [] if @pressed.nil?
8 B: x+ ?* }$ h' Q - return true if @pressed.include?(key)! X* {: R6 Y6 f6 W9 U5 B
- return false
/ y( U$ y- _2 Q8 P1 J - end3 _ ?; k: a$ b) q
-
" { r' X$ A" I$ h' K1 D - alias hud_key_press? press?
$ |% {) J( \7 J! m+ R# Z2 ? - def press?(key)2 ~# T3 u/ @/ {
- return pressed?(key) if key.to_f > 1000' o& k: M" ^8 s6 w3 \+ K
- hud_key_press?(key)% E# p4 A5 W+ b
- end9 |. j+ }( a+ |+ A
- end H$ Q, F" T% Q2 i# }
- end
# X1 y9 k: m( D# A, v - ) G, Y7 s7 m- J# L. s
- #===============================================================================
, Y! ?1 t7 f$ @ - # Game Player! F# j7 s6 W9 W! a8 a+ |) w
- #===============================================================================$ ^& [, M9 n# b+ m0 j
- class Game_Player < Game_Character/ \+ M% Q. ?" |, F
- attr_accessor :hud_equip
) G. V1 m: a: e$ |3 b - 2 f1 [6 V- E0 V
- alias hot_key_hud_init initialize
1 U5 q* @8 S$ _# Q - def initialize
& }2 F; a# V) Y$ k: z - hot_key_hud_init
! d6 d9 v4 v) X+ T9 q; A0 A7 ` - @hud_equip = []
8 [3 \( l, ^/ b! i( @3 v8 k) ] - end
% h# e- }7 k8 c# c5 D8 X - 3 A( k& S3 r2 I7 G3 M; ]
- def equip_item_to_hud(n, item)1 f5 c% v \$ W2 m# C- g( @" Q0 e
- if item.nil?" z5 Z6 i+ n1 G/ i
- $game_system.se_play($data_system.buzzer_se)' N7 M, U) i# I" ^
- return
C" g' r' X2 _7 L - end" A) f5 u& j3 u0 `0 {. f
- $game_system.se_play($data_system.decision_se)
8 U0 w: _& q s" I5 e2 d f - @hud_equip[@hud_equip.index(item)] = nil if @hud_equip.include?(item)
v9 J( s1 F% a8 Y$ C4 P - @hud_equip[n] = item, ~" o$ j- x4 _% z4 D1 c/ m
- end
9 L a" v9 V% e) [% e) q' E, m - end
) ~4 d6 I; I/ ~) @4 h - # K7 M3 q! S1 O! W
- #===============================================================================, z6 |0 U5 M, ~& h9 O6 t' M3 N
- # Quick Skill Window
- Q7 j5 A7 T! K Q0 r5 j& w' J- H - #===============================================================================0 G: z+ |+ `1 |8 d5 A. Y& D
- if XASVER_37 == false
! ~, I- D! u8 L5 w) ? - class Xas_Scene_Skill- j" Z( C1 e! n6 Q; `
- alias hud_quick_menu_main main
# S* _' P; T" ?0 k - def main
8 X* D9 K$ }: V0 g2 X - @hot_key_hud = Hot_Key_HUD.new
. V0 C- k' Q5 R- F- b3 u0 @2 e1 Y - hud_quick_menu_main
6 \! S' s7 y4 P1 b( w7 [- H - @hot_key_hud.dispose# F$ @! O. s& O& J4 T
- end+ {4 ^" T' B/ A* s7 v, m6 u! t
-
! }; ]2 i2 O8 o, y& o+ X' X - alias hotkey_hud_qucik_menu_update update" z. a3 M. Z9 A* w' Q8 J8 S. ^
- def update
7 N! u( O% K/ P2 A1 G. [4 Q0 W- ~4 W+ o - hotkey_hud_qucik_menu_update1 |) B5 c$ k [6 L6 P, p
- # Hot Key num 1
! I. C! D+ |( C! w, r - if Input.press?(Input::Numkey[1])
$ C) y* |+ u" Y+ ]. Y- G - $game_player.equip_item_to_hud(0, @skill_window.skill)
6 e5 @) [3 r6 N0 E% w# f6 x - # Hot Key num 2
, h" U$ i+ l, _$ U - elsif Input.press?(Input::Numkey[2])) I1 h# A& I8 z
- $game_player.equip_item_to_hud(1, @skill_window.skill)
# v! f, O3 e- U f- F8 q) V - # Hot Key num 30 t* I9 Z) i3 U+ C9 _1 [
- elsif Input.press?(Input::Numkey[3])
( D/ g$ n1 P7 M8 X: O - $game_player.equip_item_to_hud(2, @skill_window.skill)- i5 g% N2 o E3 O, M: _2 `8 v6 q
