#encoding:utf-8
#==============================================================================
# ■ 带有大图标,推展线索的物品栏
#------------------------------------------------------------------------------
# 适合解密类游戏的菜单,
# 脚本:VIPArcher
# 美工 && 创意:断电
# -- 本脚本来自 [url]https://rpg.blue[/url] 使用或转载请保留以上信息。
#==============================================================================
# 使用说明:
# 物品备注栏备注 <image:文件名> 显示大图
# 物品备注栏备注 <no se> 使用不播放使用道具音效
# 物品备注栏备注 <clue:内容> 显示线索,支持控制符。
#==============================================================================
# ■ 设定部分
#==============================================================================
module VIPArcher
BACKGROUND = "itembackground" #背景图片文件名
module Item_Help #物品栏的帮助窗口
X = 40 # 窗口x坐标
Y = 50 # 窗口y坐标
Width = 240 # 窗口宽度
Height = 72 # 窗口高度
Font_Outline = false # 描边
Font_Bold = false # 粗体
Font_Color = Color.new(0,0,0) # 字体颜色
Font_Size = 14 # 字体大小
Font_Name = "黑体" # 字体名称
end
module Item_Name #物品的名称窗口
X = 52 # 窗口x坐标
Y = 10 # 窗口y坐标
Width = 220 # 窗口宽度
Height = 52 # 窗口高度
Font_Outline = false # 描边
Font_Bold = false # 粗体
Font_Color = Color.new(0,0,0) # 字体颜色
Font_Size = 22 # 字体大小
Font_Name = "黑体" # 字体名称
end
module Item_List #物品栏的列表窗口
X = 282 # 窗口x坐标
Y = 100 # 窗口y坐标
Width = 220 # 窗口宽度
Height = 300 # 窗口高度
Font_Outline = false # 描边
Font_Bold = false # 粗体
Font_Color = Color.new(0,0,0) # 字体颜色
Font_Size = 20 # 字体大小
Font_Name = "黑体" # 字体名称
No_Number = false #是否描绘物品个数
end
module Item_Note #物品的备注信息窗口
X = 40 # 窗口x坐标
Y = 116 # 窗口y坐标
Width = 240 # 窗口宽度
Height = 100 # 窗口高度
Regex = /<Clue:\s*(.*)>/im # 正则匹配式
Font_Outline = false # 描边
Font_Bold = false # 粗体
Font_Color = Color.new(0,0,0) # 字体颜色
Font_Size = 14 # 字体大小
Font_Name = "黑体" # 字体名称
end
module Item_Image #物品的大图窗口
X = 0 # 窗口x坐标
Y = 240 # 窗口y坐标
Width = 175 # 窗口宽度
Height = 175 # 窗口高度
Regex = /<Image:\s*(\S*)>/i # 正则匹配式
end
module Item_Category #物品的分类窗口 !!!!
# X = Graphics.width - 255 # 窗口x坐标
X = -12
# Y = 0 # 窗口y坐标
Y = -8
# Width = 255 # 窗口宽度
# Height = 100 # 窗口高度
Width = 544 + 12
Height = 416
#各分类的对应的图标文件名(分别对应着[道具,武器,贵重物品,防具])
#这里有几项就有几个分类
Category_Name = ["道具","藏品","花卉","配方"]
end
end
module Cache
#--------------------------------------------------------------------------
# ● 获取物品栏图片
#--------------------------------------------------------------------------
def self.ItemImage(filename)
load_bitmap("Graphics/Pictures/", filename) #!!
end
end
class Window_Base < Window
#----------------------------------------------------------------------
# ● 绘制物品栏图片
#--------------------------------------------------------------------------
def draw_itemimage(x, y, itemimage)
bitmap = Cache.ItemImage(itemimage)
contents.blt(x, y, bitmap, bitmap.rect)
bitmap.dispose
end
end
class Window_Selectable < Window_Base
attr_reader :item_image_window # 图片窗口
attr_reader :item_name_window # 名字窗口
attr_reader :item_note_window # 名字窗口
#--------------------------------------------------------------------------
# ● 设置图片帮助窗口
#--------------------------------------------------------------------------
def item_image_window=(item_image_window)
@item_image_window = item_image_window
end
#--------------------------------------------------------------------------
# ● 设置名称帮助窗口
#--------------------------------------------------------------------------
def item_name_window=(item_name_window)
@item_name_window = item_name_window
end
#--------------------------------------------------------------------------
# ● 设置备注帮助窗口
#--------------------------------------------------------------------------
def item_note_window=(item_note_window)
@item_note_window = item_note_window
end
end
class Window_Help < Window_Base
include VIPArcher::Item_Help
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize(line_number = 2,width = Graphics.width)
super(0, 0,width, fitting_height(line_number))
end
#--------------------------------------------------------------------------
# ● 重置字体设置
#--------------------------------------------------------------------------
alias vip_20140921_rfs reset_font_settings
def reset_font_settings
vip_20140921_rfs
if SceneManager.scene_is?(Scene_Item)
contents.font.name = Font_Name
contents.font.outline = Font_Outline
contents.font.color.set(Font_Color)
contents.font.size = Font_Size
contents.font.bold = Font_Bold
end
end
end
#显示物品备注信息的窗口
class Window_Item_Note < Window_Base
include VIPArcher::Item_Note
#--------------------------------------------------------------------------
# ● 设置内容
#--------------------------------------------------------------------------
def set_text(text)
if text != @text
@text = text
refresh
end
end
#--------------------------------------------------------------------------
# ● 清除
#--------------------------------------------------------------------------
def clear
set_text("")
end
#--------------------------------------------------------------------------
