#將圖檔命名為123置於Graphics\System
#-------------------------------------------
class Scene_Battle < Scene_Base
alias QCHW create_help_window
def create_help_window
@help_window = Window_Help.new
@help_window.visible = false
@help_window.opacity=0
end
alias QCS command_skill
def command_skill
create_menu_background
@skill_window.opacity=0
@skill_window.actor = BattleManager.actor
@skill_window.stype_id = @actor_command_window.current_ext
@skill_window.refresh
@skill_window.show.activate
end
#--------------------------------------------------------------------------
# ● 指令“物品”
#--------------------------------------------------------------------------
alias QCI command_item
def command_item
@item_window.opacity=0
create_menu_background
@item_window.refresh
@item_window.show.activate
end
#--------------------------------------------------------------------------
# ● 技能“確定”
#--------------------------------------------------------------------------
alias QSOK on_skill_ok
def on_skill_ok
dispose_menu_background
[url=home.php?mod=space&uid=260100]@skill[/url] = @skill_window.item
BattleManager.actor.input.set_skill(@skill.id)
BattleManager.actor.last_skill.object = @skill
if !@skill.need_selection?
@skill_window.hide
next_command
elsif @skill.for_opponent?
select_enemy_selection
else
select_actor_selection
end
end
#--------------------------------------------------------------------------
# ● 技能“取消”
#--------------------------------------------------------------------------
alias QSC on_skill_cancel
def on_skill_cancel
@skill_window.hide
@actor_command_window.activate
dispose_menu_background
end
#--------------------------------------------------------------------------
# ● 物品“確定”
#--------------------------------------------------------------------------
alias QIOK on_item_ok
def on_item_ok
dispose_menu_background
@item = @item_window.item
BattleManager.actor.input.set_item(@item.id)
if !@item.need_selection?
@item_window.hide
next_command
elsif @item.for_opponent?
select_enemy_selection
else
select_actor_selection
end
$game_party.last_item.object = @item
end
#--------------------------------------------------------------------------
# ● 物品“取消”
#--------------------------------------------------------------------------
alias QIC on_item_cancel
def on_item_cancel
@item_window.hide
@actor_command_window.activate
dispose_menu_background
end
def on_enemy_cancel
@enemy_window.hide
create_menu_background
case @actor_command_window.current_symbol
when :attack
@actor_command_window.activate
when :skill
@skill_window.activate
when :item
@item_window.activate
end
end
def create_menu_background
@menu_background = Sprite.new
@menu_background.bitmap = Cache.system('123')
end
def dispose_menu_background
@menu_background.bitmap.dispose
@menu_background.dispose
end
end