Project1

标题: 如何做出在技能发动前先播放指定编号的动画的效果 [打印本页]

作者: 普通的呆毛狼    时间: 2020-8-10 16:11
标题: 如何做出在技能发动前先播放指定编号的动画的效果
如题,想做个必杀技发动前先播放一个必杀技特写的效果,有什么插件可以实现吗?
作者: 白嫩白嫩的    时间: 2020-8-10 16:29
本帖最后由 白嫩白嫩的 于 2020-8-11 08:00 编辑

3楼


呃,这几个插件奶牛君没翻译,英文机翻也能看懂



需要插件  


Battle Engine Core

YEP.4 – Action Sequence Pack 1


COMMON EVENT: X
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
Plays common event X at that point in the action sequence. Nothing else will continue until the common event is finished.
– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –
Usage Example: common event: 1

作者:沧笙
链接:https://www.jianshu.com/p/9f6f8628bc38
来源:简书

作者: zwlele1980    时间: 2020-8-16 10:20
谢谢 学习了




欢迎光临 Project1 (https://rpg.blue/) Powered by Discuz! X3.1