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发表于 2020-2-19 17:17:00
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本帖最后由 白嫩白嫩的 于 2020-2-19 17:18 编辑
用yep的动作序列插件 才能真正做到释放技能过程中 准确控制 释放技能之前 之中 之后 的任意时刻开启公共事件 亲测
比如:
红字加粗那行就是在那个时刻展示公共事件
<Hide if Learned Skill: 8>
<Learn Cost>
Item 49: 1
</Learn Cost>
<setup action>
display action
common event: 62
immortal: targets, true
</setup action>
<target action>
camera focus: target, front
zoom: 120%, 30
wait for zoom
opacity not focus: 0%, 20
wait for opacity
move user: targets, back, 10
wait for movement
face user: target
motion attack: user
action animation
ani wait: 2
action effect
death break
move user: targets, front center, 10
face user: target
motion attack: user
ani wait: 3
action effect
death break
move user: targets, back top, 10
face user: target
ani wait: 3
action effect
death break
move user: targets, front, 10
face user: target
motion attack: user
ani wait: 3
action effect
death break
move user: targets, back center, 10
face user: target
motion attack: user
ani wait: 5
action effect
move user: targets, front, 10
immortal: target, false
jump user: 200%, 10
face user: forward
wait for animation
wait for movement
</target action>
<follow action>
reset zoom: 10
reset camera: 10
opacity not focus: 100%, 20
wait for opacity
clear battle log
</follow action>
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