- # Hot Key num 49 Y2 b# j9 J' r. e+ g4 a
- elsif Input.press?(Input::Numkey[4])
: q$ E+ V7 j3 a8 s1 R - $game_player.equip_item_to_hud(3, @skill_window.skill)
& f3 M/ K% S: ^1 H7 J - # Hot Key num 5% q$ W: f( V: J% `2 f2 M, w
- elsif Input.press?(Input::Numkey[5])2 h: e) c- k) _6 P, ^8 U
- $game_player.equip_item_to_hud(4, @skill_window.skill)
5 n3 E* b( ~ m5 I+ r - end$ c3 X4 f4 \! p" x S
- @hot_key_hud.update
7 J& _4 W* n. D) c, d - end S% V9 Q+ m) \- Q
- end/ x+ c# W0 {, b# {/ Y4 _9 H
- else$ o( n$ A, o# _5 q. u0 d* q
- class Quick_Menu_Skill
6 x3 K; x! E0 M - alias hud_quick_menu_main main$ r" u& N8 L# j5 ?; \7 p: x
- def main4 ^- q4 T# o1 w6 m
- @hot_key_hud = Hot_Key_HUD.new
; N# Y3 g* P6 |( ^$ Z - hud_quick_menu_main: Y/ [ p- ]0 D% u( p# Q: }
- @hot_key_hud.dispose% M# p5 F! P5 N0 N
- end
. ]6 N" p: e, p$ ^ -
4 z0 C/ O/ ^7 l+ |* u* j - alias hotkey_hud_qucik_menu_update update) E( ~* ^3 r" ?" }$ }
- def update
( g; Q' ^4 X) I. R6 p# p1 x - hotkey_hud_qucik_menu_update
& N/ _2 L" r$ z4 m7 p. k7 p, |0 ` - # Hot Key num 1
* J" C2 P# U( Q - if Input.press?(Input::Numkey[1])! I; V' w9 U0 ^+ c
- $game_player.equip_item_to_hud(0, @skill_window.skill)5 W0 X% y# O7 x$ O4 q# p
- # Hot Key num 2. m6 w/ A5 q3 \2 u1 |
- elsif Input.press?(Input::Numkey[2])+ _0 l% h; o, f; E8 B7 X
- $game_player.equip_item_to_hud(1, @skill_window.skill)& ]6 D% l4 m8 S) x' ?( I+ X1 J' _7 s: h
- # Hot Key num 3
" Z4 K) c; Q ^8 D0 ?7 P - elsif Input.press?(Input::Numkey[3])
7 g5 B% i4 P4 i - $game_player.equip_item_to_hud(2, @skill_window.skill)# s! {! `2 i( R2 V
- # Hot Key num 47 w. x& f4 g" C( X/ q
- elsif Input.press?(Input::Numkey[4])( |' L) |2 t0 {8 `
- $game_player.equip_item_to_hud(3, @skill_window.skill)
$ S# K* e1 c4 ?! V8 @ - # Hot Key num 5
/ {; t7 y3 y, I3 Y: ` - elsif Input.press?(Input::Numkey[5])& H: m ]4 |6 _* K- y
- $game_player.equip_item_to_hud(4, @skill_window.skill)
0 V: U0 S$ V& l+ l% p6 M7 U% R; L - end0 m( m! k/ P$ K- }' c. C. c
- @hot_key_hud.update
. B* O: O5 |% h3 j' p: F, W - end
" k; \' P- V8 j& c* d6 Z( a - end) b) V+ R: O' v0 p$ I" h
- end+ V5 {: O! i- y B" {: K/ c$ k
- , |" E# @: P, r3 @( ]- g
- #===============================================================================( V( }$ B3 U$ m3 b E f
- # Quick Item Window7 U# [( K, J' J- [8 B+ a
- #===============================================================================7 \+ I; z, R6 b
- if XASVER_37 == false
6 ^- w$ c. O- g X, S - class Xas_Scene_Item
$ [9 S+ N7 v& c: b: r5 ? - alias hud_quick_menu_main main
2 C2 O) B6 ^, @: { - def main) @5 \5 d- F0 d/ l; c3 a3 r E$ b
- @hot_key_hud = Hot_Key_HUD.new+ V* {. o/ n$ p0 }" y2 a
- hud_quick_menu_main
" c% q$ W+ v x( ? A) O9 J& {5 t" \ - @hot_key_hud.dispose
$ N8 ]3 `; T; `2 d - end6 g! u" v, }6 c E M7 m: T
-
/ k1 l4 C. G- Z9 |9 p q - alias hud_key_update update
+ s0 m1 k' N* |9 L; q - def update
& w% a+ J2 Y, i' v - hud_key_update6 }" q" Y0 y* t2 z* a* l
- # Hot Key num 17 T- z+ M) M( T( i. ]/ Z* ?
