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Lv4.逐梦者 「Pemercyia」 泱 银 Urhurrenna
- 梦石
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- 星屑
- 9397
- 在线时间
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- 2008-9-5
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- 3543
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好神奇……
哀家不是已经解决了这个额问题了咩??
为什么即视感这么强??
同一个帖?
好吧………………
翻了哀家自己的帖子,发现唯独这一条回复没了……诡异中……
#----------------------------------
于是办法如下:- #encoding:utf-8
- #==============================================================================
- # ■ Game_Party
- #------------------------------------------------------------------------------
- # 管理队伍的类。保存有金钱及物品的信息。本类的实例请参考 $game_party 。
- #==============================================================================
- class Game_Party < Game_Unit
- #--------------------------------------------------------------------------
- # ● 常量
- #--------------------------------------------------------------------------
- ABILITY_ENCOUNTER_HALF = 0 # 遇敌几率减半
- ABILITY_ENCOUNTER_NONE = 1 # 随机遇敌无效
- ABILITY_CANCEL_SURPRISE = 2 # 敌人偷袭无效
- ABILITY_RAISE_PREEMPTIVE = 3 # 先制攻击几率上升
- ABILITY_GOLD_DOUBLE = 4 # 获得金钱数量双倍
- ABILITY_DROP_ITEM_DOUBLE = 5 # 物品掉落几率双倍
- #--------------------------------------------------------------------------
- # ● 定义实例变量
- #--------------------------------------------------------------------------
- attr_reader :gold # 持有金钱
- attr_reader :steps # 步数
- attr_reader :last_item # 光标记忆用 : 物品
-
- #-------------------------------------------------------------------------------
- #-------------------------------------------------------------------------------
- #-------------------------------------------------------------------------------
- # 设置几个需要用到的临时变量
- attr_accessor :temp_items # 临时背包 : 物品
- attr_accessor :temp_weapons # 临时背包 : 武器
- attr_accessor :temp_armors # 临时背包 : 防具
- #--------------------------------------------------------------------------
- # ● 导出现有的道具列表到临时哈希表
- #--------------------------------------------------------------------------
- def put_in
- @temp_items = @items
- @temp_weapons = @weapons
- @temp_armors = @armors
- end
- #--------------------------------------------------------------------------
- # ● 将导出的道具返还
- #--------------------------------------------------------------------------
- def put_return
- @items = @temp_items
- @weapons = @temp_weapons
- @armors = @temp_armors
- @temp_items = {}
- @temp_weapons = {}
- @temp_armors = {}
- end
- #-------------------------------------------------------------------------------
- #-------------------------------------------------------------------------------
- #-------------------------------------------------------------------------------
- #--------------------------------------------------------------------------
- # ● 初始化对象
- #--------------------------------------------------------------------------
- def initialize
- super
- [url=home.php?mod=space&uid=236945]@gold[/url] = 0
- @steps = 0
- @last_item = Game_BaseItem.new
- @menu_actor_id = 0
- @target_actor_id = 0
- @actors = []
- init_all_items
- #-------------------------------------------------------------------------------
- #-------------------------------------------------------------------------------
- #-------------------------------------------------------------------------------
- @temp_items = {}
- @temp_weapons = {}
- @temp_armors = {}
- #-------------------------------------------------------------------------------
- #-------------------------------------------------------------------------------
- #-------------------------------------------------------------------------------
- end
- #--------------------------------------------------------------------------
- # ● 初始化所有物品列表
- #--------------------------------------------------------------------------
- def init_all_items
- @items = {}
- @weapons = {}
- @armors = {}
- end
- #--------------------------------------------------------------------------
- # ● 存在判定
- #--------------------------------------------------------------------------
- def exists
- [email protected]?
