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Lv1.梦旅人 
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地球村找到的脚本,但是测试时候发现音效部分出错了。 
说是找不到SE文件。但是明明有啊。 
求帮看这个脚本有啥问题... 
主要就是一个学习青魔法的脚本.- # ╔═══════════════════════════════════════════════════════╤══════╤═══════════╗
 
 - # ║ Blue Magic                                            │ v1.0 │ (7/29/12) ║
 
 - # ╚═══════════════════════════════════════════════════════╧══════╧═══════════╝
 
 - # Script by:
 
 - #     Mr. Bubble ( http://mrbubblewand.wordpress.com/ )
 
 - #--------------------------------------------------------------------------
 
 - # This script is based off the concept of "Blue Magic" from the Final Fantasy 
 
 - # series. Blue Magic is the ability to use skills originally cast by enemies. 
 
 - # Those who have the talent to cast Blue Magic are called Blue Mages.
 
 - #
 
 - # This script is meant to serve a base script for future scripts also based
 
 - # off the concept of Blue Magic/Blue Mages.
 
 - #--------------------------------------------------------------------------
 
 - #   ++ Changelog ++
 
 - #--------------------------------------------------------------------------
 
 - # v1.0 : Initial release. (7/29/2012)
 
 - #--------------------------------------------------------------------------
 
 - #   ++ Installation ++
 
 - #--------------------------------------------------------------------------
 
 - # Install this script in the Materials section in your project's
 
 - # script editor.
 
 - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 - #   ++ Notetags ++
 
 - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
 - # Note: Some tags are given shorter tags for typing convenience. You only
 
 - #       need to use one <tag> from a given group for a notebox. 
 
 - #       Use common sense.
 
 - #
 
 - # The following Notetag is for Skills only:
 
 - #
 
 - # <blue magic>
 
 - #   This tag flags the skill as Blue Magic. Actors capable of learning
 
 - #   Blue Magic will learn the skill when directly hit by it.
 
 - #
 
 - #--------------------------------------------------------------------------
 
 - # The following Notetag is for Actors, Classes, Weapons, Armors, and States:
 
 - #
 
 - # <blue magic: learning>
 
 - #   This tag allows an Actor to learn Blue Magic skills when hit by them.
 
 - #   If a Class has this tag, then an Actor must be that class to learn
 
 - #   Blue Magic. If a Weapon or Armor has this tag, an Actor must equip 
 
 - #   it to take effect. If a State has this tag then an Actor must be 
 
 - #   inflicted by that state. Any Blue Magic learning notifications in
 
 - #   battle are shown after an action is complete.
 
 - #
 
 - #--------------------------------------------------------------------------
 
 - #   ++ Compatibility ++
 
 - #--------------------------------------------------------------------------
 
 - # This script aliases the following default VXA methods:
 
 - #
 
 - #     DataManager#load_database
 
 - #     Game_ActionResult#clear
 
 - #     Game_Battler#item_apply
 
 - #     Scene_Battle#process_action_end
 
 - #     Scene_Battle#use_item
 
 - #    
 
 - # There are no default method overwrites.
 
 - #
 
 - # Requests for compatibility with other scripts are welcome.
 
 - #--------------------------------------------------------------------------
 
 - #   ++ Terms and Conditions ++
 
 - #--------------------------------------------------------------------------
 
 - # Please do not repost this script elsewhere without permission. 
 
 - # Free for non-commercial use. For commercial use, contact me first.
 
 - #
 
 - # Newest versions of this script can be found at 
 
 - #                                           http://mrbubblewand.wordpress.com/
 
 - #==============================================================================
 
  
- $imported ||= {}
 
 - $imported["BubsBlueMagic"] = true
 
  
- #==========================================================================
 
 - # ++ START OF USER CUSTOMIZATION MODULE ++
 
 - #==========================================================================
 
 - module Bubs
 
 -   #==========================================================================
 
 -   # ++ Blue Magic Settings
 
 -   #==========================================================================
 
 -   module BlueMagic
 
 -   #--------------------------------------------------------------------------
 
 -   #   Alternative Blue Magic Learning Methods
 
 -   #--------------------------------------------------------------------------
 
 -   # Be default, actors capable of learning Blue Magic will learn new spells
 
 -   # by being directly hit by Blue Magic spells cast by enemies. These 
 
 -   # settings determine the alternative methods in which actors can learn 
 
 -   # Blue Magic. 
 
 -   #
 
 -   # true  : Actors can learn Blue Magic regardless of who it hits.
 