- if Input.press?(Input::Numkey[1])2 U4 B2 J1 F: Z
- $game_player.equip_item_to_hud(0, @item_window.item)
6 v' o! B' @9 J - # Hot Key num 23 N# L4 x6 q) V5 X$ ^9 D
- elsif Input.press?(Input::Numkey[2])
. y/ g, P6 N) t - $game_player.equip_item_to_hud(1, @item_window.item)) }' Z2 _ H0 `& M; e; s4 t8 j
- # Hot Key num 39 g, U" g, Q1 }; X, H( ?: @
- elsif Input.press?(Input::Numkey[3])
* t; V" C6 f) l7 ?8 d) b9 A - $game_player.equip_item_to_hud(2, @item_window.item)
6 f7 {4 ~& l8 v0 N9 C - # Hot Key num 49 Y! |, Z6 ?! k: g4 ~+ P) i1 e8 K0 I8 n
- elsif Input.press?(Input::Numkey[4]). D4 f9 H) N) P. h: H, q. _, \
- $game_player.equip_item_to_hud(3, @item_window.item)
4 H4 A' v; D& ?1 G8 ^ - # Hot Key num 5
7 z3 j( D9 M* L3 Q: k - elsif Input.press?(Input::Numkey[5])& W5 C) V: o: ~0 ~1 U5 b
- $game_player.equip_item_to_hud(4, @item_window.item)6 A" m. p# N3 }, V
- end
* I8 ^( A' z( m- Y - @hot_key_hud.update
& d/ e4 c- j0 u; M% A( {1 y - end
7 M9 ]1 S0 @+ \, I - end* ?. c2 T7 K$ c/ |6 G
- else
! c. q- l) A( z4 M - class Quick_Menu_Item
- \9 k0 m2 {, a1 G6 ` - alias hud_quick_menu_main main x% x! P8 G% U9 _/ C; n
- def main4 x( \! c) X8 }0 v: p# D/ G! z5 V
- @hot_key_hud = Hot_Key_HUD.new
* G) |5 E7 R7 o* O7 }; c; |* U3 J - hud_quick_menu_main6 C* ~$ @( h% f: @7 ^
- @hot_key_hud.dispose
5 i8 x7 p2 n7 T) X1 m& @4 } - end
' {7 |" g; }/ [* l. C0 L! C; x4 ] - % r, Y( O* R6 |& j+ ^; _/ H/ j
- alias hud_key_update update% ]7 B7 F5 W, ~& n. e
- def update! n5 B) C5 X, w) W7 g; M1 O
- hud_key_update
4 u' ]* A3 s5 Q* q0 l - # Hot Key num 1, S9 b) v4 ]9 |
- if Input.press?(Input::Numkey[1])! D( {$ Q2 {" g1 z6 d
- $game_player.equip_item_to_hud(0, @item_window.item)! C: T8 F7 v8 `- ^, B
- # Hot Key num 26 a+ [' L: `6 y3 P U8 O$ t
- elsif Input.press?(Input::Numkey[2])0 Q" h4 F" b- L- i
- $game_player.equip_item_to_hud(1, @item_window.item)4 b" F: S( S7 T4 z$ m/ g0 t* ?