- end
- #--------------------------------------------------------------------------
- # ● 获取成员
- #--------------------------------------------------------------------------
- def members
- in_battle ? battle_members : all_members
- end
- #--------------------------------------------------------------------------
- # ● 获取所有成员
- #--------------------------------------------------------------------------
- def all_members
- @actors.collect {|id| $game_actors[id] }
- end
- #--------------------------------------------------------------------------
- # ● 获取参战角色
- #--------------------------------------------------------------------------
- def battle_members
- all_members[0, max_battle_members].select {|actor| actor.exist? }
- end
- #--------------------------------------------------------------------------
- # ● 获取参战角色的最大数
- #--------------------------------------------------------------------------
- def max_battle_members
- return 4
- end
- #--------------------------------------------------------------------------
- # ● 获取领队
- #--------------------------------------------------------------------------
- def leader
- battle_members[0]
- end
- #--------------------------------------------------------------------------
- # ● 获取物品实例的数组
- #--------------------------------------------------------------------------
- def items
- @items.keys.sort.collect {|id| $data_items[id] }
- end
- #--------------------------------------------------------------------------
- # ● 获取武器实例的数组
- #--------------------------------------------------------------------------
- def weapons
- @weapons.keys.sort.collect {|id| $data_weapons[id] }
- end
- #--------------------------------------------------------------------------
- # ● 获取护甲实例的数组
- #--------------------------------------------------------------------------
- def armors
- @armors.keys.sort.collect {|id| $data_armors[id] }
- end
- #--------------------------------------------------------------------------
- # ● 获取所有装备实例的数组
- #--------------------------------------------------------------------------
- def equip_items
- weapons + armors
- end
- #--------------------------------------------------------------------------
- # ● 获取所有物品实例的数组
- #--------------------------------------------------------------------------
- def all_items
- items + equip_items
- end
- #--------------------------------------------------------------------------
- # ● 获取物品类对应的容器实例
- #--------------------------------------------------------------------------
- def item_container(item_class)
- return @items if item_class == RPG::Item
- return @weapons if item_class == RPG::Weapon
- return @armors if item_class == RPG::Armor
- return nil
- end
- #--------------------------------------------------------------------------
- # ● 设置初期队伍
- #--------------------------------------------------------------------------
- def setup_starting_members
- @actors = $data_system.party_members.clone
- end
- #--------------------------------------------------------------------------
- # ● 获取队伍名称
- # 只有一人时返回角色的名字,含有多人时返回“某某的队伍”。
- #--------------------------------------------------------------------------
- def name
- return "" if battle_members.size == 0
- return leader.name if battle_members.size == 1
- return sprintf(Vocab::PartyName, leader.name)
- end
- #--------------------------------------------------------------------------
- # ● 设置战斗测试
- #--------------------------------------------------------------------------
- def setup_battle_test
- setup_battle_test_members
- setup_battle_test_items
- end
- #--------------------------------------------------------------------------
- # ● 设置战斗测试用队伍
- #--------------------------------------------------------------------------
- def setup_battle_test_members
- $data_system.test_battlers.each do |battler|
- actor = $game_actors[battler.actor_id]
- actor.change_level(battler.level, false)
- actor.init_equips(battler.equips)
- actor.recover_all
- add_actor(actor.id)
- end
- end
- #--------------------------------------------------------------------------
- # ● 设置战斗测试用物品
- #--------------------------------------------------------------------------
- def setup_battle_test_items
- $data_items.each do |item|
- gain_item(item, max_item_number(item)) if item && !item.name.empty?
