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Lv2.观梦者 天仙
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得失物品提示VX版脚本
改自RMXP的得失物品脚本
默认用对话的方式…==”实在受不了
就把这个脚本改了改
多谢IamI大大的提醒
已修改提示後物品消失的BUG
增加等级升降提示
- #==============================================================================
- # 本腳本來自www.66RPG.com,使用和轉載請保留此信息
- #==============================================================================
- # 注意!!!在對話後得到物品,請在對話後先用事件等待3幀,否則對話框來不及消失。
- # 開關定義:
- $noshowgold = 41 # 不显示金钱得失
- $noshowitem = 42 # 不显示物品得失
- $noshowweapon = 43 # 不显示武器得失
- $noshowarmor = 44 # 不显示防具得失
- # 以上開關,當打開的時候,獲得物品將不會提示,比如默認打開41號開關,獲得金錢不再提示
- # 不想提示等级升降时,就在事件命令直接选择是否显示就行了。
- #——聲效,可以自己改
- folder = "Audio/SE/"
- $gain_gold_se = folder +"Shop" # 获得金钱声效
- $loss_gold_se = folder +"Blow2" # 失去金钱声效
- $gain_item_se = folder +"Item1" # 获得物品声效
- $loss_item_se = folder +"Blow2" # 失去物品声效
- $gain_weapon_se = folder +"Item1" # 获得武器声效
- $loss_weapon_se = folder +"Blow2" # 失去武器声效
- $gain_armor_se = folder +"Item1" # 获得防具声效
- $loss_armor_se = folder +"Blow2" # 失去防具声效
- $gain_lv_se = folder +"Item1" # 提升等级声效
- $loss_lv_se = folder +"Blow2" # 降低等级声效
- # ————————————————————————————————————
- class Game_Interpreter
- #--------------------------------------------------------------------------
- # ● 增減金錢
- #--------------------------------------------------------------------------
- def command_125
- value = operate_value(@params[0], @params[1], @params[2])
- $game_party.gain_gold(value)
- if $game_switches[$noshowgold]==false
- show_gain_window(0, value)
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增減物品
- #--------------------------------------------------------------------------
- def command_126
- value = operate_value(@params[1], @params[2], @params[3])
- $game_party.gain_item($data_items[@params[0]], value)
- if $game_switches[$noshowitem]==false
- show_gain_window(1, value)
- end
- $game_map.need_refresh = true
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增減武器
- #--------------------------------------------------------------------------
- def command_127
- value = operate_value(@params[1], @params[2], @params[3])
- $game_party.gain_item($data_weapons[@params[0]], value, @params[4])
- if $game_switches[$noshowweapon]==false
- show_gain_window(2, value)
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增減防具
- #--------------------------------------------------------------------------
- def command_128
- value = operate_value(@params[1], @params[2], @params[3])
- $game_party.gain_item($data_armors[@params[0]], value, @params[4])
- if $game_switches[$noshowarmor]==false
- show_gain_window(3, value)
- end
- return true
- end
-
- #--------------------------------------------------------------------------
- # ● 等级増減
- #--------------------------------------------------------------------------
- def command_316
- value = operate_value(@params[1], @params[2], @params[3])
- iterate_actor_id(@params[0]) do |actor|
- actor.change_level(actor.level + value, false)
- if @params[4]
- show_gain_level_window(actor,value)
- end
- end
- return true
- end
-
- def show_gain_window(type, value)
- snstar2006_66rpg_item = $data_armors[@params[0]]
- snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)
- snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)
- if value >= 0
- gain_text = "獲得"
- else
- gain_text = "失去"
- end
-
- case type
- when 0
- gain_type = "金錢"
- if value >=0
- Audio.se_play($gain_gold_se,80,100)
- else
- Audio.se_play("Audio/SE/"+"Item1",80,100)
- end
- when 1
- gain_type = "物品"
- string = $data_items[@params[0]]
- if value >=0
- Audio.se_play($gain_item_se,80,100)
- else
- Audio.se_play($loss_item_se,80,100)
- end
- when 2
- gain_type = "武器"
- string = $data_weapons[@params[0]]
- if value >=0
- Audio.se_play($gain_weapon_se,80,100)
- else
- Audio.se_play($loss_weapon_se,80,100)
- end
- when 3
- gain_type = "防具"
- string = $data_armors[@params[0]]
- if value >=0
- Audio.se_play($gain_armor_se,80,100)
- else
- Audio.se_play($loss_armor_se,80,100)
- end
- end
-
- snstar2006_66rpg.contents.draw_text(0,0,160,32,gain_text+gain_type+":")
-
- unless type == 0
- snstar2006_66rpg.draw_item_name(string, 28, 32, true)
- snstar2006_66rpg.contents.draw_text(0, 32, 150, 32, "×"+value.abs.to_s, 2)
- else
- snstar2006_66rpg.contents.draw_text(32,32,240,32,value.abs.to_s + " "+ Vocab::gold)
- end
-
- snstar2006_66rpg.opacity = 160
-
- for i in 0..30
- Graphics.update
- end
-
- for i in 0..10
- snstar2006_66rpg.opacity -= 30
- snstar2006_66rpg.contents_opacity -= 30
- Graphics.update
- end
-
- snstar2006_66rpg.dispose
- end
- def show_gain_level_window(actor,value)
- lvstring = Vocab::level
-
- snstar2006_66rpg = Window_Base.new((640-300)/2,128,200,100)
- snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)
-
- if value >= 0
- gain_text = "提升"
- Audio.se_play($gain_lv_se,80,100)
- else
- gain_text = "降低"
- Audio.se_play($loss_lv_se,80,100)
- end
-
-
- snstar2006_66rpg.contents.draw_text(0, 0, 108, 32, actor.name)
- string = lvstring+gain_text+value.abs.to_s+"级"
- snstar2006_66rpg.contents.draw_text(32,32,160,32,string)
- snstar2006_66rpg.opacity = 160
-
- for i in 0..30
- Graphics.update
- end
-
- for i in 0..10
- snstar2006_66rpg.opacity -= 30
- snstar2006_66rpg.contents_opacity -= 30
- Graphics.update
- end
-
- snstar2006_66rpg.dispose
- end
- end
-
- #==============================================================================
- # 本腳本來自www.66RPG.com,使用和轉載請保留此信息
- #==============================================================================
-
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