- # Hot Key num 3. ?( y. ~5 F% q+ ~7 F- `4 G
- elsif Input.press?(Input::Numkey[3])5 A" o& Y0 P, u. ^' t- W* f
- $game_player.equip_item_to_hud(2, @item_window.item)0 p) q3 |; w3 Q
- # Hot Key num 4
/ Q( J- a7 O+ |! Y+ ]" E0 t* V) v - elsif Input.press?(Input::Numkey[4])
+ @. T5 {5 d& \+ V) y; J+ i - $game_player.equip_item_to_hud(3, @item_window.item)
% g5 c1 ?! ^; g% w7 s - # Hot Key num 54 r2 Z3 P- q. a P3 _( A
- elsif Input.press?(Input::Numkey[5])
" B3 O: W: [. z - $game_player.equip_item_to_hud(4, @item_window.item)+ C0 G# N3 v( T) O) b+ }
- end
$ ]$ g1 ?% t& c* p& t - @hot_key_hud.update( l: I- T. @) A5 p
- end' b8 L$ |! F0 h0 V7 |4 s
- end
& N* e: N4 d3 H5 S8 \9 o - end! n0 l! M' x& m, W' ~
- E; m9 j/ m# I+ H
- #===============================================================================
8 `* H+ t+ q x( Y) V - # HUD Window
$ w" p/ T6 p ?6 i' V2 W - #===============================================================================
& Z8 u0 X7 o. e8 `3 t - class Hot_Key_HUD < Window_Base
; I; E8 Z; q1 c$ _' k' A% W - def initialize(x = HUD_X - 10, y = HUD_Y - 15)
5 [2 k& U s3 d1 a - super(x, y, 220, 80)
* W' ^& L$ F" G% Q) |0 Q F0 o - self.contents = Bitmap.new(width - 32, height - 32)& o: Z$ I7 d. f+ \# }) t, u' t" N3 U
- self.opacity = 0
; M( s& m o1 |# e4 ? - @actor = $game_party.actors[0]2 Y6 o) u4 {% |, C/ r5 d
- refresh
3 @' e. X6 x# l* L3 o - end
7 `9 H. F/ ?( u4 Z, l& Q - ( K6 T$ J/ r" O' ^
- def refresh
* ~7 W" p% g9 s: F q0 Z) r Y( z' { - self.contents.clear" q" a" U R0 l5 b5 a; [
- bitmap = RPG::Cache.picture("Hot_Keys_HUD")
% K# K$ |7 N6 |9 l, w4 V - self.contents.blt(0, 0, bitmap, Rect.new(0, 0, 160, 32))' s, J6 ~; p6 t6 g
- for i in 0..46 J8 T% N+ Z8 U
- x = 32 * i + 4
; U. t( `: Z; J4 ^" T i - item = $game_player.hud_equip[i], F) h: ]9 @6 `
- next if item.nil?
6 e5 d1 c/ J. b! p - if item.is_a?(RPG::Weapon)
; B2 F8 }' |: P& H - item = nil if $game_party.weapon_number(item.id) == 0 and
" w( N1 _; t. i, I3 r! ]) L - @actor.weapon_id != item.id. k0 `' H# ?& p
- elsif item.is_a?(RPG::Armor)2 ?" |! j" ?1 \, ^! m
- item = nil if $game_party.armor_number(item.id) == 0 and
2 B3 w) I1 `% g4 `7 ~ - @actor.armor1_id != item.id! E* R7 y! K( h. R2 S y) r3 E
- elsif item.is_a?(RPG::Item)+ F5 R; B, K# g3 x7 }
- item = nil if $game_party.item_number(item.id) == 0 or
8 l* w! E+ T6 N6 T: N( C4 q - !$game_party.item_can_use?(item.id)" b# k0 n8 ~: C1 L3 d. ^( z- W
- end
7 Q) v9 ^5 C6 q+ w$ D( r - bitmap = RPG::Cache.icon(item.icon_name)
^+ S, Q- P& f+ l2 f - self.contents.blt(x, 4, bitmap, Rect.new(0, 0, 24, 24))
( ^/ R: D! o4 I - end
, ~. \$ H) O$ z - end8 Y* v' ^4 \) ^( X( h
-
8 u# t: C& q1 V& k# Q* j - def equip(item)% H& y! s% P1 i1 x, C; c
- if item.nil?" f" `' r% U- t4 J" `! {) N/ n# {9 w; h
- $game_system.se_play($data_system.buzzer_se)
# d9 p" U" p' ~4 K+ v! ]: V2 G - return
. y1 l; M. j6 f. L( z - end9 J+ S2 J4 ?7 a) Z4 E1 R
- if item.is_a?(RPG::Skill)1 a5 b* d! S$ g. c# W. j
- if [email protected]_can_use?(item.id)
8 C2 z' J6 e0 w. E% F! r( d ^ - $game_system.se_play($data_system.buzzer_se). }- I* O8 ?5 _, a" W/ n, `