- end
- end
- #--------------------------------------------------------------------------
- # ● 获取队伍成员的最高等级
- #--------------------------------------------------------------------------
- def highest_level
- lv = members.collect {|actor| actor.level }.max
- end
- #--------------------------------------------------------------------------
- # ● 角色入队
- #--------------------------------------------------------------------------
- def add_actor(actor_id)
- @actors.push(actor_id) unless @actors.include?(actor_id)
- $game_player.refresh
- $game_map.need_refresh = true
- end
- #--------------------------------------------------------------------------
- # ● 角色离队
- #--------------------------------------------------------------------------
- def remove_actor(actor_id)
- @actors.delete(actor_id)
- $game_player.refresh
- $game_map.need_refresh = true
- end
- #--------------------------------------------------------------------------
- # ● 增加/减少持有金钱
- #--------------------------------------------------------------------------
- def gain_gold(amount)
- @gold = [[@gold + amount, 0].max, max_gold].min
- end
- #--------------------------------------------------------------------------
- # ● 减少持有金钱
- #--------------------------------------------------------------------------
- def lose_gold(amount)
- gain_gold(-amount)
- end
- #--------------------------------------------------------------------------
- # ● 获取持有金钱的最大值
- #--------------------------------------------------------------------------
- def max_gold
- return 99999999
- end
- #--------------------------------------------------------------------------
- # ● 增加步数
- #--------------------------------------------------------------------------
- def increase_steps
- @steps += 1
- end
- #--------------------------------------------------------------------------
- # ● 获取物品的持有数
- #--------------------------------------------------------------------------
- def item_number(item)
- container = item_container(item.class)
- container ? container[item.id] || 0 : 0
- end
- #--------------------------------------------------------------------------
- # ● 获取物品的最大持有数
- #--------------------------------------------------------------------------
- def max_item_number(item)
- return 99
- end
- #--------------------------------------------------------------------------
- # ● 判定物品是否达到最大持有数
- #--------------------------------------------------------------------------
- def item_max?(item)
- item_number(item) >= max_item_number(item)
- end
- #--------------------------------------------------------------------------
- # ● 判定是否持有某物品
- # include_equip : 检索是否包括装备
- #--------------------------------------------------------------------------
- def has_item?(item, include_equip = false)
- return true if item_number(item) > 0
- return include_equip ? members_equip_include?(item) : false
- end
- #--------------------------------------------------------------------------
- # ● 判定队伍成员是否装备着指定物品
- #--------------------------------------------------------------------------
- def members_equip_include?(item)
- members.any? {|actor| actor.equips.include?(item) }
- end
- #--------------------------------------------------------------------------
- # ● 增加/减少物品
- # include_equip : 是否包括装备
- #--------------------------------------------------------------------------
- def gain_item(item, amount, include_equip = false)
- container = item_container(item.class)
- return unless container
- last_number = item_number(item)
- new_number = last_number + amount
- container[item.id] = [[new_number, 0].max, max_item_number(item)].min
- container.delete(item.id) if container[item.id] == 0
- if include_equip && new_number < 0
- discard_members_equip(item, -new_number)
- end
- $game_map.need_refresh = true
- end
- #--------------------------------------------------------------------------
- # ● 丢弃成员的装备
- #--------------------------------------------------------------------------
- def discard_members_equip(item, amount)
- n = amount
- members.each do |actor|
- while n > 0 && actor.equips.include?(item)
- actor.discard_equip(item)
- n -= 1
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 减少物品
- # include_equip : 是否包括装备
- #--------------------------------------------------------------------------
- def lose_item(item, amount, include_equip = false)
- gain_item(item, -amount, include_equip)
- end
- #--------------------------------------------------------------------------
- # ● 消耗物品
- # 减少 1 个持有数。
- #--------------------------------------------------------------------------
- def consume_item(item)
- lose_item(item, 1) if item.is_a?(RPG::Item) && item.consumable
- end
- #--------------------------------------------------------------------------
- # ● 技能/使用物品可能判定
- #--------------------------------------------------------------------------
- def usable?(item)
- members.any? {|actor| actor.usable?(item) }
- end
- #--------------------------------------------------------------------------
- # ● 战斗时指令输入可能判定
- #--------------------------------------------------------------------------
- def inputable?
- members.any? {|actor| actor.inputable? }
- end
- #--------------------------------------------------------------------------
- # ● 判定是否全灭
- #--------------------------------------------------------------------------
- def all_dead?
