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Lv1.梦旅人
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本帖最后由 hcm 于 2012-8-15 09:52 编辑
今天测试时出现这个,怎么办啊?是这个脚本出错了吗?- #=============================================================
- # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
- #============================================================= #==============================================================================
- # 本脚本来自[url]www.66RPG.com[/url],使用和转载请保留此信息
- #==============================================================================
- # 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
- # 开关定义:
- $不显示金钱窗口 = 41
- $不显示物品窗口 = 42
- $不显示武器窗口 = 43
- $不显示防具窗口 = 44
- # 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示
- # ————————————————————————————————————
- class Interpreter
- #--------------------------------------------------------------------------
- # ● 增减金钱
- #--------------------------------------------------------------------------
- def command_125
- value = operate_value(@parameters[0], @parameters[1], @parameters[2])
- $game_party.gain_gold(value)
- if $game_switches[$不显示金钱窗口]==false
- carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
- carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减物品
- #--------------------------------------------------------------------------
- def command_126
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_item(@parameters[0], value)
- if $game_switches[$不显示物品窗口]==false
- carol3_66RPG_item = $data_items[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减武器
- #--------------------------------------------------------------------------
- def command_127
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_weapon(@parameters[0], value)
- if $game_switches[$不显示武器窗口]==false
- carol3_66RPG_item = $data_weapons[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减防具
- #--------------------------------------------------------------------------
- def command_128
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_armor(@parameters[0], value)
- if $game_switches[$不显示防具窗口]==false
- carol3_66RPG_item = $data_armors[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- end
- #==============================================================================
- # 本脚本来自[url]www.66rpg.com[/url],使用前请参考制作录像
- #==============================================================================#==============================================================================
- # ■ Game_Map
- #------------------------------------------------------------------------------
- # 处理地图的类。包含卷动以及可以通行的判断功能。
- # 本类的实例请参考 $game_map 。
- #==============================================================================
- class Game_Map
- attr_accessor :map
- attr_accessor :map_id
- end
- #==============================================================================
- # 本脚本的用途请参考制作录像
- #==============================================================================#==============================================================================
- # ■ Main
- #------------------------------------------------------------------------------
- # 各定义结束后、从这里开始实际处理。
- #==============================================================================
- begin
- # 准备过渡
- # 设置系统默认字体
- Font.default_name = (["黑体"])
- Graphics.freeze
- # 生成场景对像 (标题画面)
- $scene = Scene_Title.new
- # $scene 为有效的情况下调用 main 过程
- while $scene != nil
- $scene.main
- end
- # 淡入淡出
- Graphics.transition(20)
- rescue Errno::ENOENT
- # 补充 Errno::ENOENT 以外错误
- # 无法打开文件的情况下、显示信息后结束
- filename = $!.message.sub("No such file or directory - ", "")
- print("找不到文件 #{filename}。 ")
- end
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