本帖最后由 soulsaga 于 2017-10-24 13:04 编辑  
 
# ● HP の再生   #-------------------------------------------------------------------------- class Game_Battler < Game_BattlerBase   def regenerate_hp     damage = -(mhp * luk).to_i     perform_map_damage_effect if $game_party.in_battle && damage > 0     @result.hp_damage = [damage, max_slip_damage].min     self.hp -= @result.hp_damage end   end 
 
 # ● HP の再生  
  #--------------------------------------------------------------------------  
class Game_Battler < Game_BattlerBase  
  def regenerate_hp  
    damage = -(mhp * luk).to_i  
    perform_map_damage_effect if $game_party.in_battle && damage > 0  
    @result.hp_damage = [damage, max_slip_damage].min  
    self.hp -= @result.hp_damage  
end  
  end  
 
  
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