- super && ($game_party.in_battle || members.size > 0)
- end
- #--------------------------------------------------------------------------
- # ● 角色移动一步时的处理
- #--------------------------------------------------------------------------
- def on_player_walk
- members.each {|actor| actor.on_player_walk }
- end
- #--------------------------------------------------------------------------
- # ● 获取菜单画面中选中角色
- #--------------------------------------------------------------------------
- def menu_actor
- $game_actors[@menu_actor_id] || members[0]
- end
- #--------------------------------------------------------------------------
- # ● 设置菜单画面中选中角色
- #--------------------------------------------------------------------------
- def menu_actor=(actor)
- @menu_actor_id = actor.id
- end
- #--------------------------------------------------------------------------
- # ● 菜单画面中,选择下一个角色
- #--------------------------------------------------------------------------
- def menu_actor_next
- index = members.index(menu_actor) || -1
- index = (index + 1) % members.size
- self.menu_actor = members[index]
- end
- #--------------------------------------------------------------------------
- # ● 菜单画面中,选择上一个角色
- #--------------------------------------------------------------------------
- def menu_actor_prev
- index = members.index(menu_actor) || 1
- index = (index + members.size - 1) % members.size
- self.menu_actor = members[index]
- end
- #--------------------------------------------------------------------------
- # ● 获取技能/使用物品目标
- #--------------------------------------------------------------------------
- def target_actor
- $game_actors[@target_actor_id] || members[0]
- end
- #--------------------------------------------------------------------------
- # ● 设置技能/使用物品目标
- #--------------------------------------------------------------------------
- def target_actor=(actor)
- @target_actor_id = actor.id
- end
- #--------------------------------------------------------------------------
- # ● 交换顺序
- #--------------------------------------------------------------------------
- def swap_order(index1, index2)
- @actors[index1], @actors[index2] = @actors[index2], @actors[index1]
- $game_player.refresh
- end
- #--------------------------------------------------------------------------
- # ● 存档文件显示用的角色图像信息
- #--------------------------------------------------------------------------
- def characters_for_savefile
- battle_members.collect do |actor|
- [actor.character_name, actor.character_index]
- end
- end
- #--------------------------------------------------------------------------
- # ● 判定队伍能力
- #--------------------------------------------------------------------------
- def party_ability(ability_id)
- battle_members.any? {|actor| actor.party_ability(ability_id) }
- end
- #--------------------------------------------------------------------------
- # ● 判定是否遇敌几率减半
- #--------------------------------------------------------------------------
- def encounter_half?
- party_ability(ABILITY_ENCOUNTER_HALF)
- end
- #--------------------------------------------------------------------------
- # ● 判定是否随机遇敌无效
- #--------------------------------------------------------------------------
- def encounter_none?
- party_ability(ABILITY_ENCOUNTER_NONE)
- end
- #--------------------------------------------------------------------------
- # ● 判定是否敌人偷袭无效
- #--------------------------------------------------------------------------
- def cancel_surprise?
- party_ability(ABILITY_CANCEL_SURPRISE)
- end
- #--------------------------------------------------------------------------
- # ● 判定是否先制攻击几率上升
- #--------------------------------------------------------------------------
- def raise_preemptive?
- party_ability(ABILITY_RAISE_PREEMPTIVE)
- end
- #--------------------------------------------------------------------------
- # ● 判定是否获得金钱数量双倍
- #--------------------------------------------------------------------------
- def gold_double?
- party_ability(ABILITY_GOLD_DOUBLE)
- end
- #--------------------------------------------------------------------------
- # ● 判定是否物品掉落几率双倍
- #--------------------------------------------------------------------------
- def drop_item_double?
- party_ability(ABILITY_DROP_ITEM_DOUBLE)
- end
- #--------------------------------------------------------------------------
- # ● 计算先制攻击几率
- #--------------------------------------------------------------------------
- def rate_preemptive(troop_agi)
- (agi >= troop_agi ? 0.05 : 0.03) * (raise_preemptive? ? 4 : 1)
- end
- #--------------------------------------------------------------------------
- # ● 计算敌人偷袭几率
- #--------------------------------------------------------------------------
- def rate_surprise(troop_agi)
- cancel_surprise? ? 0 : (agi >= troop_agi ? 0.03 : 0.05)
- end
- end
复制代码 这片替换原来的默认Game_Party脚本~
但是用到的只是有分割线的内容……
然后在需要清空背包物品的时候,
用“事件”的“脚本”写上:
$game_party.put_in
$game_party.init_all_items
前面一句是复制背包物品到临时哈希表,
后面一句是清空~
然后在需要返还背包物品的时候~
还是用“事件”里的“脚本”写上:
$game_party.put_return
这样就是从临时背包里把东西取出来了……
总之~好诡异……
哀家的回复竟然消失了……
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