 -   # false : Actors must be hit directly with Blue Magic to learn.
 
 -   LEARN_BY_SIGHT = false
 
 -   # true  : Actors can learn Blue Magic cast by other actors.
 
 -   # false : Actors can only learn Blue Magic from enemies.
 
 -   LEARN_BY_ALLIES = false
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   #   Blue Magic Learned Battle Message
 
 -   #--------------------------------------------------------------------------
 
 -   # This defines the message displayed in battle when an actor learns a
 
 -   # Blue Magic skill.
 
 -   #
 
 -   # The first %s is automatically replaced by the actor's name.
 
 -   # The second %2 is automatically replaced by the skill's name.
 
 -   BLUE_MAGIC_LEARNED_MESSAGE = "%s learned %s."
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   #   Blue Magic Learned Sound Effect
 
 -   #--------------------------------------------------------------------------
 
 -   # Sound effect played when the Blue Magic learned message is displayed.
 
 -   # Filename is a sound effect found in the Audio/SE/ folder.
 
 -   #
 
 -   #                        "filename", volume, pitch
 
 -   BLUE_MAGIC_LEARNED_SE = [  "Chime2",     80,   100]
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   #   Blue Magic Message Wait
 
 -   #--------------------------------------------------------------------------
 
 -   # This setting determines how long the Blue Magic learned message is
 
 -   # displayed in battle. Higher values increase the wait time.
 
 -   BLUE_MAGIC_LEARNED_MESSAGE_WAIT = 3
 
  
-   end # module BlueMagic
 
 - end # module Bubs
 
  
- #==========================================================================
 
 - # ++ END OF USER CUSTOMIZATION MODULE ++
 
 - #==========================================================================
 
  
 
 
 
- #==============================================================================
 
 - # ++ Sound
 
 - #==============================================================================
 
 - module Sound
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : play_blue_magic_learned
 
 -   #--------------------------------------------------------------------------
 
 -   def self.play_blue_magic_learned
 
 -     filename = Bubs::BlueMagic::BLUE_MAGIC_LEARNED_SE[0]
 
 -     volume = Bubs::BlueMagic::BLUE_MAGIC_LEARNED_SE[1]
 
 -     pitch = Bubs::BlueMagic::BLUE_MAGIC_LEARNED_SE[2]
 
 -     Audio.se_play(filename, volume, pitch) 
 
 -   end
 
 -   
 
 - end # module Sound
 
  
 
- #==========================================================================
 
 - # ++ DataManager
 
 - #==========================================================================
 
 - module DataManager
 
 -   #--------------------------------------------------------------------------
 
 -   # alias : load_database
 
 -   #--------------------------------------------------------------------------
 
 -   class << self; alias load_database_bubs_bluemagic load_database; end
 
 -   def self.load_database
 
 -     load_database_bubs_bluemagic # alias
 
 -     load_notetags_bubs_bluemagic
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : load_notetags_bubs_bluemagic
 
 -   #--------------------------------------------------------------------------
 
 -   def self.load_notetags_bubs_bluemagic
 
 -     groups = [$data_skills, $data_weapons, $data_armors, $data_actors,
 
 -               $data_states, $data_classes, $data_enemies, $data_items]
 
 -     for group in groups
 
 -       for obj in group
 
 -         next if obj.nil?
 
 -         obj.load_notetags_bubs_bluemagic
 
 -       end # for obj
 
 -     end # for group
 
 -   end # def
 
 -   
 
 - end # module DataManager
 
  
 
- #==========================================================================
 
 - # ++ Bubs::Regexp
 
 - #==========================================================================
 
 - module Bubs
 
 -   module Regexp
 
 -     BLUE_MAGIC_SKILL_TAG = /<BLUE[_\s]?MAGIC>/i
 
 -     BLUE_MAGIC_LEARNING_TAG = /<BLUE[_\s]?MAGIC:\s*LEARNING>/i
 
 -     
 
 -   end # module Regexp
 
 - end # module Bubs
 
  
 
- #==========================================================================
 
 - # ++ RPG::BaseItem
 
 - #==========================================================================
 
 - class RPG::BaseItem
 
 -   #--------------------------------------------------------------------------
 
 -   # public instance variables
 
 -   #--------------------------------------------------------------------------
 
 -   attr_accessor :blue_magic
 
 -   attr_accessor :blue_magic_learning
 
 -   #--------------------------------------------------------------------------
 
 -   # common cache : load_notetags_bubs_bluemagic
 
 -   #--------------------------------------------------------------------------
 
 -   def load_notetags_bubs_bluemagic
 
 -     @blue_magic = false if self.is_a?(RPG::UsableItem)
 