# ● 设置物品
# item : 技能、物品等
#--------------------------------------------------------------------------
def set_item(item)
item.note =~ Regex if item
$1 == nil ? set_text("") : set_text($1)
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
contents.clear
draw_text_ex(0, 0, @text)
end
#--------------------------------------------------------------------------
# ● 重置字体设置
#--------------------------------------------------------------------------
alias vip_20140921_rfs reset_font_settings
def reset_font_settings
vip_20140921_rfs
if SceneManager.scene_is?(Scene_Item)
contents.font.name = Font_Name
contents.font.outline = Font_Outline
contents.font.color.set(Font_Color)
contents.font.size = Font_Size
contents.font.bold = Font_Bold
end
end
end
#显示物品名称的窗口
class Window_Item_Name < Window_Base
include VIPArcher::Item_Name
#--------------------------------------------------------------------------
# ● 设置内容
#--------------------------------------------------------------------------
def set_text(text)
if text != @text
@text = text
refresh
end
end
#--------------------------------------------------------------------------
# ● 清除
#--------------------------------------------------------------------------
def clear
set_text("")
end
#--------------------------------------------------------------------------
# ● 设置物品
# item : 技能、物品等
#--------------------------------------------------------------------------
def set_item(item)
set_text(item ? item.name : "")
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
contents.clear
contents.font.name = Font_Name
contents.font.outline = Font_Outline
contents.font.color.set(Font_Color)
contents.font.size = Font_Size
contents.font.bold = Font_Bold
draw_text(4, 0, 220, line_height, @text, 0)
end
end
#显示物品详细图片的窗口
class Window_Item_Image < Window_Base
include VIPArcher::Item_Image
#--------------------------------------------------------------------------
# ● 设置内容
#--------------------------------------------------------------------------
def set_text(text)
if text != @text
@text = text
refresh
end
end
#--------------------------------------------------------------------------
# ● 清除
#--------------------------------------------------------------------------
def clear
set_text("")
end
#--------------------------------------------------------------------------
# ● 设置物品
# item : 技能、物品等
#--------------------------------------------------------------------------
def set_item(item)
item.note =~ Regex if item
$1 == nil ? set_text("") : set_text($1)
end
#--------------------------------------------------------------------------
# ● 刷新!!!
#--------------------------------------------------------------------------
def refresh
contents.clear
bitmap = Cache.ItemImage(@text)
a = 76 - bitmap.width / 2
b = 76 - bitmap.height / 2
# draw_itemimage(0,0,@text) if @text != ""
draw_itemimage(a,b,@text) if @text != ""
end
end
#显示分类名字图片的窗口
class Window_Item_Category < Window_Base
include VIPArcher::Item_Category
def initialize(x, y, width, height)
super
@category_name = Category_Name[0]
refresh
end
#--------------------------------------------------------------------------
# ● 设置分类图片
#--------------------------------------------------------------------------
def category_name=(category)
return if @category_name == category
@category_name = category
refresh
end
#--------------------------------------------------------------------------
# ● 刷新窗口
#--------------------------------------------------------------------------
def refresh
contents.clear
draw_itemimage(0,0,@category_name)
end
end
class Window_ItemList < Window_Selectable
include VIPArcher::Item_List
alias vip20140921_update_help update_help
attr_accessor :category_id
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize(x, y, width, height)
super
@category_id = 0
@category = :item #VIP
@data = []
end
#--------------------------------------------------------------------------
# ● 获取列数
#--------------------------------------------------------------------------
def col_max
return scene_im? ? 1 : 2
end
#--------------------------------------------------------------------------
# ● 获取行高
#--------------------------------------------------------------------------
def line_height
return scene_im? ? 33 : 24
end
def scene_im?
SceneManager.scene_is?(Scene_Item) ||
SceneManager.scene_is?(Scene_Map)
end
#--------------------------------------------------------------------------
# ● 绘制物品(取消半透明图标的y+4) !!!!!!
#--------------------------------------------------------------------------
def draw_item_name(item, x, y, enabled = true, width = 172)
return unless item
# draw_icon(item.icon_index, x, y + 4)
change_color(normal_color)
if SceneManager.scene_is?(Scene_Item) ||
SceneManager.scene_is?(Scene_Map)
contents.font.name = Font_Name
contents.font.outline = Font_Outline
contents.font.color.set(Font_Color)
contents.font.size = Font_Size
contents.font.bold = Font_Bold
end