- return
) M2 F/ X0 R! U1 L; S# |0 a - end3 C0 m5 @( c2 m
- $game_system.xas_skill_id = item.id
# c/ u R4 A4 Q5 ?6 I - elsif item.is_a?(RPG::Weapon)9 l$ P' w$ m! n$ @3 Y
- @actor.equip(0, item.id)
! }. t3 F$ E7 r* h( G& L - elsif item.is_a?(RPG::Armor). l! I$ M0 f5 S" C5 P/ `
- @actor.equip(1, item.id)' n) i, @+ B, p3 v2 D5 ~
- elsif item.is_a?(RPG::Item)
3 b7 r# L) I1 F; y9 ]( S3 M+ y4 v - item_tool_id = XAS::XASITEM_ID[item.id]
; \. p# u0 i6 o$ _& f( ^ - if item_tool_id != nil0 F1 [4 A* K- r v# o8 n8 a$ m
- unless $game_party.item_can_use?(item.id)8 @7 F) k8 U# c- [9 J2 _9 F
- $game_system.se_play($data_system.buzzer_se)
# m, m6 `/ ?) I( v - return0 f+ z) |3 v) T; h1 D
- end
& N3 H1 f9 A/ S& h0 B0 [. |) o9 P - $game_system.xas_item_id = item.id% E) F. Y) P; F" k
- end. n' U, M+ q; c- R
- end
( ?" Q- b; O! Q# M/ k$ x% c+ s - $game_system.se_play($data_system.equip_se): ^& |3 w# g, P; u) I' h+ A9 f% y I
- end# _$ D! C8 `* \" D8 N \
- # R" q3 }; H$ p& @. o3 L6 q& \; l
- def update
* c; C) w% X3 b# m. Z3 W* ^/ [8 Q: N - @actor = $game_party.actors[0]7 t* h9 A( p8 T7 s; j: C
- @hot_keys = $game_player.hud_equip* h) X( k* I. K) q
- refresh
- U' U( R! v% }: U1 y& b - return if !$scene.is_a?(Scene_Map)
3 R) _. H& C Z2 R - if Input.press?(Input::Numkey[1])
' b! H/ r+ Y! Q V I2 T - equip($game_player.hud_equip[0])
. H a+ }1 Q. K/ O - elsif Input.press?(Input::Numkey[2])
4 `5 ]4 x) _6 t# {& Y0 H3 h - equip($game_player.hud_equip[1])$ q+ m6 z% b) r) q! ] s
- elsif Input.press?(Input::Numkey[3])
3 D& q, K# |& z L: C! T$ V - equip($game_player.hud_equip[2]) 2 S Z# a7 }+ ]3 C/ m
- elsif Input.press?(Input::Numkey[4])2 A/ R( z; t ?1 F! c2 T
- equip($game_player.hud_equip[3])
! B$ ^4 x& @3 @9 X ~ - elsif Input.press?(Input::Numkey[5])- r( \4 X- ^) L6 m
- equip($game_player.hud_equip[4])
, m& b/ d# W: c, x# t - end8 c6 s2 G; C* @: ]
- end/ i' `0 c, D# V( R
- end+ d( {9 q5 P: Q, _. \6 Z( ]
- % f" l, i4 t+ e* P" ^ R
- #===============================================================================/ S* {9 I1 q5 {1 c' v
- # Scene Map! j' y Z, G' p i0 d R
- #===============================================================================
! \+ f. b( W& s7 L a - class Scene_Map; J0 Y9 s: H% n/ h3 D, K, t
- alias hot_key_hud_init main
$ m4 R7 l3 `6 ]0 q h3 P0 o: c - def main
- u! @/ y/ R6 p4 ~! Q* n/ v - @hot_key_hud = Hot_Key_HUD.new
+ e" d5 V: p" q+ ^7 i - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
?% W7 K9 v, \3 Y - hot_key_hud_init- r& _7 m) G: w8 E! V/ X; I+ @ V5 F+ @
- @hot_key_hud.dispose6 I3 W d6 v7 K; @7 x0 X
- end* s5 b5 `6 j" p+ a
- ; f# c- t" T) r9 @
- alias hot_key_hud_update update
8 A1 E7 E2 J/ Y/ P- o - def update
# w7 H: q4 i' R6 O4 p( y2 w - hot_key_hud_update
$ ?2 [. \8 D% ]3 H0 s - @hot_key_hud.update
3 b! n# Y' Q4 D2 C; M - @hot_key_hud.visible = !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]/ b. u3 |! I$ p0 T) [" ?; ^8 d
- @hot_key_hud.update if !$game_switches[XAS_HUDDISABLE_HUD_SWITCH]
{) g! H* M7 z/ c6 | - end- \2 g/ y4 |. }/ X" n% p& e
- end
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