 -     @blue_magic_learning = false unless self.is_a?(RPG::UsableItem)
 
  
-     self.note.split(/[\r\n]+/).each { |line|
 
 -       case line
 
 -       when Bubs::Regexp::BLUE_MAGIC_SKILL_TAG
 
 -         next unless self.is_a?(RPG::Skill)
 
 -         @blue_magic = true
 
 -         
 
 -       when Bubs::Regexp::BLUE_MAGIC_LEARNING_TAG
 
 -         next if self.is_a?(RPG::UsableItem)
 
 -         @blue_magic_learning = true
 
 -         
 
 -       end # case
 
 -     } # self.note.split
 
 -   end # def load_notetags_bubs_bluemagic
 
 - end # class RPG::BaseItem
 
  
 
- #==============================================================================
 
 - # ++ Window_BattleLog
 
 - #==============================================================================
 
 - class Window_BattleLog < Window_Selectable
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : display_learned_blue_magic
 
 -   #--------------------------------------------------------------------------
 
 -   def display_learned_blue_magic(actor)
 
 -     id = actor.result.blue_magic_skill_to_learn
 
 -     fmt = Bubs::BlueMagic::BLUE_MAGIC_LEARNED_MESSAGE
 
 -     add_text( sprintf(fmt, actor.name, $data_skills[id].name) )
 
 -     Sound.play_blue_magic_learned
 
 -     
 
 -     Bubs::BlueMagic::BLUE_MAGIC_LEARNED_MESSAGE_WAIT.times do wait end
 
 -     wait_for_effect
 
 -   end
 
 - end
 
  
 
- #==============================================================================
 
 - # ++ Game_ActionResult
 
 - #==============================================================================
 
 - class Game_ActionResult
 
 -   #--------------------------------------------------------------------------
 
 -   # public instance variables
 
 -   #--------------------------------------------------------------------------
 
 -   attr_accessor :blue_magic_skill_to_learn
 
 -   #--------------------------------------------------------------------------
 
 -   # alias : clear
 
 -   #--------------------------------------------------------------------------
 
 -   alias clear_bubs_bluemagic clear
 
 -   def clear
 
 -     clear_bubs_bluemagic # alias
 
 -     
 
 -     @blue_magic_skill_to_learn = 0
 
 -   end
 
 - end
 
  
 
- #==============================================================================
 
 - # ++ Game_Battler
 
 - #==============================================================================
 
 - class Game_Battler < Game_BattlerBase
 
 -   #--------------------------------------------------------------------------
 
 -   # alias : item_apply
 
 -   #--------------------------------------------------------------------------
 
 -   alias item_apply_bubs_bluemagic item_apply
 
 -   def item_apply(user, item)
 
 -     item_apply_bubs_bluemagic(user, item) # alias
 
 -     
 
 -     if blue_magic_learning_ok?(user, item)
 
 -       @result.blue_magic_skill_to_learn = item.id
 
 -     end
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : blue_magic_learning_ok?
 
 -   #--------------------------------------------------------------------------
 
 -   def blue_magic_learning_ok?(user, item)
 
 -     item.blue_magic && blue_magic_learning? && @result.hit? &&
 
 -     blue_magic_learn_by_allies?(user)
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : blue_magic_learning?
 
 -   #--------------------------------------------------------------------------
 
 -   def blue_magic_learning?
 
 -     if actor?
 
 -       return true if self.actor.blue_magic_learning
 
 -       return true if self.class.blue_magic_learning
 
 -       for equip in equips
 
 -         next if equip.nil?
 
 -         return true if equip.blue_magic_learning
 
 -       end
 
 -       for state in states
 
 -         next if state.nil?
 
 -         return true if state.blue_magic_learning
 
 -       end
 
 -     end
 
 -     return false
 
 -   end # def blue_magic_learning?
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : blue_magic_learn_by_allies?
 
 -   #--------------------------------------------------------------------------
 
 -   def blue_magic_learn_by_allies?(user)
 
 -     if user.actor?
 
 -       return Bubs::BlueMagic::LEARN_BY_ALLIES
 
 -     else
 
 -       return true
 
 -     end
 
 -   end # def
 
  
- end # class Game_Battler
 
  
 
- #==============================================================================
 
 - # ++ Game_Actor
 
 - #==============================================================================
 
 - class Game_Actor < Game_Battler
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : new_blue_magic_skill_learned?
 
 -   #--------------------------------------------------------------------------
 
 -   def new_blue_magic_skill_learned?
 
 -     skill_id = @result.blue_magic_skill_to_learn
 
 -     return false unless blue_magic_learning?
 
 -     return false unless skill_id > 0
 
 -     return false if skill_learn?($data_skills[skill_id])
 
 -     learn_skill(skill_id)
 
 -     return true
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : blue_magic_skills
 
 -   #--------------------------------------------------------------------------
 
 -   # returns an array of Blue Magic skill ids learned by the battler
 
 -   def blue_magic_skills
 
 -     @skills.select { |id| $data_skills[id].blue_magic }
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : learnable_blue_magic_from_target
 
 -   #--------------------------------------------------------------------------
 
 -   def learnable_blue_magic_from_target(target)
 
 -     target.blue_magic_skills.select { |id| [email protected]?(id) }
 
 -   end
 
  
- end # class Game_Actor
 
  
 
- #==============================================================================
 
 - # ++ Game_Enemy
 
 - #==============================================================================
 
 - class Game_Enemy < Game_Battler
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : blue_magic_skills
 
 -   #--------------------------------------------------------------------------
 
 -   # returns an array of Blue Magic skill ids learned by the battler
 
 -   def blue_magic_skills
 
 -     skill_ids = enemy.actions.collect { |action| action.skill_id }
 
 -     skill_ids.uniq!.select! { |id| $data_skills[id].blue_magic }
 
 -   end
 
  
- end # class Game_Enemy
 
  
 
- #==============================================================================
 
 - # ++ Scene_Battle
 
 - #==============================================================================
 
 - class Scene_Battle < Scene_Base
 
 -   #--------------------------------------------------------------------------
 
 -   # alias : process_action_end
 
 -   #--------------------------------------------------------------------------
 
 -   # Checks all Blue Magic learn flags and displays message if found
 
 -   alias process_action_end_bubs_bluemagic process_action_end
 
 -   def process_action_end
 
 -     $game_party.members.each do |actor|
 
 -       if actor.new_blue_magic_skill_learned?
 
 -         @log_window.display_learned_blue_magic(actor)
 
 -         @log_window.clear
 
 -       end
 
 -     end
 
 -     process_action_end_bubs_bluemagic # alias
 
 -   end
 
 -   
 
 -   #--------------------------------------------------------------------------
 
 -   # alias : use_item
 
 -   #--------------------------------------------------------------------------
 
 -   alias use_item_bubs_bluemagic use_item
 
 -   def use_item
 
 -     use_item_bubs_bluemagic # alias
 
 -         
 
 -     item = @subject.current_action.item 
 
 -     determine_blue_magic_learn_by_sight(@subject, item)
 
 -   end # def
 
  
-   #--------------------------------------------------------------------------
 
 -   # new method : determine_blue_magic_learn_by_sight
 
 -   #--------------------------------------------------------------------------
 
 -   def determine_blue_magic_learn_by_sight(subject, item)
 
 -     return unless Bubs::BlueMagic::LEARN_BY_SIGHT
 
 -     return unless item.blue_magic && subject
 
 -     return unless blue_magic_learn_by_allies?(subject)
 
 -     all_battle_members.each do |member|
 
 -       if member.result.hit?
 
 -         set_blue_magic_skill_to_learn_flags(item)
 
 -         break
 
 -       end # if
 
 -     end # do
 
 -   end # def
 
 -     
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : set_blue_magic_skill_to_learn_flags
 
 -   #--------------------------------------------------------------------------
 
 -   def set_blue_magic_skill_to_learn_flags(item)
 
 -     $game_party.members.each do |actor|
 
 -       if actor.blue_magic_learning?
 
 -         actor.result.blue_magic_skill_to_learn = item.id
 
 -       end # if
 
 -     end # do
 
 -   end # def
 
 -     
 
 -   #--------------------------------------------------------------------------
 
 -   # new method : blue_magic_learn_by_allies?
 
 -   #--------------------------------------------------------------------------
 
 -   def blue_magic_learn_by_allies?(subject)
 
 -     if subject.actor?
 
 -       return Bubs::BlueMagic::LEARN_BY_ALLIES
 
 -     else
 
 -       return true
 
 -     end
 
 -   end # def
 
 -   
 
 - end # class Scene_Battle
 
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